Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Bulwark |
| Level / Exp | 21 / 14% |
| Size | small |
| Lifes / Deaths | Killed by yaech diver at level 1 on the 75th Pyre 122nd year of Ascendancy at 06:56 / 63Killed by giant venus flytrap at level 8 on the 2nd Summertide 122nd year of Ascendancy at 07:18 Killed by Elowe the bee swarm at level 9 on the 2nd Summertide 122nd year of Ascendancy at 23:44 Killed by giant venus flytrap at level 9 on the 3rd Summertide 122nd year of Ascendancy at 03:16 Killed by fire imp at level 12 on the 35th Dusk 122nd year of Ascendancy at 06:22 Killed by dread at level 12 on the 35th Dusk 122nd year of Ascendancy at 08:48 Killed by orc corruptor at level 12 on the 35th Dusk 122nd year of Ascendancy at 10:25 Killed by orc corruptor at level 12 on the 35th Dusk 122nd year of Ascendancy at 12:01 Killed by red crystal at level 12 on the 41st Dusk 122nd year of Ascendancy at 16:48 Killed by red crystal at level 12 on the 42nd Dusk 122nd year of Ascendancy at 10:15 Killed by elven tempest at level 13 on the 46th Dusk 122nd year of Ascendancy at 04:20 Killed by Wayist at level 15 on the 62nd Dusk 122nd year of Ascendancy at 10:01 Killed by gigantic gravity worm at level 15 on the 62nd Dusk 122nd year of Ascendancy at 20:51 Killed by Ce'Nuta the sandworm at level 15 on the 63rd Dusk 122nd year of Ascendancy at 13:10 Killed by Ce'Nuta the sandworm at level 15 on the 63rd Dusk 122nd year of Ascendancy at 14:49 Killed by Ce'Nuta the sandworm at level 15 on the 63rd Dusk 122nd year of Ascendancy at 16:20 Killed by Sandworm Queen at level 15 on the 63rd Dusk 122nd year of Ascendancy at 23:50 Killed by Wayist at level 16 on the 64th Dusk 122nd year of Ascendancy at 03:58 Killed by Wayist at level 16 on the 64th Dusk 122nd year of Ascendancy at 05:13 Killed by thief at level 16 on the 6th Haze 122nd year of Ascendancy at 08:01 Killed by Assassin Lord at level 16 on the 6th Haze 122nd year of Ascendancy at 17:54 Killed by Aeryvea the skeleton warrior at level 16 on the 46th Haze 122nd year of Ascendancy at 14:40 Killed by armoured skeleton warrior at level 16 on the 47th Haze 122nd year of Ascendancy at 09:00 Killed by skeleton warrior at level 17 on the 47th Haze 122nd year of Ascendancy at 20:44 Killed by skeleton mage at level 17 on the 48th Haze 122nd year of Ascendancy at 12:21 Killed by heavy bone giant at level 17 on the 48th Haze 122nd year of Ascendancy at 18:31 Killed by gwelgoroth at level 17 on the 55th Haze 122nd year of Ascendancy at 23:48 Killed by gwelgoroth at level 17 on the 56th Haze 122nd year of Ascendancy at 01:23 Killed by gwelgoroth at level 17 on the 56th Haze 122nd year of Ascendancy at 04:35 Killed by gwelgoroth at level 17 on the 56th Haze 122nd year of Ascendancy at 06:18 Killed by gwelgoroth at level 17 on the 56th Haze 122nd year of Ascendancy at 07:57 Killed by gwelgoroth at level 17 on the 56th Haze 122nd year of Ascendancy at 11:42 Killed by giant venus flytrap at level 17 on the 58th Haze 122nd year of Ascendancy at 02:56 Killed by Neratha the treant at level 17 on the 58th Haze 122nd year of Ascendancy at 09:07 Killed by Neratha the treant at level 17 on the 58th Haze 122nd year of Ascendancy at 10:24 Killed by Neratha the treant at level 17 on the 58th Haze 122nd year of Ascendancy at 12:46 Killed by giant fire ant at level 18 on the 59th Haze 122nd year of Ascendancy at 01:25 Killed by giant fire ant at level 18 on the 59th Haze 122nd year of Ascendancy at 03:26 Killed by ritch flamespitter at level 18 on the 59th Haze 122nd year of Ascendancy at 05:57 Killed by ritch flamespitter at level 18 on the 59th Haze 122nd year of Ascendancy at 07:40 Killed by ritch flamespitter at level 18 on the 59th Haze 122nd year of Ascendancy at 09:27 Killed by giant venus flytrap at level 18 on the 59th Haze 122nd year of Ascendancy at 18:50 Killed by giant lightning ant at level 19 on the 62nd Haze 122nd year of Ascendancy at 05:33 Killed by blade horror at level 19 on the 63rd Haze 122nd year of Ascendancy at 14:20 Killed by bloated horror at level 19 on the 63rd Haze 122nd year of Ascendancy at 16:18 Killed by blade horror at level 19 on the 64th Haze 122nd year of Ascendancy at 18:52 Killed by bloated horror at level 19 on the 64th Haze 122nd year of Ascendancy at 20:18 Killed by Weirdling Beast at level 19 on the 65th Haze 122nd year of Ascendancy at 03:23 Killed by venom drake at level 20 on the 9th Allure 123rd year of Ascendancy at 16:10 Killed by snow giant at level 20 on the 9th Allure 123rd year of Ascendancy at 21:05 Killed by venom wyrm at level 20 on the 10th Allure 123rd year of Ascendancy at 13:52 Killed by venom wyrm at level 20 on the 10th Allure 123rd year of Ascendancy at 15:46 Killed by Wayist at level 20 on the 10th Allure 123rd year of Ascendancy at 17:04 Killed by venom wyrm at level 20 on the 10th Allure 123rd year of Ascendancy at 18:16 Killed by venom wyrm at level 20 on the 10th Allure 123rd year of Ascendancy at 19:18 Killed by venom drake at level 20 on the 10th Allure 123rd year of Ascendancy at 22:58 Killed by faeros at level 20 on the 1st Regrowth 123rd year of Ascendancy at 04:37 Killed by Wayist at level 20 on the 1st Regrowth 123rd year of Ascendancy at 06:42 Killed by venom drake at level 20 on the 1st Regrowth 123rd year of Ascendancy at 13:06 Killed by Wayist at level 20 on the 1st Regrowth 123rd year of Ascendancy at 15:12 Killed by Mindworm at level 20 on the 1st Regrowth 123rd year of Ascendancy at 17:10 Killed by Mindworm at level 20 on the 1st Regrowth 123rd year of Ascendancy at 18:13 Killed by Mindworm at level 20 on the 1st Regrowth 123rd year of Ascendancy at 22:47 |
