Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Shadowblade |
Level / Exp | 50 / 1078% |
Size | medium |
Lifes / Deaths | Killed by Vasmor the dwarf at level 6 on the 1st Dusk 122nd year of Ascendancy at 00:54 / 104Killed by Vasmor the dwarf at level 6 on the 1st Dusk 122nd year of Ascendancy at 01:33 Killed by Xobretha the armoured skeleton warrior at level 10 on the 52nd Dusk 122nd year of Ascendancy at 08:26 Killed by warg at level 10 on the 52nd Dusk 122nd year of Ascendancy at 16:57 Killed by Cyrana the skeleton warrior at level 10 on the 52nd Dusk 122nd year of Ascendancy at 20:05 Killed by giant acid ant at level 12 on the 56th Dusk 122nd year of Ascendancy at 10:43 Killed by luminous horror at level 13 on the 59th Dusk 122nd year of Ascendancy at 04:11 Killed by blade horror at level 13 on the 59th Dusk 122nd year of Ascendancy at 04:40 Killed by luminous horror at level 13 on the 59th Dusk 122nd year of Ascendancy at 13:58 Killed by Weirdling Beast at level 13 on the 60th Dusk 122nd year of Ascendancy at 04:13 Killed by Ce'Notta the cutpurse at level 15 on the 48th Haze 122nd year of Ascendancy at 04:35 Killed by enthralled slave at level 17 on the 9th Decay 122nd year of Ascendancy at 05:21 Killed by Melbrvin the human at level 17 on the 2nd Wintertide 123rd year of Ascendancy at 07:17 Killed by Usri the halfling at level 17 on the 7th Allure 123rd year of Ascendancy at 22:08 Killed by snow giant boulder thrower at level 18 on the 10th Allure 123rd year of Ascendancy at 20:58 Killed by snow giant boulder thrower at level 18 on the 10th Allure 123rd year of Ascendancy at 21:17 Killed by snow giant thunderer at level 18 on the 10th Allure 123rd year of Ascendancy at 22:31 Killed by Harkor'Zun at level 18 on the 1st Regrowth 123rd year of Ascendancy at 19:10 Killed by Harkor'Zun at level 18 on the 1st Regrowth 123rd year of Ascendancy at 19:50 Killed by multi-hued drake hatchling at level 19 on the 3rd Regrowth 123rd year of Ascendancy at 16:55 Killed by snow giant boulder thrower at level 19 on the 3rd Regrowth 123rd year of Ascendancy at 21:54 Killed by Zubyna the snow giant chieftain at level 19 on the 4th Regrowth 123rd year of Ascendancy at 06:47 Killed by snow giant chieftain at level 19 on the 4th Regrowth 123rd year of Ascendancy at 07:31 Killed by snow giant thunderer at level 19 on the 4th Regrowth 123rd year of Ascendancy at 08:02 Killed by snow giant boulder thrower at level 19 on the 4th Regrowth 123rd year of Ascendancy at 08:31 Killed by snow giant thunderer at level 19 on the 4th Regrowth 123rd year of Ascendancy at 09:59 Killed by dredge at level 20 on the 5th Regrowth 123rd year of Ascendancy at 10:23 Killed by dredge at level 20 on the 5th Regrowth 123rd year of Ascendancy at 14:04 Killed by void horror at level 20 on the 5th Regrowth 123rd year of Ascendancy at 14:47 Killed by dredge at level 20 on the 5th Regrowth 123rd year of Ascendancy at 15:24 Killed by dredge at level 20 on the 6th Regrowth 123rd year of Ascendancy at 00:47 Killed by dredge at level 20 on the 6th Regrowth 123rd year of Ascendancy at 01:29 Killed by Xerarin the bloated horror at level 20 on the 10th Regrowth 123rd year of Ascendancy at 15:40 Killed by shadow at level 20 on the 17th Regrowth 123rd year of Ascendancy at 13:04 Killed by gigantic bone rat at level 21 on the 17th Regrowth 123rd year of Ascendancy at 13:40 Killed by Grand Corruptor at level 21 on the 21st Regrowth 123rd year of Ascendancy at 00:43 Killed by skeleton warrior at level 21 on the 31st Regrowth 123rd year of Ascendancy at 17:49 Killed by skeleton master archer at level 22 on the 33rd Regrowth 123rd year of Ascendancy at 18:27 Killed by skeleton warrior at level 22 on the 34th Regrowth 123rd year of Ascendancy at 09:44 Killed by venom drake hatchling at level 23 on the 38th Regrowth 123rd year of Ascendancy at 01:09 Killed by large white snake at level 23 on the 38th Regrowth 123rd year of Ascendancy at 01:39 Killed by Urkis, the High Tempest at level 23 on the 53rd Regrowth 123rd year of Ascendancy at 06:44 Killed by forest wight at level 24 on the 57th Regrowth 123rd year of Ascendancy at 10:27 Killed by elven blood mage at level 24 on the 58th Regrowth 123rd year of Ascendancy at 15:56 Killed by elven warrior at level 24 on the 58th Regrowth 123rd year of Ascendancy at 20:06 Killed by elven cultist at level 25 on the 59th Regrowth 123rd year of Ascendancy at 20:55 Killed by elven blood mage at level 25 on the 60th