Potater the level 8 Shalore Skirmisher by Kenoua

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSkirmisher
Level / Exp8 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity39 (base 29)
Constitution10 (base 10)
Magic12 (base 10)
Willpower16 (base 11)
Cunning26 (base 21)

Resources

Life257/257
Stamina121/121
Healing Factor1
Regeneration5.1585056401825

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+86.95652173913%

Vision

Sight10
Lite3
See Stealth10
See Invisible10

Offense: Mainhand

Damage36
Accuracy46
Crit Chance12%
APR1
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower12
Crit Chance9%
Speed1

Offense: Mind

Mindpower23
Crit Chance9%
Speed1

Offense: Damage Bonus

Fire+3%
Cold+9%

Defense: Base

Armour (hardiness)26 (67.155997060385%)
Defense42
Ranged Defense42
Fatigue0
Physical Save7
Spell Save9
Mental Save18

Defense: Resistances

Acid+ 17%( 70%)
Light+ 10%( 70%)
Darkness+ 10%( 70%)
Cold+ 25%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Tireless Combatant1.30
3/5
1/5
1/5
0/5
Cunning / Called Shots1.30
4/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
1/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.50
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Cunning / Scoundrel1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
2/5
0/5
0/5

Effects

talent

Quests

done
done
active
active

Equipment

On feet
Quiver
Light source
On head
On hands
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log


You gain 5.56 gold from the transmogrification of
brass lantern 'Chargemark'.
You gain 1.11 gold from the transmogrification of
iron mail armour of cold resistance (2 def, 4 armour).
You gain 1.13 gold from the transmogrification of
stabilizing iron helm of dexterity (+3) (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.75 gold from the transmogrification of
acidic iron waraxe (12-17 power, 2 apr).
You gain 1.98 gold from the transmogrification of
potent elm magestaff of fate (13-16 power, 2 apr, cold element).
You gain 0.75 gold from the transmogrification of
acidic iron dagger (10-14 power, 5 apr).
You gain 2.11 gold from the transmogrification of
iron battleaxe of paradox (14-21 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 17%; magical; dur 4; cd 15).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Talent Block is ready to use.
Rested for 6 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).


There is a Stairway into the Rhaloren Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.