Sara the level 7 Shalore Solipsist by greg7401

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceShalore
ClassSolipsist
Level / Exp7 / 14%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic17 (base 10)
Willpower33 (base 30)
Cunning19 (base 18)

Resources

Life165/165
Psi172/172
Healing Factor1.1
Regeneration5.665

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth20.783939787388
See Invisible20.783939787388

Offense: Mainhand

Damage11
Accuracy23
Crit Chance5%
APR12
Speed1.00

Offense: Offhand

Damage11
Accuracy23
Crit Chance5%
APR12
Speed1.00

Offense: Spell

Spellpower17
Crit Chance4%
Speed1

Offense: Mind

Mindpower31
Crit Chance6%
Speed1

Offense: Damage Bonus

Mind+14%
Darkness+3%
Light+10%
Nature+4%

Defense: Base

Armour (hardiness)9 (30%)
Defense4
Ranged Defense4
Fatigue0
Physical Save8
Spell Save17
Mental Save18

Defense: Resistances

Nature+ 5%( 70%)
Light+ 30%( 70%)
Temporal+ 15%( 70%)
Cold+ 5%( 70%)
Fire+ 5%( 70%)
Mind+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Psionic / Psychic Assault1.30
5/5
3/5
0/5
0/5
Psionic / Dream Smith1.30
0/5
0/5
0/5
0/5
Psionic / Solipsism1.30
2/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
1/5
1/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
1/5
0/5
0/5
Psionic / Mentalism1.30
1/5
2/5
0/5
0/5
Psionic / Dreaming1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
done
done
done

Equipment

On feet
On hands
On head
On fingers
Around waist
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log


There is a way to the previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Resting starts...

Talent Mental Shielding is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

You gain 0.84 gold from the transmogrification of
flaming pouch of iron shots (17/17, 13-16 power, 1 apr).
You gain 1.31 gold from the transmogrification of
clarifying linen wizard hat of time (+10%) (1 def, 0 armour).
You gain 2.70 gold from the transmogrification of
acidic iron longsword of vileness (12-17 power, 2 apr).
You gain 1.74 gold from the transmogrification of
arcing iron battleaxe of erosion (13-20 power, 1 apr).
You gain 1.22 gold from the transmogrification of
shielding rune (absorb 74; dur 4; cd 17).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


There is a Derth (Town) here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.