Etelnn the level 6 Dwarf Archmage by Lennyangel14

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassArchmage
Level / Exp6 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity10 (base 12)
Constitution16 (base 13)
Magic20 (base 21)
Willpower23 (base 18)
Cunning11 (base 11)

Resources

Life162/162
Mana145/145
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage10
Accuracy4
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower29.680842733637
Crit Chance2%
Speed1

Offense: Mind

Mindpower20.25
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)5.9332321272286 (30%)
Defense10
Ranged Defense10
Fatigue0
Physical Save11.2
Spell Save15.05
Mental Save11.9

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
2/5
0/5
0/5
0/5
Spell / Aegis1.30
2/5
0/5
0/5
0/5
Spell / Conveyance1.30
2/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done

Equipment

Around waist
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Squadmate Escaped from Reknor alive with your squadmate Norgan.
By Etelnn the Dwarf Archmage level 4
19th Voratun 122nd year of Ascendancy at 23:31
see stats

Log

Talent Infusion: Wild is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Etelnn uses Infusion: Wild.

Etelnn lessens the pain.

Resting starts...

Rested for 1 turns.


Resting starts...

Etelnn feels pain again.

Rested for 10 turns.


Resting starts...

Talent Infusion: Wild is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).


Etelnn uses Infusion: Wild.

Etelnn lessens the pain.


Etelnn feels pain again.


Talent Infusion: Wild is ready to use.

You don't see how to get there...

You don't see how to get there...


You don't see how to get there...


Ran for 3 turns (stop reason: didn't move).