









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Skeleton |
| Class | Adventurer |
| Level / Exp | 15 / 59% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 08:25 / 55Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 09:52 Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 10:30 Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 11:07 Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:07 Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:16 Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 13:45 Killed by skeleton master archer at level 2 on the 76th Pyre 122nd year of Ascendancy at 14:38 Killed by degenerated skeleton archer at level 3 on the 76th Pyre 122nd year of Ascendancy at 16:21 Killed by ghast at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:04 Killed by ghast at level 3 on the 76th Pyre 122nd year of Ascendancy at 18:26 Killed by skeleton magus at level 3 on the 76th Pyre 122nd year of Ascendancy at 19:07 Killed by degenerated skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 21:25 Killed by ghoul at level 3 on the 76th Pyre 122nd year of Ascendancy at 23:16 Killed by skeleton warrior at level 3 on the 77th Pyre 122nd year of Ascendancy at 01:49 Killed by skeleton warrior at level 3 on the 77th Pyre 122nd year of Ascendancy at 02:13 Killed by ghoul at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:28 Killed by Half-Finished Bone Giant at level 4 on the 77th Pyre 122nd year of Ascendancy at 11:45 Killed by armoured skeleton warrior at level 4 on the 78th Pyre 122nd year of Ascendancy at 12:35 Killed by wolf at level 5 on the 6th Mirth 122nd year of Ascendancy at 01:43 Killed by giant venus flytrap at level 5 on the 7th Mirth 122nd year of Ascendancy at 09:53 Killed by Silera the forest troll at level 5 on the 8th Mirth 122nd year of Ascendancy at 13:03 Killed by Bill the Stone Troll at level 7 on the 9th Mirth 122nd year of Ascendancy at 19:51 Killed by arcane blade at level 8 on the 10th Mirth 122nd year of Ascendancy at 17:16 Killed by rogue at level 9 on the 3rd Flare 122nd year of Ascendancy at 18:12 Killed by Katsha the shalore at level 10 on the 8th Flare 122nd year of Ascendancy at 05:16 Killed by Xanathra the saw horror at level 10 on the 10th Flare 122nd year of Ascendancy at 08:57 Killed by Xanathra the saw horror at level 10 on the 10th Flare 122nd year of Ascendancy at 09:08 Killed by Xanathra the saw horror at level 10 on the 10th Flare 122nd year of Ascendancy at 09:43 Killed by Xanathra the saw horror at level 10 on the 10th Flare 122nd year of Ascendancy at 15:04 Killed by Xanathra the saw horror at level 10 on the 10th Flare 122nd year of Ascendancy at 15:44 Killed by Xanathra the saw horror at level 10 on the 10th Flare 122nd year of Ascendancy at 16:13 Killed by Xanathra the saw horror at level 10 on the 1st Dusk 122nd year of Ascendancy at 00:28 Killed by Xanathra the saw horror at level 10 on the 1st Dusk 122nd year of Ascendancy at 00:43 Killed by Minotaur of the Labyrinth at level 10 on the 2nd Dusk 122nd year of Ascendancy at 03:20 Killed by thought-forged warrior at level 11 on the 2nd Dusk 122nd year of Ascendancy at 14:12 Killed by Cyrawe the skeleton warrior at level 11 on the 5th Dusk 122nd year of Ascendancy at 10:00 Killed by skeleton mage at level 13 on the 8th Dusk 122nd year of Ascendancy at 07:07 Killed by Porima the water imp at level 13 on the 8th Dusk 122nd year of Ascendancy at 07:49 Killed by swarm hive at level 13 on the 9th Dusk 122nd year of Ascendancy at 06:41 Killed by Xanassra the dragon turtle at level 13 on the 10th Dusk 122nd year of Ascendancy at 08:48 Killed by Weirdling Beast at level 13 on the 10th Dusk 122nd year of Ascendancy at 13:33 Killed by snow giant boulder thrower at level 14 on the 24th Dusk 122nd year of Ascendancy at 01:48 Killed by snow giant boulder thrower at level 14 on the 25th Dusk 122nd year of Ascendancy at 17:40 Killed by Aradhena the snow giant chieftain at level 14 on the 25th Dusk 122nd year of Ascendancy at 19:08 Killed by snow giant boulder thrower at level 14 on the 25th Dusk 122nd year of Ascendancy at 20:22 Killed by snow giant boulder thrower at level 14 on the 25th Dusk 122nd year of Ascendancy at 20:59 Killed by snow giant at level 14 on the 25th Dusk 122nd year of Ascendancy at 21:25 Killed by snow giant chieftain at level 14 on the 25th Dusk 122nd year of Ascendancy at 22:19 Killed by Zubotira the giant red ant at level 14 on the 26th Dusk 122nd year of Ascendancy at 07:14 Killed by Rantha the Worm at level 14 on the 26th Dusk 122nd year of Ascendancy at 18:33 Killed by ritch flamespitter at level 15 on the 27th Dusk 122nd year of Ascendancy at 01:48 Killed by Loazaed the Bringer of Doom at level 15 on the 27th Dusk 122nd year of Ascendancy at 02:41 Killed by ritch flamespitter at level 15 on the 27th Dusk 122nd year of Ascendancy at 03:21 Killed by Loazaed the Bringer of Doom at level 15 on the 27th Dusk 122nd year of Ascendancy at 04:26 |