Regrowth 123rd year of Ascendancy at 19:50 Killed by vampire rat at level 25 on the 60th Regrowth 123rd year of Ascendancy at 20:05 Killed by elven cultist at level 25 on the 60th Regrowth 123rd year of Ascendancy at 20:59 Killed by elven corruptor at level 25 on the 61st Regrowth 123rd year of Ascendancy at 04:47 Killed by yaech psion at level 25 on the 70th Regrowth 123rd year of Ascendancy at 07:17 Killed by Layorin the ghoulking at level 26 on the 76th Regrowth 123rd year of Ascendancy at 10:42 Killed by Layorin the ghoulking at level 26 on the 76th Regrowth 123rd year of Ascendancy at 11:53 Killed by orc necromancer at level 26 on the 80th Regrowth 123rd year of Ascendancy at 15:08 Killed by Borfast the Broken at level 26 on the 80th Regrowth 123rd year of Ascendancy at 16:53 Killed by Borfast the Broken at level 26 on the 80th Regrowth 123rd year of Ascendancy at 18:14 Killed by emperor wight at level 27 on the 1st Pyre 123rd year of Ascendancy at 13:28 Killed by grave wight at level 27 on the 1st Pyre 123rd year of Ascendancy at 14:56 Killed by Adoyara the faerlhing at level 28 on the 4th Pyre 123rd year of Ascendancy at 19:35 Killed by Yvythra the ice wyrm at level 28 on the 4th Pyre 123rd year of Ascendancy at 21:20 Killed by Yvythra the ice wyrm at level 28 on the 4th Pyre 123rd year of Ascendancy at 21:52 Killed by Yvythra the ice wyrm at level 28 on the 5th Pyre 123rd year of Ascendancy at 02:43 Killed by Yvythra the ice wyrm at level 28 on the 5th Pyre 123rd year of Ascendancy at 03:39 Killed by The Master at level 28 on the 6th Pyre 123rd year of Ascendancy at 00:42 Killed by skeleton mage at level 28 on the 6th Pyre 123rd year of Ascendancy at 01:27 Killed by armoured skeleton warrior at level 29 on the 6th Pyre 123rd year of Ascendancy at 16:54 Killed by skeleton archer at level 29 on the 6th Pyre 123rd year of Ascendancy at 20:08 Killed by emperor wight at level 29 on the 6th Pyre 123rd year of Ascendancy at 21:03 Killed by armoured skeleton warrior at level 30 on the 22nd Pyre 123rd year of Ascendancy at 00:23 Killed by luminous horror at level 30 on the 22nd Pyre 123rd year of Ascendancy at 04:57 Killed by minotaur at level 33 on the 56th Pyre 123rd year of Ascendancy at 00:35 Killed by Zubonn the weaver young at level 33 on the 62nd Pyre 123rd year of Ascendancy at 09:23 Killed by Arulebeth the worm that walks at level 34 on the 64th Pyre 123rd year of Ascendancy at 23:31 Killed by Arulebeth the worm that walks at level 34 on the 65th Pyre 123rd year of Ascendancy at 00:38 Killed by Arulebeth the worm that walks at level 34 on the 65th Pyre 123rd year of Ascendancy at 02:02 Killed by Arulebeth the worm that walks at level 34 on the 65th Pyre 123rd year of Ascendancy at 03:48 Killed by Arulebeth the worm that walks at level 34 on the 65th Pyre 123rd year of Ascendancy at 06:00 Killed by Arulebeth the worm that walks at level 34 on the 65th Pyre 123rd year of Ascendancy at 07:27 Killed by Arulebeth the worm that walks at level 34 on the 65th Pyre 123rd year of Ascendancy at 08:37 Killed by Arulebeth the worm that walks at level 34 on the 65th Pyre 123rd year of Ascendancy at 10:04 Killed by Silevea the sandworm at level 34 on the 65th Pyre 123rd year of Ascendancy at 22:36 Killed by Mayalravea the blade horror at level 35 on the 68th Pyre 123rd year of Ascendancy at 18:10 Killed by Mayalravea the blade horror at level 35 on the 68th Pyre 123rd year of Ascendancy at 21:36 Killed by Mayalravea the blade horror at level 35 on the 68th Pyre 123rd year of Ascendancy at 23:03 Killed by orc high pyromancer at level 36 on the 8th Mirth 123rd year of Ascendancy at 19:00 Killed by Warmaster Gnarg at level 36 on the 8th Mirth 123rd year of Ascendancy at 20:55 Killed by orc high pyromancer at level 36 on the 8th Mirth 123rd year of Ascendancy at 22:25 Killed by overpowered greater multi-hued wyrm at level 37 on the 9th Mirth 123rd year of Ascendancy at 05:56 Killed by overpowered greater multi-hued wyrm at level 37 on the 9th Mirth 123rd year of Ascendancy at 07:21 Killed by overpowered greater multi-hued wyrm at level 37 on the 9th Mirth 123rd year of Ascendancy at 08:56 Killed by skeleton mage at level 38 on the 16th Dusk 123rd year of Ascendancy at 00:28 Killed by daelach at level 40 on the 16th Haze 123rd year of Ascendancy at 10:05 Killed by Khulmanar, General of Urh'Rok at level 40 on the 16th Haze 123rd year of Ascendancy at 11:21 Killed by Xanarawyn the chitinous spider at