Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 37 / 85% |
| Size | medium |
| Lifes / Deaths | Killed by orc soldier at level 2 on the 19th Voratun 122nd year of Ascendancy at 11:59 / 116Killed by orc soldier at level 2 on the 19th Voratun 122nd year of Ascendancy at 12:23 Killed by Emelurin the drem at level 5 on the 22nd Voratun 122nd year of Ascendancy at 09:24 Killed by Emelurin the drem at level 5 on the 22nd Voratun 122nd year of Ascendancy at 10:06 Killed by Ben Cruthdar, the Cursed at level 6 on the 29th Voratun 122nd year of Ascendancy at 10:35 Killed by sick giant venus flytrap at level 8 on the 2nd Profit 122nd year of Ascendancy at 10:04 Killed by Wrathroot at level 14 on the 21st Wealth 122nd year of Ascendancy at 09:00 Killed by Lisiwen the minotaur at level 16 on the 3rd Dearth 122nd year of Ascendancy at 00:02 Killed by Lisiwen the minotaur at level 16 on the 3rd Dearth 122nd year of Ascendancy at 01:42 Killed by Lisiwen the minotaur at level 16 on the 3rd Dearth 122nd year of Ascendancy at 03:04 Killed by Lisiwen the minotaur at level 16 on the 3rd Dearth 122nd year of Ascendancy at 04:43 Killed by shadow at level 16 on the 3rd Dearth 122nd year of Ascendancy at 05:53 Killed by Belerin the black bear at level 16 on the 12nd Dearth 122nd year of Ascendancy at 05:58 Killed by Eleda the black bear at level 17 on the 15th Dearth 122nd year of Ascendancy at 02:03 Killed by Vorimibreda the brown bear at level 17 on the 15th Dearth 122nd year of Ascendancy at 07:21 Killed by thought-forged bowman at level 17 on the 16th Dearth 122nd year of Ascendancy at 00:49 Killed by Gloralemiba the war bear at level 17 on the 16th Dearth 122nd year of Ascendancy at 18:38 Killed by Gloralemiba the war bear at level 17 on the 16th Dearth 122nd year of Ascendancy at 19:41 Killed by Elydatira the brown bear at level 17 on the 17th Dearth 122nd year of Ascendancy at 01:54 Killed by snow giant boulder thrower at level 17 on the 29th Dearth 122nd year of Ascendancy at 10:21 Killed by Burb the snow giant champion at level 17 on the 31st Dearth 122nd year of Ascendancy at 05:41 Killed by minotaur at level 17 on the 40th Dearth 122nd year of Ascendancy at 06:25 Killed by minotaur at level 17 on the 40th Dearth 122nd year of Ascendancy at 07:26 Killed by SugarDaddy at level 18 on the 43rd Dearth 122nd year of Ascendancy at 08:12 Killed by blade horror at level 18 on the 5th Loss 122nd year of Ascendancy at 12:10 Killed by luminous horror at level 18 on the 5th Loss 122nd year of Ascendancy at 13:50 Killed by Levanra the thalore at level 20 on the 8th Steel 123rd year of Ascendancy at 05:18 Killed by Cyrinn the skeleton warrior at level 20 on the 17th Steel 123rd year of Ascendancy at 09:53 Killed by Velobreda the Guardian at level 20 on the 18th Steel 123rd year of Ascendancy at 11:26 Killed by Elirewen the Guardian at level 20 on the 19th Steel 123rd year of Ascendancy at 04:24 Killed by luminous horror at level 20 on the 19th Steel 123rd year of Ascendancy at 05:40 Killed by luminous horror at level 20 on the 19th Steel 123rd year of Ascendancy at 06:45 Killed by Elirewen the Guardian at level 20 on the 19th Steel 123rd year of Ascendancy at 08:10 Killed by dredge at level 20 on the 20th Steel 123rd year of Ascendancy at 17:48 Killed by snow giant boulder thrower at level 21 on the 34th Steel 123rd year of Ascendancy at 13:19 Killed by ultimate teluvorta at level 22 on the 39th Steel 123rd year of Ascendancy at 18:19 Killed by Glenn the telugoroth at level 22 on the 40th Steel 123rd year of Ascendancy at 03:54 Killed by greater telugoroth at level 22 on the 40th Steel 123rd year of Ascendancy at 05:06 Killed by Glenn the telugoroth at level 22 on the 40th Steel 123rd year of Ascendancy at 06:17 Killed by Glenn the telugoroth at level 22 on the 40th Steel 123rd year of Ascendancy at 07:25 Killed by Glenn the telugoroth at level 22 on the 40th Steel 123rd year of Ascendancy at 09:28 Killed by Glenn the telugoroth at level 22 on the 40th Steel 123rd year of Ascendancy at 10:44 Killed by Glenn the telugoroth at level 22 on the 40th Steel 123rd year of Ascendancy at 13:33 Killed by Glenn the telugoroth at level 22 on the 40th Steel 123rd year of Ascendancy at 15:00 Killed by Chronolith Clone at level 22 on the 43rd Steel 123rd year of Ascendancy at 