Primary Stats
| Strength | 54 (base 15) |
| Dexterity | 53 (base 21) |
| Constitution | 26 (base 12) |
| Magic | 12 (base 12) |
| Willpower | 23 (base 18) |
| Cunning | 46 (base 39) |
Resources
| Hate | 19/100 |
| Psi | 103/103 |
| Vim | 156/156 |
| Life | 360/394 |
| Stamina | 129/149 |
| Healing Factor | 1.1224489795918 |
| Regeneration | 1.1785714285714 |
Speed
| Mental | +22.4% |
| Attack | 0% |
| Movement | -13.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 4 |
Offense: Mainhand
| Damage | 114 |
| Accuracy | 46 |
| Crit Chance | 17% |
| APR | 24 |
| Speed | 0.82 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Lightning | +21% |
| Light | +10% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 28.551211628464 (74.117647058824%) |
| Defense | 14 |
| Ranged Defense | 14 |
| Fatigue | 4 |
| Physical Save | 31 |
| Spell Save | 12 |
| Mental Save | 30 |
Defense: Resistances
| Blight | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 10%( 70%) |
| All | 0%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 9%( 70%) |
| Temporal | -1%( 70%) |
| Physical | + 9%( 70%) |
| Fire | + 10%( 70%) |
| Nature | + 13%( 70%) |
Defense: Immunities
| Teleport Resistance | 0% |
| Stun Resistance | 92% |
| Bleed Resistance | 100% |
| Instadeath Resistance | 100% |
| Fear Resistance | 100% |
| Pinning Resistance | 49% |
| Poison Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (2/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Class Talents
| Cursed / Rampage | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed weapons | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Berserker |
| talent | Augmentation |
| beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
| detrimental effect | Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance. Out of Time Zone |
| beneficial effect | The target is rampaging! (+140% movement speed, +22% attack speed, +12% physical damage, +6 physical save, +6 mental save, 0/21 damage shrugged off this turn) Rampaging |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +1. | done |
You failed to protect the lone alchemist from death by wolf. Escort: lone alchemist (level 4 of Old Forest) | failed |
You failed to protect the lost anorithil from death by wretchling. Escort: lost anorithil (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 11. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | acidic iron mace of massacre (17-23.8 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid Blunt and deadly. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% light / +10% lightning Changes damage: +10% light / +10% lightning It can be used to activate talent Call Lightning (costing 20 power out of 30/30) : Effective talent level: 1.0 Power cost: 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.12 to 105.35 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
| On feet | pair of iron boots 'Charmark' (0 def, 8 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +8 Fatigue: +2% Changes resistances: +3% lightning / +9% temporal / +6% cold / +6% fire / +5% arcane / +3% nature Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | sapper's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +1 Str / +1 Cun Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +22% Life regen: +0.80 Rings can have magical properties. |
| On fingers | BalerokaltholegInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Changes stats: +1 Dex Changes resistances: +22% lightning Changes damage: +11% lightning Maximum life: +10.00 Maximum stamina: +15.00 Rings can have magical properties. |
| Around neck | Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
| In main hand | Drake's Bane (52-78 power, 21 apr)Requires: - Strength 45 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Crit. chance: +2.0% Attack speed: 100% Damage against: +25% Dragon When wielded/worn: Changes stats: +6 Str Physical save: +9 (+5 eff.) Stun/Freeze immunity: +20% Knockback immunity: +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 167% When this weapon hits: Slime Spit (35% chance level 1). Damage conversion: 40% item nature slow These gloves are coated with a thick, green liquid. |