level 42 on the 51st Haze 123rd year of Ascendancy at 20:38 Killed by luminous horror at level 44 on the 66th Haze 123rd year of Ascendancy at 23:20 Killed by lava floor at level 45 on the 4th Allure 124th year of Ascendancy at 18:32 Killed by forge-giant at level 45 on the 4th Allure 124th year of Ascendancy at 20:37 Killed by forge-giant at level 45 on the 4th Allure 124th year of Ascendancy at 21:58 Killed by Betama the multi-hued drake hatchling at level 47 on the 53rd Regrowth 124th year of Ascendancy at 17:38 Killed by Ezasa the champion of Urh'Rok at level 50 on the 78th Regrowth 124th year of Ascendancy at 21:27 Killed by Ezasa the champion of Urh'Rok at level 50 on the 78th Regrowth 124th year of Ascendancy at 22:49 Killed by Ezasa the champion of Urh'Rok at level 50 on the 79th Regrowth 124th year of Ascendancy at 00:13 Killed by overpowered greater multi-hued wyrm at level 50 on the 6th Pyre 124th year of Ascendancy at 16:12 Killed by overpowered greater multi-hued wyrm at level 50 on the 6th Pyre 124th year of Ascendancy at 17:25 |
Primary Stats
Strength | 60 (base 41) |
Dexterity | 86 (base 60) |
Constitution | 84 (base 50) |
Magic | 40 (base 15) |
Willpower | 27 (base 16) |
Cunning | 97 (base 63) |
Resources
Life | 1230/1230 |
Mana | 349/359 |
Stamina | 230/230 |
Vim | 50/296 |
Healing Factor | 1.3 |
Regeneration | 7.3678110694309 |
Speed
Mental | +13.73025370343% |
Attack | 0% |
Movement | +15% |
Spell | +13.73025370343% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 9 |
See Invisible | 15 |
ESP Range | 10 |
ESP Kinds | dragon, animal/canine |
Offense: Mainhand
Damage | 122 |
Accuracy | 66 |
Crit Chance | 86% |
APR | 28 |
Speed | 0.88 |
Offense: Offhand
Damage | 109 |
Accuracy | 66 |
Crit Chance | 98% |
APR | 19 |
Speed | 0.88 |
Offense: Spell
Spellpower | 51.066697136579 |
Crit Chance | 60% |
Speed | 0.87927351556575 |
Offense: Mind
Mindpower | 45.9 |
Crit Chance | 40% |
Speed | 1 |
Offense: Damage Bonus
All | +17% |
Defense: Base
Armour (hardiness) | 58 (35%) |
Defense | 60.636209560397 |
Ranged Defense | 60.636209560397 |
Fatigue | 10 |
Physical Save | 58.383333333334 |
Spell Save | 55 |
Mental Save | 52.383333333333 |
Defense: Resistances
All | + 22%( 75%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 10% |
Instadeath Resistance | 100% |
Disarm Resistance | 28% |
Poison Resistance | 0% |
Knockback Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 300 damage for 5 turns. The effect will scale with your magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 19 for 10 turns. While Heroism is active, you will only die when reaching -738 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 327.66 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Dual techniques | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Cunning / Survival | 1.10 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Elemental Discord |
talent | Premonition |
talent | Shadow Feed |
talent | Shadow Combat |
beneficial effect | Reduces nature damage received by 21%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by storm drake hatchling. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved Dexterity by +2. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Spin Fate (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Islovea the multi-hued drake hatchling. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 5 of Dreadfell. Escort: temporal explorer (level 5 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 148. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | reinforced pair of drakeskin leather boots of invasion (0 def, 10 armour) reinforced pair of drakeskin leather boots of invasion (0 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 Armour: +10 Fatigue: +5% Changes resistances: +10% acid / +9% fire / +15% lightning / +10% cold Changes resistances penetration: +11% physical A pair of boots made of leather. |
Quiver | tundral quiver of ash arrows of erosion (17/17, 20-28 power, 7 apr) tundral quiver of ash arrows of erosion (17/17, 20-28 power, 7 apr)Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 Damage (Ranged): +9 cold / +6 nature / +5 temporal Burst (radius 2) on crit: +6 cold Arrows are used with bows to pierce your foes to death. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 Mindpower: +10 Light radius: +10 Absorbs all darkness in its light radius. It can be used to release the absorbed darkness, costing 9 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Armour: +6 Changes stats: +6 Str / +6 Mag Changes damage: +10% physical Critical mult.: +50.00% Spell crit. chance: +10% Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 14 power out of 25/25) : Effective talent level: 1.0 Power cost: 14 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | Windborne Azurite ring Windborne Azurite ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Rings can have magical properties. |