00:56 Killed by Chronolith Twin at level 22 on the 43rd Steel 123rd year of Ascendancy at 02:04 Killed by Chronolith Twin at level 23 on the 43rd Steel 123rd year of Ascendancy at 03:11 Killed by Chronolith Twin at level 23 on the 43rd Steel 123rd year of Ascendancy at 04:26 Killed by Chronolith Twin at level 23 on the 43rd Steel 123rd year of Ascendancy at 06:02 Killed by Mayura the luminous horror at level 23 on the 2nd Gold 123rd year of Ascendancy at 20:30 Killed by Mayura the luminous horror at level 23 on the 2nd Gold 123rd year of Ascendancy at 23:16 Killed by Mayura the luminous horror at level 23 on the 3rd Gold 123rd year of Ascendancy at 01:20 Killed by Mayura the luminous horror at level 23 on the 3rd Gold 123rd year of Ascendancy at 03:24 Killed by Betukira the skeleton warrior at level 23 on the 9th Gold 123rd year of Ascendancy at 11:39 Killed by skeleton magus at level 24 on the 10th Gold 123rd year of Ascendancy at 10:34 Killed by saw horror at level 24 on the 10th Gold 123rd year of Ascendancy at 19:11 Killed by saw horror at level 24 on the 10th Gold 123rd year of Ascendancy at 20:20 Killed by luminous horror at level 24 on the 11st Gold 123rd year of Ascendancy at 00:31 Killed by lava floor at level 24 on the 11st Gold 123rd year of Ascendancy at 01:48 Killed by Borfast the Broken at level 24 on the 13rd Gold 123rd year of Ascendancy at 16:32 Killed by skeleton warrior at level 24 on the 13rd Gold 123rd year of Ascendancy at 17:49 Killed by skeleton archer at level 24 on the 13rd Gold 123rd year of Ascendancy at 19:19 Killed by Borfast the Broken at level 24 on the 13rd Gold 123rd year of Ascendancy at 23:53 Killed by Borfast the Broken at level 24 on the 14th Gold 123rd year of Ascendancy at 05:32 Killed by saw horror at level 25 on the 18th Gold 123rd year of Ascendancy at 01:49 Killed by Adewyn the giant blue ant at level 25 on the 19th Gold 123rd year of Ascendancy at 11:33 Killed by Emenor the armoured skeleton warrior at level 25 on the 19th Gold 123rd year of Ascendancy at 13:04 Killed by worm that walks at level 26 on the 27th Gold 123rd year of Ascendancy at 04:19 Killed by worm that walks at level 26 on the 27th Gold 123rd year of Ascendancy at 05:25 Killed by The Master at level 26 on the 4th Stralite 123rd year of Ascendancy at 23:13 Killed by skeleton master archer at level 26 on the 5th Stralite 123rd year of Ascendancy at 00:30 Killed by skeleton mage at level 26 on the 5th Stralite 123rd year of Ascendancy at 01:58 Killed by The Master at level 26 on the 5th Stralite 123rd year of Ascendancy at 03:13 Killed by skeleton mage at level 26 on the 5th Stralite 123rd year of Ascendancy at 04:54 Killed by elven corruptor at level 28 on the 7th Stralite 123rd year of Ascendancy at 19:06 Killed by elven blood mage at level 28 on the 7th Stralite 123rd year of Ascendancy at 20:23 Killed by elven cultist at level 28 on the 8th Stralite 123rd year of Ascendancy at 15:48 Killed by Bethyyanor the elven tempest at level 28 on the 9th Stralite 123rd year of Ascendancy at 00:44 Killed by ogre mauler at level 28 on the 10th Stralite 123rd year of Ascendancy at 00:21 Killed by elven elite warrior at level 28 on the 11st Stralite 123rd year of Ascendancy at 04:54 Killed by elven blood mage at level 28 on the 11st Stralite 123rd year of Ascendancy at 06:11 Killed by Osioma the thalore at level 28 on the 20th Stralite 123rd year of Ascendancy at 18:10 Killed by Yvydheta the skeleton warrior at level 29 on the 34th Stralite 123rd year of Ascendancy at 23:04 Killed by Yvydheta the skeleton warrior at level 29 on the 35th Stralite 123rd year of Ascendancy at 00:09 Killed by Velariwe the ancient elven mummy at level 29 on the 37th Stralite 123rd year of Ascendancy at 11:51 Killed by Greater Mummy Lord at level 29 on the 40th Stralite 123rd year of Ascendancy at 00:00 Killed by snow giant boulder thrower at level 30 on the 40th Stralite 123rd year of Ascendancy at 16:02 Killed by orc blood mage at level 30 on the 6th Voratun 123rd year of Ascendancy at 14:55 Killed by Belivena the black bear at level 30 on the 7th Voratun 123rd year of Ascendancy at 03:54 Killed by Layolaith the large brown snake at level 30 on the 11st Voratun 123rd year of Ascendancy at 14:09 Killed by ritch flamespitter at level 30 on the 11st Profit 123rd year of