











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 26 / 16% |
| Size | medium |
| Lifes / Deaths | Killed by golem (servant of Alchy2020) at level 7 on the 77th Pyre 122nd year of Ascendancy at 23:46 / 228Killed by orc master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:29 Killed by orc master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:39 Killed by orc master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:47 Killed by orc master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:55 Killed by orc master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 22:07 Killed by orc master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 22:15 Killed by orc master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 22:25 Killed by orc master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 22:47 Killed by orc master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 22:56 Killed by orc master assassin at level 7 on the 79th Pyre 122nd year of Ascendancy at 23:06 Killed by elven warrior at level 8 on the 1st Mirth 122nd year of Ascendancy at 01:21 Killed by elven warrior at level 8 on the 1st Mirth 122nd year of Ascendancy at 01:33 Killed by elven warrior at level 8 on the 1st Mirth 122nd year of Ascendancy at 02:36 Killed by elven warrior at level 8 on the 1st Mirth 122nd year of Ascendancy at 04:40 Killed by golem (servant of Alchy2020) at level 8 on the 1st Mirth 122nd year of Ascendancy at 08:47 Killed by Norgos, the Guardian at level 11 on the 54th Dusk 122nd year of Ascendancy at 20:19 Killed by Norgos, the Guardian at level 11 on the 54th Dusk 122nd year of Ascendancy at 20:37 Killed by Norgos, the Guardian at level 11 on the 54th Dusk 122nd year of Ascendancy at 21:10 Killed by Norgos, the Guardian at level 11 on the 54th Dusk 122nd year of Ascendancy at 21:21 Killed by Norgos, the Guardian at level 11 on the 54th Dusk 122nd year of Ascendancy at 21:35 Killed by Norgos, the Guardian at level 11 on the 54th Dusk 122nd year of Ascendancy at 21:45 Killed by Norgos, the Guardian at level 11 on the 54th Dusk 122nd year of Ascendancy at 21:56 Killed by Norgos, the Guardian at level 11 on the 54th Dusk 122nd year of Ascendancy at 22:08 Killed by Norgos, the Guardian at level 11 on the 54th Dusk 122nd year of Ascendancy at 22:27 Killed by Eleba the grizzly bear at level 13 on the 65th Dusk 122nd year of Ascendancy at 18:01 Killed by Poruthra the cave bear at level 13 on the 66th Dusk 122nd year of Ascendancy at 07:23 Killed by Poruthra the cave bear at level 13 on the 66th Dusk 122nd year of Ascendancy at 08:41 Killed by Islama the brown bear at level 13 on the 66th Dusk 122nd year of Ascendancy at 08:59 Killed by Islama the brown bear at level 13 on the 66th Dusk 122nd year of Ascendancy at 09:27 Killed by ritch flamespitter at level 13 on the 66th Dusk 122nd year of Ascendancy at 19:17 Killed by Gykira the polar bear at level 13 on the 66th Dusk 122nd year of Ascendancy at 19:46 Killed by golem (servant of Alchy2020) at level 13 on the 67th Dusk 122nd year of Ascendancy at 01:29 Killed by golem (servant of Alchy2020) at level 13 on the 67th Dusk 122nd year of Ascendancy at 17:52 Killed by Glina the war bear at level 13 on the 67th Dusk 122nd year of Ascendancy at 18:06 Killed by Xerasemira the brown bear at level 13 on the 67th Dusk 122nd year of Ascendancy at 21:53 Killed by shadow at level 14 on the 67th Dusk 122nd year of Ascendancy at 23:09 Killed by Xanagawe the brown bear at level 14 on the 68th Dusk 122nd year of Ascendancy at 01:23 Killed by Xanagawe the brown bear at level 14 on the 68th Dusk 122nd year of Ascendancy at 01:39 Killed by Layewyn the brown bear at level 14 on the 68th Dusk 122nd year of Ascendancy at 02:06 Killed by Layewyn the brown bear at level 14 on the 68th Dusk 122nd year of Ascendancy at 02:49 Killed by golem (servant of Alchy2020) at level 14 on the 71st Dusk 122nd year of Ascendancy at 03:13 Killed by Assassin Lord at level 14 on the 71st Dusk 122nd year of Ascendancy at 03:21 Killed by Assassin Lord at level 14 on the 71st Dusk 122nd year of Ascendancy at 03:32 Killed by bandit lord at level 14 on the 71st Dusk 122nd year of Ascendancy at 03:46 Killed by Alchy2020 at level 14 on the 71st Dusk 122nd year of Ascendancy at 03:52 Killed by Minotaur of the Labyrinth at level 16 on the 31st Haze 122nd year of Ascendancy at 18:11 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 13:37 Killed by Dozing Salovena at level 17 on the 45th Haze 122nd year of Ascendancy at 13:55 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 14:03 Killed by Dozing Salovena at level 17 on the 45th Haze 122nd year of Ascendancy at 14:21 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 14:32 Killed by Dozing Salovena at level 17 on the 45th Haze 122nd year of Ascendancy at 14:45 Killed by Dozing Salovena at level 17 on the 45th Haze 122nd year of Ascendancy at 15:03 Killed by Dozing Salovena at level 17 on the 45th Haze 122nd year of Ascendancy at 15:28 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 15:43 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 15:51 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 16:06 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 16:13 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 16:24 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 16:33 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 16:41 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 16:51 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 17:12 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 17:25 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 17:34 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 