On fingers | Lifebinding Emerald ring Lifebinding Emerald ring0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Rings can have magical properties. |
Around neck | protective voratun amulet of perfection (0.40 Cunning / Stealth,0.40 Technique / Combat techniques) protective voratun amulet of perfection (0.40 Cunning / Stealth,0.40 Technique / Combat techniques)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +5 Defense: +8 Changes resistances cap: +5% all Talent masteries: +0.40 Cunning / Stealth +0.40 Technique / Combat techniques Physical save: +18 Amulets can have magical properties. |
In main hand | voratun dagger 'Glarehacker' (38-49.4 power, 21 apr) voratun dagger 'Glarehacker' (38-49.4 power, 21 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +21 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 13% chance to disease * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +44% Damage (Melee): +16 lightning / +14 blight Burst (radius 2) on crit: +8 darkness When wielded/worn: Physical power: +12 Changes stats: +6 Con Changes resistances: +6% blight / +9% light / +3% lightning Changes resistances penetration: +7% physical Spell save: +29 Disease immunity: +28% Disarm immunity: +28% Light radius: +1 Sharp, short and deadly. |
Around waist | Elevea the drakeskin leather belt Elevea the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 Armour: +15 Defense: +38 Changes stats: +1 Str Changes resistances: +14% light / +20% darkness Grants telepathy: Dragon Critical mult.: +15.00% Stealth bonus: +15 Physical save: +25 Mental save: +15 Knockback immunity: +10% Only die when reaching: -20.00 life A belt that goes around your waist. |
In off hand | Mandible of Ungolmor (40-52 power, 12 apr) Mandible of Ungolmor (40-52 power, 12 apr)Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0 Uses stats: 30% Cun, 35% Str, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +12 Physical crit. chance: +22.0% Attack speed: 100% On weapon crit: * inflicts pinning spydric poison upon the target Damage conversion: 30% darkness When wielded/worn: Armour: +5 Armour Hardiness: +5% Changes stats: +8 Cun / +4 Dex Changes damage: +30% nature / +20% darkness Light radius: -2 It can be used to activate talent Creeping Darkness (costing 22 power out of 40/40) : Effective talent level: 3.0 Power cost: 22 out of 40/40. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 25 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
Cloak | marshal's cashmere cloak of implacability (2 def, 0 armour) marshal's cashmere cloak of implacability (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Str / +3 Con Physical save: +16 Mental save: +8 Only die when reaching: -50.00 life Maximum life: +62.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 4.4 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 183.39 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Inventory
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Gilidur GilidurCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +6% acid / +6% nature / +3% blight Talent masteries: +0.30 Spell / Phantasm +0.30 Cunning / Shadow magic Physical save: +9 Knockback immunity: +10% Maximum life: +20.00 Amulets can have magical properties. |
cleansing copper amulet cleansing copper amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% nature / +11% blight Poison immunity: +22% Disease immunity: +21% Amulets can have magical properties. |
cleansing gold amulet of cunning (+3) cleansing gold amulet of cunning (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +10% nature / +10% blight Poison immunity: +23% Disease immunity: +25% Amulets can have magical properties. |
copper amulet of mastery (0.11 Cunning / Lethality) copper amulet of mastery (0.11 Cunning / Lethality)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.11 Cunning / Lethality Amulets can have magical properties. |
copper amulet of strength (+2) copper amulet of strength (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Str Amulets can have magical properties. |
