Mage the level 6 Higher Archmage by elrand78

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceHigher
ClassArchmage
Level / Exp6 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic33 (base 27)
Willpower17 (base 16)
Cunning11 (base 11)

Resources

Life-2/132
Mana27/105
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance7%
Speed1

Offense: Mind

Mindpower19
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+16%
Acid+6%
Arcane+6%
Cold+6%
Fire+6%

Defense: Base

Armour (hardiness)0 (30%)
Defense9
Ranged Defense18
Fatigue0
Physical Save12
Spell Save23
Mental Save9

Defense: Resistances

Darkness+ 9%( 70%)
Lightning+ 3%( 70%)
Arcane+ 14%( 70%)
Fire+ 3%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance5%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active
done
active
done

Equipment

Tool
On fingers
Around waist
Main armor
Light source
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Mage the Higher Archmage level 3
75th Pyre 122nd year of Ascendancy at 03:43
see stats

Log


Green worm mass uses Multiply.


Mage casts Chain Lightning.

Mage's spell attains critical power!
You collect a new ingredient:
green worm (1).
You collect a new ingredient:
green worm (1).
Mage hits Green worm mass for 145 lightning damage.
Mage hits Green worm mass for 72 lightning damage.
Mage hits Something for 68 lightning damage.
Mage hits Something for 80 lightning damage.
Talent Manathrust is ready to use.

Mage casts Lightning.

Mage casts Manathrust.

Mage's spell attains critical power!

Talent Manathrust is ready to use.

Mage casts Lightning.


Talent Arcane Eye is ready to use.

Talent Lightning is ready to use.
Talent Chain Lightning is ready to use.

Mage casts Lightning.

Mage hits The Shade for 123 lightning damage.
The Shade casts Freeze.

Saving game...