Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Items Vault 1.2.0Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Sun Paladin |
| Level / Exp | 36 / 4% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 62 (base 48) |
| Dexterity | 14 (base 10) |
| Constitution | 52 (base 36) |
| Magic | 66 (base 60) |
| Willpower | 15 (base 10) |
| Cunning | 15 (base 10) |
Resources
| Life | 1350/1350 |
| Positive | 0/95 |
| Stamina | 218/218 |
| Healing Factor | 1.18 |
| Regeneration | 11.12235163421 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 44 |
| Crit Chance | 3% |
| APR | 21 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.75 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 29 (50%) |
| Defense | 32.2 |
| Ranged Defense | 38.7 |
| Fatigue | 40 |
| Physical Save | 56.398847149721 |
| Spell Save | 66.786635362292 |
| Mental Save | 23.25 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: LightningUse mode: Activated Range: 8 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 46.33 to 139.00 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 6 turns. |
Class Talents
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Guardian | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sun | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 4/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Shield of Light |
| talent | Retribution |
| talent | Weapon of Light |
| talent | Chant of Fortitude |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | scholar's pair of iron boots of uncanny dodging (2 def, 3 armour) scholar's pair of iron boots of uncanny dodging (2 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +2 Ranged Defense: +3 Fatigue: +2% Spellpower: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap of constitution (+3) (0 def, 1 armour) rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con A cap made of leather. |
| On hands | rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Changes stats: +2 Str Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On fingers | wizard's gold ring of pilfering wizard's gold ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +12 Defense: +7 Changes stats: +3 Mag Spell save: +6 Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
| On fingers | wizard's stralite ring of power wizard's stralite ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 Changes stats: +3 Mag Spell save: +6 Spellpower: +9 Mindpower: +9 Rings can have magical properties. |
| Around neck | savior's gold amulet of the eclipse savior's gold amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 9 light / 11 darkness Effects when hit in melee: * 10% chance to inflict damage reduction * 9% chance to blind Changes damage: +9% light / +9% darkness Physical save: +15 Spell save: +13 Mental save: +16 Amulets can have magical properties. |
| In main hand | thunderous dwarven-steel mace (26.5-37.1 power, 4 apr) thunderous dwarven-steel mace (26.5-37.1 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 26.5 - 37.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances penetration: +6% lightning Blunt and deadly. |
| Around waist | monstrous hardened leather belt of life monstrous hardened leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +8 Changes stats: +5 Str / +4 Con Physical save: +10 Life regen: +1.20 Healing mod.: +18% Size category: +1 A belt that goes around your waist. |
| In off hand | Titanic (20 def, 18 armour, 48 dam, 320 block) Titanic (20 def, 18 armour, 48 dam, 320 block)Requires: - Strength 37 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 48.0 - 57.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +320 When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 Ranged Defense: +10 Fatigue: +30% Talent granted: +4 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Cloak | murderer's cashmere cloak (2 def, 0 armour) murderer's cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +3 Armour penetration: +5 Defense: +2 Changes stats: +3 Cun / +3 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
elemental voratun battleaxe of shearing (55.5-83.25 power, 4 apr) elemental voratun battleaxe of shearing (55.5-83.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +13 Changes resistances penetration: +20% acid / +17% physical / +20% cold / +21% fire / +24% lightning Changes damage: +16% physical Massive two-handed battleaxes. |
enlightening iron plate armour of delving (3 def, 7 armour) enlightening iron plate armour of delving (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes stats: +5 Str / +4 Cun / +4 Wil Changes resistances: +11% darkness / +7% physical Mental save: +13 Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 17 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Borris Lumiere the Dwarf Sun Paladin level 15
17th Voratun 122nd year of Ascendancy at 23:46 see stats
Arena Battler 50
Got to wave 50 in the arena.By Borris Lumiere the Dwarf Sun Paladin level 30
21st Voratun 122nd year of Ascendancy at 04:13 see stats
Level 10
Got a character to level 10.By Borris Lumiere the Dwarf Sun Paladin level 10
17th Voratun 122nd year of Ascendancy at 05:35 see stats
Level 20
Got a character to level 20.By Borris Lumiere the Dwarf Sun Paladin level 20
18th Voratun 122nd year of Ascendancy at 21:05 see stats
Level 30
Got a character to level 30.By Borris Lumiere the Dwarf Sun Paladin level 30
21st Voratun 122nd year of Ascendancy at 01:08 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Borris Lumiere the Dwarf Sun Paladin level 35
22nd Voratun 122nd year of Ascendancy at 10:01 see stats
Log
Rej Arkatis misses Borris Lumiere.
Borris Lumiere hits Rej Arkatis for 12 light damage.
Rej Arkatis hits Borris Lumiere for (5 absorbed), 5 physical, (4 absorbed), 4 blight (9 total damage).
Shield of Light hits Borris Lumiere for 16 healing, 16 healing (0 total damage) [31 healing].
Borris Lumiere's sun path area effect hits Rej Arkatis for 31 light damage.
Talent Wave of Power is ready to use.
Borris Lumiere casts Brandish.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
New Achievement: Master of Arena!
Welcome to level 36 [Borris Lumiere].
Borris Lumiere has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 category point(s), 1 prodigies point(s) to spend. Press p to use them.
Borris Lumiere hits Rej Arkatis for 219 physical, 41 light, 12 darkness (273 total damage).
Shield of Light hits Rej Arkatis for 18 light, 41 light (59 total damage).
Borris Lumiere killed Rej Arkatis!
Talent Block is ready to use.
Talent Shield Pummel is ready to use.
Borris Lumiere is free from the illness.
Talent Brandish is ready to use.
Talent Sun Ray is ready to use.
Talent Rune: Lightning is ready to use.
Talent Path of the Sun is ready to use.
You don't see how to get there...
You don't see how to get there...