steel amulet of murder steel amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 Armour penetration: +4 Physical crit. chance: +3.0% Critical mult.: +11.00% Amulets can have magical properties. |
wanderer's stralite amulet of manastreaming wanderer's stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -5% Changes stats: +3 Dex / +3 Mag / +6 Cun / +3 Con Life regen: +0.60 Stamina each turn: +0.40 Mana each turn: +0.30 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +22.00 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
Corpsebiter CorpsebiterCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Effects on melee hit: * Slows global speed by 15% Changes resistances: +6% nature Maximum encumbrance: +20 Rings can have magical properties. |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Time Travel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 Reduces paradox failures(equivalent to willpower): +20 Talent on hit(spell): Rethread (10% chance level 2). It can be used to deal temporal damage to summons, and if they survive, remove them from time, costing 29 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 28 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Nyrath the steel ring Nyrath the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 blight Changes stats: +4 Str / +1 Mag / +1 Wil Rings can have magical properties. |
Prothotipe's Prismatic Eye ring Prothotipe's Prismatic Eye ring0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con / +5 Mag Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Rings can have magical properties. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Combat training +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Pugilism +0.30 Technique / Shield offense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Tureromigarion the steel ring Tureromigarion the steel ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 30 arcane resource burn Damage when hit (Melee): 4 mind Changes resistances: +3% temporal Changes damage: +3% mind Silence immunity: +26% Mana each turn: +0.13 Rings can have magical properties. |
wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Rings can have magical properties. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
This item will automatically be transmogrified when you leave the level. Amudor the Thundershaper (61.5-98.4 power, 4 apr)Amudor the Thundershaper (61.5-98.4 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.5 - 98.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 mind / +12 fire When wielded/worn: Accuracy: +21 Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 16 lightning / 24 fire Changes stats: +7 Str Changes resistances: +12% lightning / +14% all Changes resistances penetration: +19% nature / +10% lightning Changes damage: +13% physical Stamina when hit: +2.00 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic voratun greatsword of rage (62.5-100 power, 4 apr)caustic voratun greatsword of rage (62.5-100 power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 42% chance to corrode armor When wielded/worn: Accuracy: +14 Changes stats: +9 Str Changes resistances penetration: +17% acid Changes damage: +19% physical Life regen: +3.00 Stamina when hit: +3.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Eldoral Last ResortEldoral Last Resort Requires: - Dexterity 26 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +3 Cun / +4 Dex Changes damage: +15% physical Talents cooldown: Steady Shot (-1 turn) Eye Shot (-2 turns) A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 176 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff of breaching (30-36 power, 6 apr, fire element)magelord's dragonbone magestaff of breaching (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 42 arcane Changes resistances penetration: +15% fire Changes damage: +30% fire Talent granted: +1 Command Staff Maximum mana: +99.00 Spellpower: +24 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's dragonbone magestaff of invocation (30-36 power, 6 apr, fire element)magelord's dragonbone magestaff of invocation (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +14.0% Damage (Melee): 35 arcane Changes damage: +30% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +10 Maximum mana: +84.00 Spellpower: +33 Spell crit. chance: +5% It can be used to project damage in a cone from the staff, placing all other charms into a 8 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Frozen Shroud (12 def, 0 armour) Frozen Shroud (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +12 Damage when hit (Melee): 60 ice Changes stats: +7 Mag Changes resistances: +25% cold / -15% fire / +8% all It can be used to release a blast of ice, costing 27 power out of 30/30. All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
