Khaarst the level 12 Orc Shadowblade by Frensswa

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.8
Addons
CampaignOrcs
ModeNormal Roguelike
SexMale
RaceOrc
ClassShadowblade
Level / Exp12 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity22 (base 21)
Constitution11 (base 10)
Magic23 (base 21)
Willpower11 (base 10)
Cunning31 (base 30)

Resources

Life-43/292
Mana114/171
Stamina62/116
Healing Factor1
Regeneration36.33

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage24
Accuracy24
Crit Chance14%
APR5
Speed1.00

Offense: Offhand

Damage16
Accuracy24
Crit Chance14%
APR5
Speed1.00

Offense: Spell

Spellpower24
Crit Chance7%
Speed1

Offense: Mind

Mindpower20
Crit Chance7%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)8 (30%)
Defense5
Ranged Defense5
Fatigue7
Physical Save13
Spell Save11
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
1/5
1/5
1/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
1/5
1/5
0/5
Technique / Dual techniques1.20
1/5
1/5
0/5
0/5
Technique / Dual weapons1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.00
4/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Orc1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.20
0/5
0/5
1/5
0/5
2/5

Effects

talent
detrimental effect
beneficial effect

Quests

active
done
active
done
active
active

Equipment

On hands
On head
Tool
Around waist
In main hand
Light source
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Khaarst the Orc Shadowblade level 10
24th Retaking 124th year of Ascendancy at 19:03
see stats

Log

Resting starts...
Khaarst is less thorny now.

Khaarst feels pain again.

Talent Stealth is ready to use.
Khaarst activates Stealth.

Talent Flurry is ready to use.
Rested for 6 turns (stop reason: hostile spotted to the northwest (sun-mage recruit)).


Khaarst casts Phase Door.

Select a target to teleport...

Select a teleport location...

Khaarst deactivates Stealth.

Talent Illuminate is ready to use.
Talent Dual Strike is ready to use.

Resting starts...

Talent Infusion: Regeneration is ready to use.
Talent Dirty Fighting is ready to use.
Talent Infusion: Wild is ready to use.
Talent Phase Door is ready to use.
Talent Stealth is ready to use.
Khaarst activates Stealth.

Rested for 10 turns (stop reason: hostile spotted to the northwest (sun-mage recruit)).


Khaarst uses Infusion: Regeneration.

Khaarst starts regenerating health quickly.

Khaarst deactivates Stealth.

Sun-mage recruit casts Searing Light.

Sun-mage recruit's spell attains critical power!
Saving game...