17:51 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 18:02 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 18:13 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 18:24 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 18:36 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 18:43 Killed by war hound at level 17 on the 45th Haze 122nd year of Ascendancy at 19:04 Killed by Dozing Politta at level 17 on the 45th Haze 122nd year of Ascendancy at 19:23 Killed by Dozing Politta at level 17 on the 45th Haze 122nd year of Ascendancy at 19:53 Killed by war hound at level 17 on the 45th Haze 122nd year of Ascendancy at 20:05 Killed by Dozing Politta at level 17 on the 45th Haze 122nd year of Ascendancy at 20:21 Killed by Dozing Politta at level 17 on the 45th Haze 122nd year of Ascendancy at 20:28 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 20:44 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 20:57 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 21:35 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 21:44 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 21:51 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 22:00 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 22:17 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 22:28 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 22:45 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 22:52 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 23:05 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 23:13 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 23:19 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 23:29 Killed by Sleeping Emora at level 17 on the 45th Haze 122nd year of Ascendancy at 23:40 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 00:21 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 00:30 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 00:43 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 01:02 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 01:15 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 01:29 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 01:35 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 01:48 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 02:03 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 02:14 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 02:29 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 02:36 Killed by Sleeping Emora at level 17 on the 46th Haze 122nd year of Ascendancy at 02:44 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 20:01 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 20:10 Killed by Dozing Ivanor at level 18 on the 49th Haze 122nd year of Ascendancy at 20:14 Killed by Dozing Ivanor at level 18 on the 49th Haze 122nd year of Ascendancy at 20:20 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 20:25 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 20:31 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 20:36 Killed by Dozing Belora at level 18 on the 49th Haze 122nd year of Ascendancy at 20:47 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 20:51 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 21:01 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 21:08 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 21:16 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 21:23 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 21:29 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 21:35 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 21:41 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 21:57 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 22:06 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 22:12 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 22:18 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 22:23 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 22:31 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 22:40 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 22:48 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 22:57 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 23:03 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 23:10 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 23:16 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 23:22 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 23:29 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 23:37 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 23:45 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 23:50 Killed by Sleeping Aeramina at level 18 on the 49th Haze 122nd year of Ascendancy at 23:59 Killed by Sleeping Aeramina at level 18 on the 50th Haze 122nd year of Ascendancy at 00:06 Killed by Sleeping Aeramina at level 18 on the 50th Haze 122nd year of Ascendancy at 00:13 Killed by Sleeping Aeramina at level 18 on the 50th Haze 122nd year of Ascendancy at 00:22 Killed by Sleeping Aeramina at level 18 on the 50th Haze 122nd year of Ascendancy at 00:28 Killed by Sleeping Aeramina at level 18 on the 50th Haze 122nd year of Ascendancy at 00:37 Killed by Dozing Ivanor at level 18 on the 50th Haze 122nd year of Ascendancy at 00:46 Killed by golem (servant of Alchy2020) at level 18 on the 50th Haze 122nd year of Ascendancy at 05:36 Killed by venom wyrm at level 19 on the 51st Haze 122nd year of Ascendancy at 14:51 Killed by wretchling at level 19 on the 51st Haze 122nd year of Ascendancy at 15:15 Killed by golem (servant of Alchy2020) at level 19 on the 51st Haze 122nd year of Ascendancy at 22:32 Killed by worm that walks at level 19 on the 51st Haze 122nd year