| Around waist | insulating rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight / +5% cold / +5% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| Cloak | Cloak of DeceptionPowered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+2 eff.) Spellpower: +5 (+4 eff.) Mindpower: +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | impenetrable steel plate armour of command (9 def, 22 armour)Requires: - Strength 28 - Talent Heavy Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +22 Defense: +9 (+7 eff.) Fatigue: +22% Changes stats: +2 Cun Mental save: +11 (+6 eff.) A suit of armour made of metal plates. |
Inventory
phase door rune (range 10; power 15; dur 5)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+4 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
stabilizing copper amulet of mastery (0.12 Technique / Combat veteran)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% temporal Talent mastery: +0.12 Technique / Combat veteran Pinning immunity: +20% Knockback immunity: +20% Amulets can have magical properties. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 10 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
flaming steel greatmaul of massacre (34.5-51.75 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 34.5 - 51.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% Burst (radius 1) on hit: +7 fire Massive two-handed mauls. |
iron greatsword (18-28.8 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.0 - 28.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
pair of iron boots of tirelessness (0 def, 3 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets (0 def, 1 armour)Requires: - Talent Heavy Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.0 - 11.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 125% Metal gloves protecting the hands up to the middle of the lower arm. |
impenetrable iron mail armour (2 def, 10 armour)Requires: - Strength 14 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
alchemist's lamp of the zealotInfused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +3% all Spell save: +7 (+7 eff.) Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By stronk the Skeleton Adventurer level 15
27th Dusk 122nd year of Ascendancy at 04:52 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By stronk the Skeleton Adventurer level 13
10th Dusk 122nd year of Ascendancy at 14:48 see stats
Level 10 (Exploration mode)
Got a character to level 10.By stronk the Skeleton Adventurer level 10
4th Flare 122nd year of Ascendancy at 18:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By stronk the Skeleton Adventurer level 5
6th Mirth 122nd year of Ascendancy at 01:28 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By stronk the Skeleton Adventurer level 8
10th Mirth 122nd year of Ascendancy at 18:04 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By stronk the Skeleton Adventurer level 11
3rd Dusk 122nd year of Ascendancy at 05:43 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By stronk the Skeleton Adventurer level 15
27th Dusk 122nd year of Ascendancy at 13:39 see stats
Log
Telugoroth's Turn Back the Clock hits stronk for (51 absorbed), 0 temporal (0 total damage).
Teluvorta resists the terror!
Stronk is no longer rampaging.
Teluvorta hits stronk for (22 absorbed), 0 temporal (0 total damage).
stronk hits Teluvorta for 118 physical damage.
Telugoroth resists the swap!
Teluvorta casts Temporal Wake.
Stronk resists the stun!
Teluvorta hits stronk for (42 absorbed), 0 temporal, (37 absorbed), 0 physical (0 total damage).
Stronk uses Rampage.
Stronk begins rampaging!
Stronk casts Draining Assault.
You feel your rampage slowing down. (-1 duration)
stronk steals life from Teluvorta!
Teluvorta hits stronk for 9 healing, (22 absorbed), 0 temporal, (22 absorbed), 0 temporal (0 total damage) [9 healing].
stronk hits Teluvorta for 111 physical damage.
stronk killed Teluvorta!
Your shield crumbles under the damage!
The shield around stronk crumbles.
Telugoroth resists the terror!
Telugoroth hits stronk for (11 absorbed), 0 temporal (0 total damage).
stronk hits Telugoroth for 123 physical damage.
Stronk has shrugged off 11 damage and is ready for more.
Stronk has returned to its natural state.
Stronk deactivates Augmentation.
Stronk deactivates Berserker.
Stronk is no longer rampaging.








































