This item will automatically be transmogrified when you leave the level. marshal's elven-silk cloak of Eldoral (3 def, 0 armour)marshal's elven-silk cloak of Eldoral (3 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +6 Str / +3 Dex / +4 Cun / +5 Con Physical save: +12 Maximum life: +108.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Erelynik (0 def, 10 armour) Erelynik (0 def, 10 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +10 Fatigue: -3% Changes stats: +3 Mag / +3 Wil / +1 Con Changes resistances: +6% nature Physical save: +25 Mental save: +3 Silence immunity: +34% Confusion immunity: +28% Stun/Freeze immunity: +30% Mana each turn: +0.31 Maximum mana: +39.00 Spell crit. chance: +3% Infravision radius: +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 15 power out of 16/16) : Effective talent level: 3.0 Power cost: 15 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 64.56 to 193.68 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
This item will automatically be transmogrified when you leave the level. heroic rough leather gloves of magic (+3) (0 def, 5 armour)heroic rough leather gloves of magic (+3) (0 def, 5 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Changes stats: +3 Mag Changes damage: +5% arcane Mental save: +7 Maximum life: +44.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. miasmic reinforced leather armour of stability (4 def, 7 armour)miasmic reinforced leather armour of stability (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour penetration: +17 Armour: +7 Defense: +4 Fatigue: +8% Damage (Melee): 9 acid Damage (Ranged): 9 acid Changes resistances: +23% acid / +9% physical / +22% nature Physical save: +20 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of thunder (7 def, 13 armour)enlightening stralite plate armour of thunder (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +8.0% Physical power: +12 Armour: +13 Defense: +7 Fatigue: +26% Changes stats: +8 Str / +7 Mag / +16 Wil / +8 Cun Changes resistances: +18% lightning Mental save: +21 Spellpower: +20 Spell crit. chance: +9% Mindpower: +22 Mental crit. chance: +8% A suit of armour made of metal plates. |
Titanic (20 def, 18 armour, 320 block) Titanic (20 def, 18 armour, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. warded iron shield of cold resistance (+18%) (4 def, 2 armour, 23.5 block)warded iron shield of cold resistance (+18%) (4 def, 2 armour, 23.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +18% cold Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Talents granted: +1 Ward +1 Block Handheld deflection devices. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
452 alchemist agate 452 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli 13 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
19 emerald 19 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
13 jade 13 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 71 power out of 150/150) : Effective talent level: 4.0 Power cost: 71 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 4, doing 31.61 cold damage and 33.38 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect which reduces their stun/freeze resistance by half of their value and interracts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. This item has been sent to the Item's Vault. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 36 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Fortune's Eye Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 Armour penetration: +12 Defense: +12 Changes stats: +10 Lck / +5 Cun Physical save: +10 Spell save: +10 Mental save: +10 See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 16 power out of 35/35) : Effective talent level: 2.0 Power cost: 16 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 36 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
39 alchemist bloodstone 39 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone 13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
12 fire opal 12 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
