Sun Paladin the level 13 Ghoul Sun Paladin by Ghihom

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp13 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength48 (base 33)
Dexterity13 (base 10)
Constitution20 (base 10)
Magic36 (base 32)
Willpower11 (base 10)
Cunning12 (base 10)

Resources

Life408/408
Positive23/26
Healing Factor1.4
Regeneration0.35

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite5
Infravision2

Offense: Mainhand

Damage99
Accuracy30
Crit Chance16%
APR14
Speed1.00

Offense: Spell

Spellpower30
Crit Chance12%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)12 (30%)
Defense11
Ranged Defense11
Fatigue5
Physical Save35
Spell Save25
Mental Save8

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Crusader1.30
1/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
2/5
1/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
5/5
2/5
4/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
2/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
1/5
1/5
Technique / Combat training1.10
0/5
3/5
3/5
3/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Sun Paladin the Ghoul Sun Paladin level 10
3rd Flare 122nd year of Ascendancy at 07:18
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Sun Paladin the Ghoul Sun Paladin level 11
3rd Dusk 122nd year of Ascendancy at 03:03
see stats
The Arena Unlocked Arena mode.
By Sun Paladin the Ghoul Sun Paladin level 8
9th Mirth 122nd year of Ascendancy at 05:19
see stats

Log


Sun Paladin casts Healing Light.

Sun Paladin receives 173 healing.

Talent Healing Light is ready to use.

You are yanked out of this place!


Sun Paladin wears:
Wheel of Fate.

You gain 3.66 gold from the transmogrification of
Amedin the Arclady [power 3] (13 cooldown).
You gain 0.10 gold from the transmogrification of
steel torque of charged psionic shield [power 47] (20 cooldown).
You gain 5.83 gold from the transmogrification of
dwarven-steel mail armour 'Bokidor' (3 def, 10 armour).
You gain 3.92 gold from the transmogrification of
Balurand the cashmere robe (2 def, 0 armour).
You gain 5.56 gold from the transmogrification of
Xerevena (119% power, 4 apr).
You gain 4.56 gold from the transmogrification of
glacial steel mace of erosion (111% power, 3 apr).
You gain 4.74 gold from the transmogrification of
balanced steel greatsword of erosion (125% power, 2 apr).
You gain 6.38 gold from the transmogrification of
Tempestpiercer (145% power, 2 apr).
You gain 6.45 gold from the transmogrification of
elemental dwarven-steel greatmaul of phasing (152% power, 12 apr).
You gain 2.10 gold from the transmogrification of
phase door rune of the titan (range 8; power 19; dur 4).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
You gain 2.09 gold from the transmogrification of
insidious poison infusion of the duelist (16 nature damage, 29% healing reduction).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Sun Paladin deactivates Second Life.

Sun Paladin deactivates Weapon of Wrath.

Sun Paladin deactivates Chant of Fortitude.

Sun Paladin deactivates Weapon of Light.