of Ascendancy at 22:39 Killed by Borfast the Broken at level 19 on the 52nd Haze 122nd year of Ascendancy at 09:36 Killed by Borfast the Broken at level 19 on the 52nd Haze 122nd year of Ascendancy at 11:32 Killed by Risen Ghoul at level 19 on the 52nd Haze 122nd year of Ascendancy at 11:47 Killed by aether beam at level 20 on the 54th Haze 122nd year of Ascendancy at 08:13 Killed by skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 04:18 Killed by elder vampire at level 20 on the 56th Haze 122nd year of Ascendancy at 04:25 Killed by skeleton master archer at level 20 on the 56th Haze 122nd year of Ascendancy at 04:38 Killed by skeleton master archer at level 20 on the 56th Haze 122nd year of Ascendancy at 05:01 Killed by armoured skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 05:16 Killed by The Master at level 20 on the 56th Haze 122nd year of Ascendancy at 05:37 Killed by armoured skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 05:48 Killed by elder vampire at level 20 on the 56th Haze 122nd year of Ascendancy at 06:04 Killed by elder vampire at level 20 on the 56th Haze 122nd year of Ascendancy at 06:18 Killed by armoured skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 06:33 Killed by armoured skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 06:53 Killed by ghoulking at level 20 on the 56th Haze 122nd year of Ascendancy at 09:36 Killed by skeleton master archer at level 20 on the 56th Haze 122nd year of Ascendancy at 09:45 Killed by skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 10:01 Killed by skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 13:33 Killed by armoured skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 18:27 Killed by skeleton mage at level 20 on the 56th Haze 122nd year of Ascendancy at 18:44 Killed by skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 19:00 Killed by armoured skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 21:31 Killed by ghast at level 20 on the 56th Haze 122nd year of Ascendancy at 21:46 Killed by skeleton warrior at level 20 on the 56th Haze 122nd year of Ascendancy at 21:58 Killed by skeleton master archer at level 20 on the 57th Haze 122nd year of Ascendancy at 00:31 Killed by skeleton warrior at level 20 on the 57th Haze 122nd year of Ascendancy at 00:47 Killed by skeleton mage at level 20 on the 57th Haze 122nd year of Ascendancy at 04:37 Killed by skeleton mage at level 20 on the 57th Haze 122nd year of Ascendancy at 04:52 Killed by ghast at level 20 on the 57th Haze 122nd year of Ascendancy at 05:11 Killed by The Master at level 20 on the 57th Haze 122nd year of Ascendancy at 05:21 Killed by ghast at level 20 on the 57th Haze 122nd year of Ascendancy at 05:29 Killed by The Master at level 20 on the 57th Haze 122nd year of Ascendancy at 06:13 Killed by elder vampire at level 20 on the 57th Haze 122nd year of Ascendancy at 06:39 Killed by armoured skeleton warrior at level 20 on the 57th Haze 122nd year of Ascendancy at 07:55 Killed by skeleton warrior at level 20 on the 57th Haze 122nd year of Ascendancy at 08:20 Killed by armoured skeleton warrior at level 20 on the 57th Haze 122nd year of Ascendancy at 08:32 Killed by ghoulking at level 20 on the 57th Haze 122nd year of Ascendancy at 09:25 Killed by The Master at level 20 on the 57th Haze 122nd year of Ascendancy at 10:01 Killed by skeleton warrior at level 20 on the 57th Haze 122nd year of Ascendancy at 10:23 Killed by skeleton master archer at level 20 on the 57th Haze 122nd year of Ascendancy at 11:03 Killed by Cyrina the stone troll at level 22 on the 10th Regrowth 123rd year of Ascendancy at 12:53 Killed by Cyrina the stone troll at level 22 on the 10th Regrowth 123rd year of Ascendancy at 13:19 Killed by Cyrina the stone troll at level 22 on the 10th Regrowth 123rd year of Ascendancy at 13:55 Killed by Cyrina the stone troll at level 22 on the 10th Regrowth 123rd year of Ascendancy at 14:16 Killed by Ivulle the forest troll at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 16:46 Killed by Ivulle the forest troll at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 17:13 Killed by Ivulle the forest troll at level 23 on the 12nd Regrowth 123rd year of Ascendancy at 17:41 Killed by Layagariatha the forest troll at level 23 on the 14th Regrowth 123rd year of Ascendancy at 07:48 Killed by Cultist at level 24 on the 16th Regrowth 123rd year of Ascendancy at 14:34 Killed by Shasshhiy'Kaish at level 24 on the 17th Regrowth 123rd year of Ascendancy at 14:46 Killed by Alchy2020's Inner Demon at level 24 on the 17th Regrowth 123rd year of Ascendancy at 15:12 Killed by Shasshhiy'Kaish at level 24 on the 17th Regrowth 123rd year of Ascendancy at 15:46 Killed by Golbug the Destroyer at level 24 on the 18th Regrowth 123rd year of Ascendancy at 07:46 Killed by Golbug the Destroyer at level 24 on the 18th Regrowth 123rd year of Ascendancy at 08:01 Killed by Golbug the Destroyer at level 24 on the 18th Regrowth 123rd year of Ascendancy at 08:09 Killed by Golbug the Destroyer at level 24 on the 18th Regrowth 123rd year of Ascendancy at 08:24 Killed by Golbug the Destroyer at level 24 on the 18th Regrowth 123rd year of Ascendancy at 08:48 Killed by saw horror at level 26 on the 29th Regrowth 123rd year of Ascendancy at 21:38 Killed by squid at level 26 on the 30th Regrowth 123rd year of Ascendancy at 05:51 Killed by golem (servant of Alchy2020) at level 26 on the 30th Regrowth 123rd year of Ascendancy at 09:31 Killed by dreaming horror at level 26 on the 30th Regrowth 123rd year of Ascendancy at 09:54 Killed by luminous horror at level 26 on the 30th Regrowth 123rd year of Ascendancy at 10:08 Killed by dreaming horror at level 26 on