Summo'Dwarf I the level 12 Dwarf Summoner by parousie_cosmique

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassSummoner
Level / Exp12 / 56%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity12 (base 11)
Constitution35 (base 29)
Magic10 (base 10)
Willpower39 (base 22)
Cunning32 (base 23)

Resources

Life379/379
Equilibrium0
Healing Factor1.5929268292683
Regeneration0.39823170731708

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision5
See Stealth33.300317620788
See Invisible33.300317620788

Offense: Mainhand

Damage9
Accuracy29
Crit Chance14%
APR15
Speed1.00

Offense: Offhand

Damage7
Accuracy29
Crit Chance9%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance8%
Speed1

Offense: Mind

Mindpower37
Crit Chance11%
Speed1

Offense: Damage Bonus

Nature+15%
Arcane+3%

Defense: Base

Armour (hardiness)4 (30%)
Defense5
Ranged Defense8
Fatigue8
Physical Save27
Spell Save21
Mental Save32

Defense: Resistances

Nature+ 50%( 70%)
Lightning+ 29%( 70%)
Cold+ 26%( 70%)
Darkness+ 10%( 70%)
Blight+ 26%( 70%)
Physical+ 12%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance21%
Instadeath Resistance100%
Disarm Resistance20%
Pinning Resistance22%
Poison Resistance70%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
4/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (advanced)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Race / Dwarf1.00
5/5
3/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
2/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Summo'Dwarf I the Dwarf Summoner level 10
12nd Profit 122nd year of Ascendancy at 14:38
see stats
Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By Summo'Dwarf I the Dwarf Summoner level 5
19th Voratun 122nd year of Ascendancy at 14:59
see stats

Log

Ritch flamespitter hits Mean looking elven guard for 86 fire damage.
Ritch flamespitter killed Mean looking elven guard!

Talent Ritch Flamespitter is ready to use.

Your summoned ritch flamespitter disappears.

Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a previous level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


You gain 2.34 gold from the transmogrification of
brass lantern of clarity.
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (13/13, 15.5-21.7 power, 5 apr).
You gain 0.76 gold from the transmogrification of
iron shield of lightning resistance (+15%) (4 def, 2 armour, 20.5 block).
You gain 1.06 gold from the transmogrification of
temporal iron gauntlets (0 def, 1 armour).
You gain 7.93 gold from the transmogrification of
Lisilrann (0 def, 11 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.94 gold from the transmogrification of
rough leather belt of the giants.
You gain 1.93 gold from the transmogrification of
rough leather belt of the giants.
You gain 4.08 gold from the transmogrification of
shimmering elm starstaff of illumination (10-12 power, 2 apr, darkness element).
You gain 2.41 gold from the transmogrification of
cruel elm vilestaff (10-12 power, 2 apr, blight element).
You gain 1.11 gold from the transmogrification of
rough leather sling of fire.
You gain 2.00 gold from the transmogrification of
phase door rune of the psychic (range 8; power 23; dur 3).
You gain 1.13 gold from the transmogrification of
sun infusion of the sneak (rad 6; power 39; turns 4; dispels darkness).
There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.