Ferse the level 12 Yeek Summoner by Bithrop

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceYeek
ClassSummoner
Level / Exp12 / 90%
Sizesmall
Lifes / Deaths

Primary Stats

Strength12 (base 13)
Dexterity9 (base 11)
Constitution19 (base 23)
Magic10 (base 10)
Willpower32 (base 20)
Cunning36 (base 28)

Resources

Life323/323
Equilibrium0
Healing Factor1.145567618084
Regeneration2.8066406643057

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7

Offense: Mainhand

Damage8
Accuracy23
Crit Chance15%
APR15
Speed1.00

Offense: Offhand

Damage8
Accuracy23
Crit Chance11%
APR18
Speed1.00

Offense: Spell

Spellpower14
Crit Chance9%
Speed1

Offense: Mind

Mindpower33.9
Crit Chance16%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense13.65
Ranged Defense13.65
Fatigue1
Physical Save10.85
Spell Save14.7
Mental Save33.164905547226

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance41%
Silence Resistance17%
Confusion Resistance52%
Stun Resistance21%
Pinning Resistance44%
Poison Resistance50%
Knockback Resistance40%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
5/5
3/5
1/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
1/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
2/5
4/5
1/5
0/5
Cunning / Survival1.00
3/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
done
done
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 Got a character to level 10.
By Ferse the Yeek Summoner level 10
7th Mirth 122nd year of Ascendancy at 16:14
see stats

Log

You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 1 turns (stop reason: saving).

Saving game...


There is a Derth (Town) here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).


Saving done.

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.


Shady cornac man says: 'Hey you. Come here.'


You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.
Accepted quest 'The Brotherhood of Alchemists'! (Press 'j' to see the quest log)
Quest 'The Brotherhood of Alchemists' status updated! (Press 'j' to see the quest log)

Bought:
preserving brass lantern of health for 102.15 gold.
Ferse wears (replacing
Summertide Phial): preserving brass lantern of health.

Resting starts...

Rested for 10 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).

There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Ferse meditates on nature.