the 30th Regrowth 123rd year of Ascendancy at 10:38 Killed by dreaming horror at level 26 on the 30th Regrowth 123rd year of Ascendancy at 11:09 Killed by dreaming horror at level 26 on the 30th Regrowth 123rd year of Ascendancy at 11:32 Killed by dreaming horror at level 26 on the 30th Regrowth 123rd year of Ascendancy at 12:11 Killed by devourer at level 26 on the 30th Regrowth 123rd year of Ascendancy at 17:51 Killed by dreaming horror at level 26 on the 30th Regrowth 123rd year of Ascendancy at 20:04 Killed by dream seed at level 26 on the 30th Regrowth 123rd year of Ascendancy at 20:29 Killed by dreaming horror at level 26 on the 30th Regrowth 123rd year of Ascendancy at 22:45 Killed by dreaming horror at level 26 on the 30th Regrowth 123rd year of Ascendancy at 23:08 Killed by dreaming horror at level 26 on the 30th Regrowth 123rd year of Ascendancy at 23:30 Killed by dreaming horror at level 26 on the 30th Regrowth 123rd year of Ascendancy at 23:50 Killed by dream seed at level 26 on the 31st Regrowth 123rd year of Ascendancy at 00:16 Killed by dreaming horror at level 26 on the 31st Regrowth 123rd year of Ascendancy at 00:57 Killed by dreaming horror at level 26 on the 31st Regrowth 123rd year of Ascendancy at 01:18 |
Primary Stats
| Strength | 25 (base 23) |
| Dexterity | 20 (base 10) |
| Constitution | 47 (base 36) |
| Magic | 74 (base 57) |
| Willpower | 15 (base 11) |
| Cunning | 17 (base 10) |
Resources
| Life | 568/625 |
| Mana | 320/320 |
| Healing Factor | 1.3657603686634 |
| Regeneration | 0.34144009216585 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 19.500146650446 |
| See Invisible | 19.500146650446 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 14 |
| Crit Chance | 6% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 17 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +35% |
| Physical | +9% |
| Fire | +25% |
| Arcane | +40% |
| Cold | +50% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +25% |
| Lightning | +25% |
| Fire | +25% |
| Cold | +25% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 0 |
| Physical Save | 31 |
| Spell Save | 40 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 53%( 70%) |
| Physical | + 26%( 70%) |
| Cold | + 70%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 41%( 70%) |
| Mind | + 24%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 40% |
| Disarm Resistance | 31% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 622% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Spell / Energy alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Fortitude |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| beneficial effect | The target is surrounded by a magical shield, absorbing 100/100 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Scintillating Caves. Escort: lost sun paladin (level 3 of Scintillating Caves)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Borfast the Broken. Escort: lost sun paladin (level 7 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 8 of Dreadfell. Escort: lost tinker (level 8 of Dreadfell) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed xorn fragment. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed ice ant stinger. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 10/20) : Effective talent level: 3.6 Power cost: 20 out of 10/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Quiver | 143 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 10/25) : Effective talent level: 2.0 Power cost: 25 out of 10/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 88.81 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 88.81 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 26/30) : Effective talent level: 1.0 Power cost: 15 out of 26/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 28.65 to 85.94 lightning damage (57.29 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 13.20 cold and 9.59 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Penitence (15-18 power, 4 apr, cold element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +40% blight / +30% cold Damage affinity(heal): +20% cold Talent granted: +1 Command Staff Spell save: +15 (+5 eff.) Disease immunity: +50% Spellpower: +15 (+2 eff.) Spell crit. chance: +10% It can be used to cure up to 5 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
| On hands | scouring dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects when hit in melee: * 20 arcane resource burn Changes stats: +2 Con Physical save: +18 (+9 eff.) Spell save: +16 (+6 eff.) Mental save: +4 (+2 eff.) Disarm immunity: +31% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+2 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
| Cloak | Wind's Whisper (4 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +4 (+4 eff.) Changes stats: +3 Dex Silence immunity: +30% Deflect projectiles away: +25% Slows Projectiles: +20% Activating this item is instant. It can be used to activate talent Evasion (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west. |
| Around neck | copper amulet 'Hanogas'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +3% mind / +3% acid Changes damage: +9% physical Cut immunity: +40% Healing mod.: +11% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 116 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