Ascendancy at 16:02 Killed by Mad Archdruid at level 30 on the 11st Profit 123rd year of Ascendancy at 17:26 Killed by ritch flamespitter at level 31 on the 11st Profit 123rd year of Ascendancy at 20:48 Killed by Mayuma the skeleton magus at level 31 on the 28th Profit 123rd year of Ascendancy at 04:56 Killed by Lisekira the orc soldier at level 32 on the 44th Profit 123rd year of Ascendancy at 14:21 Killed by orc corruptor at level 33 on the 12nd Wealth 123rd year of Ascendancy at 14:50 Killed by Emeleyatira the orc soldier at level 33 on the 13rd Wealth 123rd year of Ascendancy at 04:34 Killed by Velonor the cave troll at level 33 on the 19th Wealth 123rd year of Ascendancy at 05:36 Killed by ritch flamespitter at level 34 on the 26th Wealth 123rd year of Ascendancy at 21:39 Killed by snow giant boulder thrower at level 34 on the 24th Dearth 123rd year of Ascendancy at 20:07 Killed by Doomed Shade of SugarDaddy at level 35 on the 45th Dearth 123rd year of Ascendancy at 12:08 Killed by Xanyrimira the orc fighter at level 35 on the 22nd Loss 123rd year of Ascendancy at 18:56 Killed by saw horror at level 35 on the 25th Loss 123rd year of Ascendancy at 09:44 Killed by orc berserker at level 35 on the 26th Loss 123rd year of Ascendancy at 02:33 Killed by skeleton mage at level 36 on the 26th Loss 123rd year of Ascendancy at 11:08 Killed by orc elite berserker at level 36 on the 26th Loss 123rd year of Ascendancy at 12:25 Killed by Ivomilaith the orc berserker at level 36 on the 26th Loss 123rd year of Ascendancy at 18:09 Killed by Kra'Tor the Gluttonous at level 36 on the 27th Loss 123rd year of Ascendancy at 14:12 Killed by Kra'Tor the Gluttonous at level 36 on the 27th Loss 123rd year of Ascendancy at 16:01 Killed by orc berserker at level 36 on the 29th Loss 123rd year of Ascendancy at 08:56 Killed by orc grand master assassin at level 36 on the 30th Loss 123rd year of Ascendancy at 23:59 Killed by orc necromancer at level 36 on the 1st Shortage 123rd year of Ascendancy at 02:30 Killed by forge-giant at level 36 on the 2nd Shortage 123rd year of Ascendancy at 01:45 Killed by forge-giant at level 36 on the 2nd Shortage 123rd year of Ascendancy at 14:53 Killed by Elovena the orc fighter at level 36 on the 4th Shortage 123rd year of Ascendancy at 03:41 Killed by orc pyromancer at level 37 on the 5th Iron 124th year of Ascendancy at 04:02 |
Primary Stats
| Strength | 78 (base 33) |
| Dexterity | 3 (base 10) |
| Constitution | 66 (base 29) |
| Magic | 45 (base 47) |
| Willpower | 71 (base 51) |
| Cunning | 31 (base 10) |
Resources
| Life | 1277/1277 |
| Mana | 641/641 |
| Equilibrium | 0 |
| Healing Factor | 1.46 |
| Regeneration | 2.555 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 1 |
| Infravision | 6 |
| See Stealth | 6 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
| Damage | 134 |
| Accuracy | 17 |
| Crit Chance | 12% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 71 |
| Accuracy | 17 |
| Crit Chance | 12% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 32 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 83.5 (100%) |
| Defense | 35 |
| Ranged Defense | 45 |
| Fatigue | 63 |
| Physical Save | 63 |
| Spell Save | 50 |
| Mental Save | 74 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Knockback Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 325 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Earthen vines | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Spell / Deeprock | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Eldritch shield | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by xorn. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by snow giant boulder thrower. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the lost sun paladin from death by wolf. Escort: lost sun paladin (level 2 of Old Forest) | failed |
You failed to protect the lost warrior from death by yellow ooze. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the lost warrior from death by SugarDaddy. Escort: lost warrior (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved Strength by +2. | done |