11 garnet 11 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
12 ruby 12 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. This item has been sent to the Item's Vault. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38.4 power, 15 apr) Frozen Shards (25/25, 32-38.4 power, 15 apr)Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 70% Dex Damage type: Ice Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. This item has been sent to the Item's Vault. |
Skull of the Rat Lich Skull of the Rat LichRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: tool / skull ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Spellpower: +10 Spell crit. chance: +4% It can be used to raise undead rats, costing 62 power out of 70/70. This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eyes. This item has been sent to the Item's Vault. |
Daimebar the Toxinidol [power 45] (18 cooldown) Daimebar the Toxinidol [power 45] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes resistances penetration: +10% light Changes damage: +9% nature It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 45 for 7 turns, placing all other charms into a 18 cooldown. Torques are made by powerful psionics to store psionic powers. |
hateful iron torque of kinetic psionic shield [power 25] (18 cooldown) hateful iron torque of kinetic psionic shield [power 25] (18 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, placing all other charms into a 18 cooldown. When used: 100% chance to regenerate 2 hate. Torques are made by powerful psionics to store psionic powers. |
Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond 10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
12 moonstone 12 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
10 quartz 10 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
17 amber 17 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Tuskai the Shalore Shadowblade level 30
9th Pyre 123rd year of Ascendancy at 06:56 see stats
By Tuskai the Shalore Shadowblade level 13
60th Dusk 122nd year of Ascendancy at 10:20 see stats
By Tuskai the Shalore Shadowblade level 49
62nd Regrowth 124th year of Ascendancy at 07:09 see stats
By Tuskai the Shalore Shadowblade level 30
7th Pyre 123rd year of Ascendancy at 08:02 see stats
By Tuskai the Shalore Shadowblade level 37
3rd Summertide 123rd year of Ascendancy at 08:42 see stats
By Tuskai the Shalore Shadowblade level 37
9th Mirth 123rd year of Ascendancy at 03:58 see stats
By Tuskai the Shalore Shadowblade level 41
17th Haze 123rd year of Ascendancy at 07:42 see stats
By Tuskai the Shalore Shadowblade level 33
59th Pyre 123rd year of Ascendancy at 23:52 see stats
By Tuskai the Shalore Shadowblade level 37
1st Dusk 123rd year of Ascendancy at 04:34 see stats
By Tuskai the Shalore Shadowblade level 14
27th Haze 122nd year of Ascendancy at 05:55 see stats
By Tuskai the Shalore Shadowblade level 35
5th Mirth 123rd year of Ascendancy at 11:13 see stats
By Tuskai the Shalore Shadowblade level 32
55th Pyre 123rd year of Ascendancy at 17:08 see stats
By Tuskai the Shalore Shadowblade level 44
67th Haze 123rd year of Ascendancy at 11:53 see stats
By Tuskai the Shalore Shadowblade level 18
1st Regrowth 123rd year of Ascendancy at 20:36 see stats
By Tuskai the Shalore Shadowblade level 50
19th Pyre 124th year of Ascendancy at 10:16 see stats
By Tuskai the Shalore Shadowblade level 48
54th Regrowth 124th year of Ascendancy at 18:53 see stats
By Tuskai the Shalore Shadowblade level 16
3rd Decay 122nd year of Ascendancy at 08:13 see stats
By Tuskai the Shalore Shadowblade level 23
53rd Regrowth 123rd year of Ascendancy at 08:12 see stats
By Tuskai the Shalore Shadowblade level 46
7th Allure 124th year of Ascendancy at 13:06 see stats
By Tuskai the Shalore Shadowblade level 36
5th Mirth 123rd year of Ascendancy at 12:14 see stats
By Tuskai the Shalore Shadowblade level 13
60th Dusk 122nd year of Ascendancy at 05:49 see stats
By Tuskai the Shalore Shadowblade level 50
6th Pyre 124th year of Ascendancy at 19:09 see stats
By Tuskai the Shalore Shadowblade level 42
53rd Haze 123rd year of Ascendancy at 02:23 see stats
By Tuskai the Shalore Shadowblade level 10
47th Dusk 122nd year of Ascendancy at 08:55 see stats
By Tuskai the Shalore Shadowblade level 20
5th Regrowth 123rd year of Ascendancy at 10:02 see stats
By Tuskai the Shalore Shadowblade level 30
7th Pyre 123rd year of Ascendancy at 01:21 see stats
By Tuskai the Shalore Shadowblade level 40