movement infusion of the wizard (speed 644%; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 644% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 30; dur 4; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 30.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the wizard (damage 201; dur 4; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 200.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 48; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 48.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the psychic (damage 138; dur 4; cd 21)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 138.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 98; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 98 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 148; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 148 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+4 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
clarifying gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +12% mind Cut immunity: +50% Confusion immunity: +34% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 142 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
clarifying steel amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +12% mind Confusion immunity: +25% Amulets can have magical properties. |
cleansing copper amuletInfused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% nature / +13% blight Poison immunity: +20% Disease immunity: +22% Amulets can have magical properties. |
gold amulet 'Bleakradiance'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 10% Changes stats: +5 Dex / +5 Mag / +1 Wil Changes resistances: +6% nature Changes resistances penetration: +10% darkness Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Amulets can have magical properties. |
insulating gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +10% fire / +14% cold Cut immunity: +50% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 116 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inertial TwineCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+6 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
conjurer's gold ring of perseverancePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Mag / +5 Wil Stun/Freeze immunity: +24% Life regen: +1.00 Spellpower: +8 (+2 eff.) Rings can have magical properties. |
copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +21% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. |
gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +8 (+4 eff.) Changes stats: +6 Str / +5 Con Rings can have magical properties. |
psionicist's copper ring of frost (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +20% cold Changes damage: +10% cold Mental save: +4 (+2 eff.) Rings can have magical properties. |
savage's gold ring of frost (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +30% cold Changes damage: +15% cold Spell save: +13 (+5 eff.) Maximum stamina: +15.00 Rings can have magical properties. |
sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+6 eff.) Changes stats: +6 Cun / +6 Dex Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level.sneakthief's gold ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+6 eff.) Changes stats: +6 Cun / +6 Dex Rings can have magical properties. |
solipsist's gold ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +9 (+7 eff.) Armour penetration: +7 Defense: +10 (+7 eff.) Changes stats: +5 Cun / +5 Wil Mindpower: +10 (+6 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
warrior's steel ring of corrosion (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Rings can have magical properties. |
wizard's copper ring of darkness (+20%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +20% darkness Changes damage: +10% darkness Spell save: +6 (+2 eff.) Rings can have magical properties. |
Star (10-13 power, 0 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Str, 20% Dex Damage type: Light Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Bill's Tree Trunk (30-51 power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by a temporary damage shield there is 60% chance to shatter it. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Tirakai's Maul (32-41.6 power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 32.0 - 41.6 Uses stats: 10% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Colaryem (48-76.8 power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 56% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Merkul's Second EyeRequires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +9 When this weapon hits: Arcane Eye (100% chance level 4). Travel speed: +400% When wielded/worn: Damage (Ranged): 25 arcane Light radius: +2 This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to "steal" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight. |
Hare-Skin SlingRequires: - Dexterity 35 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 When wielded/worn: Physical crit. chance: +5.0% Defense: +10 (+7 eff.) Changes stats: +10 Lck Talent mastery: +0.20 Cunning / Survival Movement speed: +20% Activating this item is instant. It can be used to activate talent Inertial Shot (costing 8 power out of 8/8) : Effective talent level: 3.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+6 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+2 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.6 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 90% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Crystal Shard (16-19.2 power, 4 apr, physical element)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 (+2 eff.) Spell crit. chance: +4% It can be used to create 2 living shards of crystal to serve you for 10 turns Activation costs 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Kor's Fall (10-12 power, 0 apr, fire element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+2 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 101.29 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (203). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Crackleroar the hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +1 Str Changes resistances: +6% lightning Changes resistances penetration: +25% temporal Changes damage: +6% lightning Maximum encumbrance: +25 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+7 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+4 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Grinuratar the Hailbone (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Damage when hit (Melee): 4 lightning / 2 cold Changes stats: +2 Mag / +2 Wil Changes resistances: +5% arcane / +6% cold Changes resistances penetration: +15% arcane Changes damage: +3% arcane A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping cashmere cloak of Iron Throne (9 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +9 (+7 eff.) Changes stats: +2 Str / +2 Con Physical save: +9 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of battle (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Physical power: +1 (+1 eff.) Defense: +7 (+6 eff.) Fatigue: -2% Physical save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak of Eldoral (1 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +1 Dex Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak of the voidstalker (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +2 Mag / +2 Wil Changes resistances: +11% darkness / +14% temporal Spell save: +6 (+2 eff.) Maximum mana: +43.00 Defense after a teleport: +11 Resist all after a teleport: +11% New effects duration reduction after a teleport: +11% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Changes damage: +7% all Spellpower: +10 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gatha (0 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +7 Effects on melee hit: * 20 arcane resource burn Changes stats: +8 Lck / +4 Dex Stealth bonus: +6 Blindness immunity: +10% Poison immunity: +20% Maximum life: +20.00 A pair of boots made of leather. |
Tarach the pair of hardened leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Str / +4 Cun / +5 Con Changes damage: +9% mind / +12% physical Maximum stamina: +20.00 Maximum psi: +20.00 Mindpower: +20 (+11 eff.) It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 31.33 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
alchemist's hardened leather gloves of the starseeker (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 5 acid / 3 fire / 5 cold / 5 lightning Changes stats: +5 Mag / +2 Wil / +3 Cun Changes resistances: +6% light / +7% darkness Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 42.42 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted hardened leather gloves of magic (+2) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 6 blight Changes stats: +2 Mag Changes resistances: +5% blight Changes damage: +6% blight / +3% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
corrosive rough leather gloves (0 def, 1 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 acid Changes resistances: +5% acid Changes damage: +4% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves of archery (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+6 eff.) Armour penetration: +7 Armour: +3 Changes stats: +5 Cun / +4 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
storm hardened leather gloves of dexterity (+3) (0 def, 2 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+10 eff.) Armour: +2 Damage (Melee): 7 lightning Changes stats: +3 Dex Changes resistances: +6% lightning Changes damage: +3% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+7 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 45.32 mind damage and cripples the target's higher mental functions, reducing cunning by 5 and confusing (21% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +13 (+9 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 45.03 fire and 39.27 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Deepsslicer (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Wil / +2 Con Changes resistances: +19% lightning Changes resistances penetration: +5% darkness / +15% acid Changes damage: +13% lightning / +12% acid A pointy cloth hat, very wizardly... |
Kindlequeen (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% light / +3% fire Changes resistances penetration: +10% fire Changes damage: +3% fire / +3% light / +3% temporal A cap made of leather. |
Sileldassra (2 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +3 Cun / +11 Wil Changes resistances: +12% blight Changes damage: +9% arcane / +12% blight Physical save: +7 (+4 eff.) Mental save: +17 (+9 eff.) Confusion immunity: -20% Fear immunity: -20% Life regen: +2.70 Mental crit. chance: +5% Damage Shield Power: +8% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 47 mind damage and feed you 3 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 3.0. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance to brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)Requires: - Heavy armour training - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+6 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
cashmere wizard hat 'Shocktaint' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +1 Str / +4 Cun / +1 Con Changes resistances penetration: +20% lightning Changes damage: +3% lightning / +3% nature Mental save: +9 (+5 eff.) Light radius: +3 See invisible: +6 A pointy cloth hat, very wizardly... |
Borfast's Cage (10 def, 20 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+7 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+8 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +10 Defense: +9 (+7 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