You failed to protect the temporal explorer from death by elder vampire. Escort: temporal explorer (level 2 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by skeleton archer. Escort: worried loremaster (level 6 of Dreadfell) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 341. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ice ant stinger. * You've found the needed sandworm tooth. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * You have destroyed Grushnak. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | Gatir the Blindwilter Gatir the BlindwilterInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to blind Mental save: +6 (+1 eff.) Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+3 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | Alakalthohir (0 def, 13 armour) Alakalthohir (0 def, 13 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +13 Armour Hardiness: +10% Damage (Melee): 10 acid Changes stats: +1 Dex / +5 Cun / +9 Con Changes resistances: +8% acid / +8% physical / +11% darkness Changes damage: +5% acid Grants telepathy: Humanoid/Orc Infravision radius: +2 It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 19.69 cold and 23.80 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+3 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 24 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | gold amulet 'Eilinuthra' gold amulet 'Eilinuthra'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Changes stats: +4 Cun Changes resistances penetration: +10% physical Changes damage: +9% physical Grants telepathy: Demon/Minor Demon/Major Amulets can have magical properties. |
| In main hand | cosmic stralite shield of earthen fury (10 def, 11 armour, 50-60 power, 142.5 block) cosmic stralite shield of earthen fury (10 def, 11 armour, 50-60 power, 142.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 50.0 - 60.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 On weapon hit: * deal bonus physical damage equal to your armor Burst (radius 2) on crit: +10 light / +22 darkness When wielded/worn: Armour: +11 Armour Hardiness: +7% Defense: +10 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes resistances: +14% physical / +9% light / +7% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block) Fire Dragon Shield (16 def, 9 armour, 58-69.6 power, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 58.0 - 69.6 Uses stat: 100% Str Damage type: Fire Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +220 When wielded/worn: Armour: +9 Defense: +16 (+7 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | Xeryldamina (11 def, 0 armour) Xeryldamina (11 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 (+5 eff.) Changes stats: +6 Str / +4 Con Changes resistances: +20% fire / +19% light / +5% arcane Reduces incoming crit damage: 5.00% Stealth bonus: +11 Physical save: +25 (+6 eff.) Spell save: +3 (+1 eff.) Mental save: +22 (+5 eff.) Only die when reaching: -50.00 life Maximum life: +76.00 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dwarven-steel mail armour 'Hanebers' (3 def, 14 armour) dwarven-steel mail armour 'Hanebers' (3 def, 14 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+2 eff.) Fatigue: +16% Changes stats: +6 Cun / +6 Wil Changes resistances: +10% mind Physical save: +10 (+2 eff.) Mental save: +53 (+11 eff.) Life regen: +1.50 Maximum life: +67.00 Healing mod.: +16% A suit of armour made of mail. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (434.00 temporal damage, removed from time 4 turns) Rune of the Rift (434.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 434.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
savior's copper ring of darkness (+20%) savior's copper ring of darkness (+20%)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% darkness Changes damage: +10% darkness Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +7 (+1 eff.) Rings can have magical properties. |
stralite ring 'Kilnbreaker' stralite ring 'Kilnbreaker'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 4 fire Changes resistances: +28% lightning Changes resistances penetration: +5% acid Changes damage: +14% lightning / +15% acid Rings can have magical properties. |
warrior's copper ring of lightning (+20%) warrior's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +20% lightning Changes damage: +10% lightning Rings can have magical properties. |
Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Shantiz the Stormblade (15-19.5 power, 20 apr) Shantiz the Stormblade (15-19.5 power, 20 apr)Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stat: 100% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Nexus of the Way (22-24.2 power, 40 apr, mind damage) Nexus of the Way (22-24.2 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 60% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +3 Cun / +6 Wil Changes resistances: +20% mind Changes resistances penetration: +20% mind Changes damage: +20% mind Confusion immunity: +30% Mindpower: +18 (+6 eff.) Mental crit. chance: +9% Activating this item is instant. It can be used to activate talent Wayist (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: 4 Travel Speed: instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 61.16 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Serpentine Cloak (10 def, 0 armour) Serpentine Cloak (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Con Changes resistances penetration: +15% nature Talent mastery: +0.10 Cunning / Stealth It can be used to activate talent Phase Door (costing 30 power out of 60/60) : Effective talent level: 2.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a small range of up to 9 grids. At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 4). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. The range will increase with your Spellpower. Cunning and malice seem to emanate from this cloak. |
thick linen cloak of the Shaloren (1 def, 5 armour) thick linen cloak of the Shaloren (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+1 eff.) Changes stats: +1 Mag / +1 Wil Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+5 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+10 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Harigrim the pair of iron boots (0 def, 3 armour) Harigrim the pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +1 Cun Changes resistances: +5% lightning / +6% temporal Equilibrium when hit: +0.12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 49.40 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Decayed Visage (0 def, 0 armour) Decayed Visage (0 def, 0 armour)Requires: - Magic 25 - Willpower 20 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +5 Mag / +9 Wil / +4 Cun Changes resistances: +2% physical / +6% fire Changes resistances penetration: +10% blight Changes damage: +11% blight / +10% arcane Poison immunity: +10% Maximum vim: +25.00 Spell crit. chance: +2% Mindpower: +4 (+2 eff.) It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 13%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
Fogwilter (2 def, 7 armour) Fogwilter (2 def, 7 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +7 Defense: +2 (+1 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to inflict damage reduction Changes resistances: +25% acid / +21% cold Changes damage: +12% darkness / +3% fire Allows you to breathe in: water A suit of armour made of mail. |
radiant mummy wrappings of cold resistance (5 def, 2 armour) radiant mummy wrappings of cold resistance (5 def, 2 armour)Requires: - Dexterity 15 Infused by nature Crafted by a master 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+3 eff.) Fatigue: +2% Damage when hit (Melee): 7 light Changes stats: +2 Wil Changes resistances: +15% blight / -25% fire / +12% darkness / +15% cold Light radius: +1 Decaying mummy wrappings. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Islylaith (10 def, 2 armour, 51.5-61.8 power, 140 block) Islylaith (10 def, 2 armour, 51.5-61.8 power, 140 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 51.5 - 61.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +140 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Talent granted: +4 Block Physical save: +9 (+2 eff.) Life regen: +0.40 Maximum life: +46.00 Handheld deflection devices. |
Summertide (17 def, 15 armour, 52-62.4 power, 260 block) Summertide (17 def, 15 armour, 52-62.4 power, 260 block)Requires: - Willpower 28 - Strength 20 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 52.0 - 62.4 Uses stat: 100% Str Damage type: Light Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +260 On weapon hit: * 30% chance to blind * releases a burst of light When wielded/worn: Armour: +15 Defense: +17 (+7 eff.) Ranged Defense: +17 (+6 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +5 Block Mental save: +18 (+4 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 43.20 to 54.00 light damage (based on Willpower and Cunning), costing 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
