ZapSlash the level 8 Thalore Archer by asasncreed12

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceThalore
ClassArcher
Level / Exp8 / 94%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 12)
Dexterity37 (base 32)
Constitution18 (base 12)
Magic11 (base 10)
Willpower14 (base 10)
Cunning18 (base 17)

Resources

Life236/236
Stamina111/111
Healing Factor1.4
Regeneration4.3457644562916

Speed

Mental-15.909090909091%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6

Offense: Mainhand

Damage49
Accuracy53
Crit Chance34%
APR30
Speed0.95

Offense: Spell

Spellpower11
Crit Chance5%
Speed1

Offense: Mind

Mindpower17
Crit Chance5%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)9 (30%)
Defense20.725
Ranged Defense22.225
Fatigue4
Physical Save22.3875
Spell Save15.625
Mental Save18.075

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery - bows1.30
4/5
0/5
0/5
0/5
Technique / Combat veteran0.90
1/5
1/5
0/5
0/5
Technique / Archery - slings1.30
0/5
0/5
0/5
0/5
Technique / Archery prowess1.30
3/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
2/5
0/5
0/5

Generic Talents

Technique / Field control1.00
2/5
1/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
3/5
0/5
0/5

Effects

talent

Quests

done
done
done
active
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

ZapSlash picks up (e.): steel greatmaul (26.5-39.75 power, 2 apr).
There is a ladder to the previous level here (press '' or right click to use).
Ran for 38 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


Resting starts...

You are yanked out of this place!

Rested for 35 turns (stop reason: dialog is displayed).


You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.04 gold from the transmogrification of
miner's rough leather cap of strength (+2) (0 def, 2 armour).
You gain 2.60 gold from the transmogrification of
stargazer's linen robe (0 def, 0 armour).
You gain 0.43 gold from the transmogrification of
nightruned rough leather belt.
You gain 0.90 gold from the transmogrification of
gifted vined mindstar (4.5-4.95 power, 18 apr, mind damage).
You gain 0.25 gold from the transmogrification of
iron greatsword (15.5-24.8 power, 1 apr).
You gain 0.50 gold from the transmogrification of
steel greatmaul (26.5-39.75 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10.5-13.65 power, 5 apr).
You gain 5.00 gold from the transmogrification of
Withering Orbs.
You gain 1.12 gold from the transmogrification of
sun infusion of the duelist (rad 5; power 41; turns 5; dispells darkness).
There is a Way into the heart of the gloom here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

ZapSlash deactivates Aim.