Hornet Stingers (17/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
120 alchemist onyx0.00 Encumbrance. Type: alchemist-gem / black ; tier 3 When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
11 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
13 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
28 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+5 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+6 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+6 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe of endurance (dig speed 39 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
17 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+7 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+7 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Chargesaw the brass lanternInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Cun / +1 Wil Changes damage: +6% lightning Critical mult.: +5.00% Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Stormglory the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +1 Str Changes resistances: +9% lightning / +9% darkness Changes resistances penetration: +20% physical Maximum life: +49.00 Light radius: +4 Healing mod.: +5% A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +41.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+3 eff.) Light radius: +5 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+4 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
23 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of mindblast [power 100] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 100] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
cleansing ash totem of healing [power 182] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
22 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
extending elm wand of clairvoyance [power 9] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you, dispelling darkness (radius 9, power 74 based on Magic), and detect the presence of nearby creatures for 10 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
focusing elm wand of lightning storm [power 110] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 29 lightning damage and will be dazed for 1 turn (148 total damage) Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick elm wand of shielding [power 110] (13 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 13 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
soothing elm wand of shielding [power 116] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Heal for 30. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
22 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 alchemist ametrine0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
18 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Alchy2020 the Shalore Alchemist level 22
6th Regrowth 123rd year of Ascendancy at 02:25 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Alchy2020 the Shalore Alchemist level 20
54th Haze 122nd year of Ascendancy at 09:19 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Alchy2020 the Shalore Alchemist level 14
68th Dusk 122nd year of Ascendancy at 23:20 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Alchy2020 the Shalore Alchemist level 24
18th Regrowth 123rd year of Ascendancy at 08:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Alchy2020 the Shalore Alchemist level 17
45th Haze 122nd year of Ascendancy at 05:12 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Alchy2020 the Shalore Alchemist level 10
45th Dusk 122nd year of Ascendancy at 21:24 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Alchy2020 the Shalore Alchemist level 20
53rd Haze 122nd year of Ascendancy at 06:35 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Alchy2020 the Shalore Alchemist level 14
71st Dusk 122nd year of Ascendancy at 04:01 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Alchy2020 the Shalore Alchemist level 24
17th Regrowth 123rd year of Ascendancy at 15:54 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Alchy2020 the Shalore Alchemist level 23
12nd Regrowth 123rd year of Ascendancy at 17:40 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Alchy2020 the Shalore Alchemist level 9
35th Dusk 122nd year of Ascendancy at 05:55 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Alchy2020 the Shalore Alchemist level 18
50th Haze 122nd year of Ascendancy at 14:03 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Alchy2020 the Shalore Alchemist level 20
57th Haze 122nd year of Ascendancy at 15:12 see stats
Log
Alchy2020 has been put to sleep.
Dreaming horror's Distortion Bolt hits Alchy2020 for 156 physical damage.
Alchy2020 the level 26 shalore alchemist was sliced to death by a dreaming horror on level 3 of Lake of Nur.
Alchy2020 is no longer sleeping.
Alchy2020 is not stunned anymore.
Alchy2020 deactivates Secrets of the Eternals.
Alchy2020 has finished recovering.
Alchy2020 has recovered from poor sleep.
Alchy2020 is no longer distorted.
Alchy2020 is no longer being ravaged.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Dreaming horror's Distortion Bolt killed Alchy2020!
Saving game...
Saving done.
Talent Chant of Fortitude is ready to use.
Talent Timeless is ready to use.
Alchy2020 casts Rune: Shielding.
A shield forms around Alchy2020.
Alchy2020 activates Chant of Fortitude.
Ran for 2 turns (stop reason: interesting character).
There is a A path into the Old Forest here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Alchy2020 deactivates Chant of Fortitude.
The shield around Alchy2020 crumbles.




































































































