| Antimagic | Follower |
Primary Stats
| Strength | 45 (base 44) |
| Dexterity | 20 (base 18) |
| Constitution | 38 (base 43) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 25 (base 10) |
Resources
| Life | 481/481 |
| Stamina | 183/210 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 16 |
| See Invisible | 17 |
Offense: Mainhand
| Damage | 59 |
| Accuracy | 46 |
| Crit Chance | 7% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25.5 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 17 (30%) |
| Defense | 14.5 |
| Ranged Defense | 14.5 |
| Fatigue | 0 |
| Physical Save | 30.525 |
| Spell Save | 16.5 |
| Mental Save | 33.96950726779 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Silence Resistance | 46% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 81% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You failed to protect the lone alchemist from death by Adedhethra the fox. Escort: lone alchemist (level 2 of Trollmire) | failed |
You failed to protect the worried loremaster from death by brown bear. Escort: worried loremaster (level 3 of Norgos Lair) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 4. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | deadly quiver of ash arrows of erosion (21/21, 25.5-35.7 power, 7 apr) deadly quiver of ash arrows of erosion (21/21, 25.5-35.7 power, 7 apr)Requires: - Dexterity 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 25.5 - 35.7 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 21 Damage (Ranged): +5 nature / +6 temporal Arrows are used with bows to pierce your foes to death. |
| On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 35.69 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| On head | insulating iron helm (0 def, 3 armour) insulating iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes resistances: +5% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings can have magical properties. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+5 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 15 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | thought-forged iron longsword of massacre (17.5-24.5 power, 2 apr) thought-forged iron longsword of massacre (17.5-24.5 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 12% chance to cause random gloom Damage (Melee): +5 mind When wielded/worn: Changes stats: +2 Cun / +1 Wil Sharp, long, and deadly. |
| Cloak | thick linen cloak of Eldoral (1 def, 6 armour) thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +6 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
stabilizing copper amulet stabilizing copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Pinning immunity: +21% Knockback immunity: +22% Amulets can have magical properties. |
Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +20 Rings can have magical properties. |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. This item has been sent to the Item's Vault. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+6 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. This item has been sent to the Item's Vault. |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine 4 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 366/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Wayist the Yeek Bulwark level 12
35th Dusk 122nd year of Ascendancy at 13:18 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Wayist the Yeek Bulwark level 12
10th Dusk 122nd year of Ascendancy at 14:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Wayist the Yeek Bulwark level 20
1st Regrowth 123rd year of Ascendancy at 13:31 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Wayist the Yeek Bulwark level 20
65th Haze 122nd year of Ascendancy at 05:27 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Wayist the Yeek Bulwark level 10
3rd Summertide 122nd year of Ascendancy at 06:26 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Wayist the Yeek Bulwark level 20
65th Haze 122nd year of Ascendancy at 04:35 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Wayist the Yeek Bulwark level 16
6th Haze 122nd year of Ascendancy at 20:23 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Wayist the Yeek Bulwark level 20
65th Haze 122nd year of Ascendancy at 06:01 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Wayist the Yeek Bulwark level 1
75th Pyre 122nd year of Ascendancy at 06:56 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Wayist the Yeek Bulwark level 11
2nd Flare 122nd year of Ascendancy at 15:46 see stats
Log
Today is the 10th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Ran for 3 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
Ran for 3 turns (stop reason: didn't move).
Saving game...
You transfer Girdle of the Calm Waters from the online item's vault.
Saving done.
You transfer Thalore-Wood Cuirass (4 def, 12 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
You transfer Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) from the online item's vault.
Saving done.
You require a weapon and a shield to use this talent.
Wayist deactivates Shield Wall.
You transfer Wrathroot's Barkwood (9 def, 10 armour, 27.5-38.5 power, 60 block) to the online item's vault.
Saving done.
Saving game...
Saving done.
Saving game...
Saving done.