shocking voratun shield (12 def, 3 armour, 69-82.8 power, 208.5 block) shocking voratun shield (12 def, 3 armour, 69-82.8 power, 208.5 block)Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 69.0 - 82.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +208 On weapon hit: * 10% chance to daze When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Damage (Melee): 7 lightning Damage when hit (Melee): 10 lightning Talent granted: +5 Block Handheld deflection devices. |
stralite shield 'Amesalar' (16 def, 10 armour, 48.5-58.2 power, 168.5 block) stralite shield 'Amesalar' (16 def, 10 armour, 48.5-58.2 power, 168.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +168 Damage (Melee): +20 temporal When wielded/worn: Armour: +10 Defense: +16 (+7 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 16 mind / 22 temporal Changes resistances: +14% temporal Talent granted: +4 Block Deflect projectiles away: +12% Activating this item is instant. It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 5.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (357) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 50%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
9 agate 9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
198 alchemist agate 198 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
20 aquamarine 20 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli 5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal 17 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+4 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 topaz 18 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 38 turns) iron pickaxe of endurance (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade 9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (127 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+3 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 bloodstone 6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby 6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 380.00 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
15 amethyst 15 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
2 diamond 2 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 quartz 9 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 amber 9 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By SugarDaddy the Dwarf Stone Warden level 32
40th Profit 123rd year of Ascendancy at 08:07 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By SugarDaddy the Dwarf Stone Warden level 27
6th Stralite 123rd year of Ascendancy at 12:13 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By SugarDaddy the Dwarf Stone Warden level 35
33rd Dearth 123rd year of Ascendancy at 00:25 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By SugarDaddy the Dwarf Stone Warden level 35
45th Dearth 123rd year of Ascendancy at 10:07 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By SugarDaddy the Dwarf Stone Warden level 34
23rd Dearth 123rd year of Ascendancy at 04:33 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By SugarDaddy the Dwarf Stone Warden level 32
34th Profit 123rd year of Ascendancy at 12:30 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By SugarDaddy the Dwarf Stone Warden level 17
17th Dearth 122nd year of Ascendancy at 09:39 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By SugarDaddy the Dwarf Stone Warden level 35
45th Dearth 123rd year of Ascendancy at 14:13 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By SugarDaddy the Dwarf Stone Warden level 7
29th Voratun 122nd year of Ascendancy at 10:35 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By SugarDaddy the Dwarf Stone Warden level 33
19th Wealth 123rd year of Ascendancy at 20:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By SugarDaddy the Dwarf Stone Warden level 16
13rd Dearth 122nd year of Ascendancy at 01:18 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By SugarDaddy the Dwarf Stone Warden level 19
14th Loss 122nd year of Ascendancy at 18:36 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By SugarDaddy the Dwarf Stone Warden level 35
