Zaphands the level 2 Cornac Arcane Blade by asasncreed12

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcane Blade
Level / Exp2 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic16 (base 16)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life114/158
Mana66/66
Stamina83/83
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage13
Accuracy15
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower16
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.2
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1
Ranged Defense1
Fatigue6
Physical Save9.1
Spell Save9.1
Mental Save8.05

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.50
3/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5
Spell / Earth1.20
0/5
0/5
0/5
0/5
Spell / Fire1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
1/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.10
2/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


Zaphands deactivates Arcane Combat.

Zaphands activates Arcane Combat.

Zaphands deactivates Fiery Hands.

Zaphands activates Fiery Hands.

Resting starts...

Talent Flame is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Zaphands picks up (e.):
elm magestaff of illumination (10-12 power, 2 apr, cold element).
Ran for 2 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
There is a way to the next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Zaphands wears (replacing
brass lantern): bright brass lantern of health.

You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 18 block).
You gain 5.36 gold from the transmogrification of
rejuvenating iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.45 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 0.25 gold from the transmogrification of
iron mace (11-15.4 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.73 gold from the transmogrification of
regeneration infusion (heal 79 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Zaphands deactivates Arcane Combat.

Zaphands deactivates Fiery Hands.