Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 36 / 97% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 76 (base 60) |
Dexterity | 17 (base 11) |
Constitution | 84 (base 60) |
Magic | 8 (base 10) |
Willpower | 13 (base 10) |
Cunning | 33 (base 26) |
Resources
Life | 1431/1431 |
Stamina | 212/212 |
Healing Factor | 1.32 |
Regeneration | 16.277845859086 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 4 |
See Stealth | 12 |
See Invisible | 7 |
Offense: Mainhand
Damage | 159 |
Accuracy | 55 |
Crit Chance | 35% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 4 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 21.15 |
Crit Chance | 13% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 44.75 (96.416666666667%) |
Defense | 16.45 |
Ranged Defense | 20.225 |
Fatigue | 24 |
Physical Save | 46.333333333333 |
Spell Save | 49.95 |
Mental Save | 26.05 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 27% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 18% for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 325 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 5 turns. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | miner's pair of hardened leather boots of uncanny dodging (3 def, 7 armour) miner's pair of hardened leather boots of uncanny dodging (3 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Defense: +3 Ranged Defense: +4 Fatigue: +3% Infravision radius: +1 A pair of boots made of leather. |
Light source | survivor's alchemist's lamp of health survivor's alchemist's lamp of healthInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +6 Maximum life: +51.00 Light radius: +3 Healing mod.: +13% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | insulating iron helm of strength (+2) (0 def, 3 armour) insulating iron helm of strength (+2) (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Changes resistances: +6% fire / +5% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 Changes stats: +4 Str / +6 Con Rings can have magical properties. |
On fingers | gold ring of sensing gold ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Blindness immunity: +27% Infravision radius: +3 See stealth: +12 See invisible: +7 Rings can have magical properties. |
Around waist | balancing hardened leather belt balancing hardened leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Changes stats: +4 Cun / +5 Dex Mental crit. chance: +5% A belt that goes around your waist. |
In main hand | slime-covered stralite greatsword of rage (49-78.4 power, 3 apr) slime-covered stralite greatsword of rage (49-78.4 power, 3 apr)Requires: - Strength 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Slows global speed by 16% When wielded/worn: Accuracy: +13 Changes stats: +6 Str Changes damage: +14% physical Stamina when hit: +2.00 Massive two-handed swords. |
On hands | stone warden's iron gauntlets (0 def, 6 armour) stone warden's iron gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Armour Hardiness: +6% Changes stats: +6 Con Changes resistances: +5% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | spiked stralite mail armour of Eyal (4 def, 8 armour) spiked stralite mail armour of Eyal (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Damage when hit (Melee): 14 physical Life regen: +1.30 Maximum life: +57.00 Healing mod.: +19% A suit of armour made of mail. |
Cloak | murderer's cashmere cloak of the guardian (7 def, 5 armour) murderer's cashmere cloak of the guardian (7 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +6 Armour: +5 Defense: +7 Changes stats: +3 Cun / +3 Dex Physical save: +12 Spell save: +15 Mental save: +16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | vitalizing voratun amulet of constitution (+9) vitalizing voratun amulet of constitution (+9)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Con Physical save: +5 Life regen: +1.00 Maximum life: +80.00 Amulets can have magical properties. |
Inventory
38 alchemist agate 38 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Omek the Dwarf Berserker level 17
18th Voratun 122nd year of Ascendancy at 06:35 see stats
By Omek the Dwarf Berserker level 31
21st Voratun 122nd year of Ascendancy at 11:28 see stats
By Omek the Dwarf Berserker level 10
17th Voratun 122nd year of Ascendancy at 05:11 see stats
By Omek the Dwarf Berserker level 20
18th Voratun 122nd year of Ascendancy at 22:15 see stats
By Omek the Dwarf Berserker level 30
20th Voratun 122nd year of Ascendancy at 21:00 see stats
By Omek the Dwarf Berserker level 36
22nd Voratun 122nd year of Ascendancy at 17:54 see stats
By Omek the Dwarf Berserker level 27
20th Voratun 122nd year of Ascendancy at 10:16 see stats
By Omek the Dwarf Berserker level 28
20th Voratun 122nd year of Ascendancy at 14:33 see stats
Log
Omek's skin returns to normal.
Talent Shattering Blow is ready to use.
Talent Infusion: Wild is ready to use.
Omek no longer revels in blood quite so much.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
You pickup 3.30 gold pieces.
There is an item here: thought-forged dwarven-steel dagger of projection (22-28.6 power, 7 apr)
Talent Resilience of the Dwarves is ready to use.
There is an item here: thought-forged dwarven-steel dagger of projection (22-28.6 power, 7 apr)
Ran for 3 turns (stop reason: object seen).
There is an item here: elven-wood starstaff (25-30 power, 5 apr, light element)
There is an item here: thought-forged dwarven-steel dagger of projection (22-28.6 power, 7 apr)
There is an item here: elven-wood starstaff (25-30 power, 5 apr, light element)
There is an item here: thought-forged dwarven-steel dagger of projection (22-28.6 power, 7 apr)
There is an item here: thought-forged dwarven-steel dagger of projection (22-28.6 power, 7 apr)