23rd Loss 123rd year of Ascendancy at 02:55 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By SugarDaddy the Dwarf Stone Warden level 31
11st Profit 123rd year of Ascendancy at 21:54 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By SugarDaddy the Dwarf Stone Warden level 19
7th Loss 122nd year of Ascendancy at 22:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By SugarDaddy the Dwarf Stone Warden level 10
12nd Profit 122nd year of Ascendancy at 01:55 see stats
Level 20 (Exploration mode)
Got a character to level 20.By SugarDaddy the Dwarf Stone Warden level 20
16th Loss 122nd year of Ascendancy at 12:07 see stats
Level 30 (Exploration mode)
Got a character to level 30.By SugarDaddy the Dwarf Stone Warden level 30
40th Stralite 123rd year of Ascendancy at 00:57 see stats
Lucky Girl (Exploration mode)
Saved Melinda again and invited her to the Fortress to cure her.By SugarDaddy the Dwarf Stone Warden level 28
14th Stralite 123rd year of Ascendancy at 13:47 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By SugarDaddy the Dwarf Stone Warden level 13
10th Wealth 122nd year of Ascendancy at 15:03 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By SugarDaddy the Dwarf Stone Warden level 28
11st Stralite 123rd year of Ascendancy at 15:26 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By SugarDaddy the Dwarf Stone Warden level 34
1st Dearth 123rd year of Ascendancy at 15:10 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By SugarDaddy the Dwarf Stone Warden level 4
22nd Voratun 122nd year of Ascendancy at 06:40 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By SugarDaddy the Dwarf Stone Warden level 7
29th Voratun 122nd year of Ascendancy at 10:35 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By SugarDaddy the Dwarf Stone Warden level 35
25th Loss 123rd year of Ascendancy at 09:39 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By SugarDaddy the Dwarf Stone Warden level 11
19th Profit 122nd year of Ascendancy at 20:13 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By SugarDaddy the Dwarf Stone Warden level 37
5th Shortage 123rd year of Ascendancy at 04:20 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By SugarDaddy the Dwarf Stone Warden level 28
27th Stralite 123rd year of Ascendancy at 00:20 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By SugarDaddy the Dwarf Stone Warden level 12
42nd Profit 122nd year of Ascendancy at 11:40 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By SugarDaddy the Dwarf Stone Warden level 28
26th Stralite 123rd year of Ascendancy at 05:28 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By SugarDaddy the Dwarf Stone Warden level 26
3rd Stralite 123rd year of Ascendancy at 11:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By SugarDaddy the Dwarf Stone Warden level 17
16th Dearth 122nd year of Ascendancy at 18:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By SugarDaddy the Dwarf Stone Warden level 26
5th Stralite 123rd year of Ascendancy at 07:09 see stats
Log
Burning Shock from Orc pyromancer hits Orc cryomancer for 44 fire damage.
Burning Shock from Orc pyromancer hits Orc pyromancer for 36 fire damage.
Stone Vine from SugarDaddy hits Orc pyromancer for 17 physical, 12 arcane (30 total damage).
Stone Vine from SugarDaddy hits Orc pyromancer for 17 physical, 12 arcane (30 total damage).
Stone Vine from SugarDaddy hits Orc high cryomancer for 17 physical, 12 arcane (30 total damage).
Stone Vine from SugarDaddy hits Orc cryomancer for 21 physical, 15 arcane (36 total damage).
Orc pyromancer roars triumphantly.
Orc pyromancer hits SugarDaddy for 72 fire damage.
SugarDaddy the level 37 dwarf stone warden was scorched to death by an orc pyromancer on level 2 of Vor Pride.
SugarDaddy deactivates Shards.
SugarDaddy deactivates Stone Vines.
SugarDaddy stops burning.
SugarDaddy is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Orc pyromancer killed SugarDaddy!
Saving done.
Resting starts...
Talent Block is ready to use.
Talent Stone Walking is ready to use.
Talent Rockswallow is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Rune: Phase Door is ready to use.
Talent Stone Vines is ready to use.
Talent Nature's Touch is ready to use.
Talent Shards is ready to use.
Rested for 30 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