62nd Dusk 123rd year of Ascendancy at 18:16 see stats
By Tuskai the Shalore Shadowblade level 50
64th Regrowth 124th year of Ascendancy at 04:21 see stats
By Tuskai the Shalore Shadowblade level 25
70th Regrowth 123rd year of Ascendancy at 11:04 see stats
By Tuskai the Shalore Shadowblade level 46
6th Allure 124th year of Ascendancy at 14:35 see stats
By Tuskai the Shalore Shadowblade level 42
55th Haze 123rd year of Ascendancy at 07:44 see stats
By Tuskai the Shalore Shadowblade level 14
1st Time of Equilibrium 122nd year of Ascendancy at 08:12 see stats
By Tuskai the Shalore Shadowblade level 25
61st Regrowth 123rd year of Ascendancy at 18:50 see stats
By Tuskai the Shalore Shadowblade level 45
72nd Haze 123rd year of Ascendancy at 06:13 see stats
By Tuskai the Shalore Shadowblade level 27
2nd Pyre 123rd year of Ascendancy at 01:59 see stats
By Tuskai the Shalore Shadowblade level 32
55th Pyre 123rd year of Ascendancy at 18:39 see stats
By Tuskai the Shalore Shadowblade level 50
19th Pyre 124th year of Ascendancy at 10:16 see stats
By Tuskai the Shalore Shadowblade level 13
60th Dusk 122nd year of Ascendancy at 10:20 see stats
By Tuskai the Shalore Shadowblade level 26
78th Regrowth 123rd year of Ascendancy at 19:08 see stats
By Tuskai the Shalore Shadowblade level 6
7th Flare 122nd year of Ascendancy at 09:36 see stats
By Tuskai the Shalore Shadowblade level 46
6th Allure 124th year of Ascendancy at 18:20 see stats
By Tuskai the Shalore Shadowblade level 20
17th Regrowth 123rd year of Ascendancy at 13:32 see stats
By Tuskai the Shalore Shadowblade level 50
19th Pyre 124th year of Ascendancy at 10:16 see stats
By Tuskai the Shalore Shadowblade level 23
44th Regrowth 123rd year of Ascendancy at 09:27 see stats
By Tuskai the Shalore Shadowblade level 38
20th Dusk 123rd year of Ascendancy at 20:29 see stats
By Tuskai the Shalore Shadowblade level 17
9th Decay 122nd year of Ascendancy at 11:28 see stats
By Tuskai the Shalore Shadowblade level 28
3rd Pyre 123rd year of Ascendancy at 19:00 see stats
By Tuskai the Shalore Shadowblade level 17
4th Decay 122nd year of Ascendancy at 07:23 see stats
By Tuskai the Shalore Shadowblade level 28
6th Pyre 123rd year of Ascendancy at 05:51 see stats
By Tuskai the Shalore Shadowblade level 47
53rd Regrowth 124th year of Ascendancy at 00:20 see stats
Log
Tuskai HEALS from nature damage!
Tuskai hits Sileda the giant spider for 59 fire, 25 physical (84 total damage).
Sileda the giant spider hits Tuskai for 27 nature, 9 healing, 5 acid, 27 arcane (60 total damage) [9 healing].
Tuskai performs a melee critical strike against Sileda the giant spider!
Tuskai performs a melee critical strike against Sileda the giant spider!
Tuskai hits Sileda the giant spider for 422 physical, 15 lightning, 6 blight, 9 lightning, 43 fire, 6 acid, 8 cold, 19 light, 25 physical, 42 darkness, 10 darkness, 141 darkness, 271 physical, 9 lightning, 43 fire, 6 acid, 8 cold, 19 light, 25 physical, 42 darkness (1168 total damage).
Tuskai receives 65 healing.
Bleeding from Tuskai hits Sileda the giant spider for 19 physical damage.
Sileda the giant spider uses Web.
Tuskai shrugs off the effect 'Pinned to the ground'!
Sileda the giant spider casts Essence of the Dead.
Tuskai performs a melee critical strike against Sileda the giant spider!
Tuskai performs a melee critical strike against Sileda the giant spider!
You collect a new ingredient: giant spider spinneret.
Tuskai hits Sileda the giant spider for 451 physical, 15 lightning, 6 blight, 9 lightning, 43 fire, 6 acid, 8 cold, 19 light, 25 physical, 42 darkness, 10 darkness, 124 darkness, 240 physical, 9 lightning, 43 fire, 6 acid, 8 cold, 19 light (1082 total damage).
Tuskai hits Tuskai for 65 healing, 65 healing (0 total damage) [130 healing].
Tuskai killed Sileda the giant spider!
Tuskai disarms a trap (Sileda the giant spider's sticky web).
Tuskai picks up (u.): caustic voratun greatsword of rage (62.5-100 power, 4 apr).
Tuskai picks up (C.): heroic rough leather gloves of magic (+3) (0 def, 5 armour).
Tuskai picks up (x.): magelord's dragonbone magestaff of breaching (30-36 power, 6 apr, fire element).
Tuskai picks up (u.): Amudor the Thundershaper (61.5-98.4 power, 4 apr).
Tuskai picks up (F.): miasmic reinforced leather armour of stability (4 def, 7 armour).
Tuskai picks up (z.): magelord's dragonbone magestaff of invocation (30-36 power, 6 apr, fire element).
There is a next level here (press '' or right click to use).
Tuskai's fate is no longer being spun.