Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Halfling |
Class | Rogue |
Level / Exp | 23 / 27% |
Size | small |
Lifes / Deaths | Killed by Prox the Mighty at level 2 on the 75th Pyre 122nd year of Ascendancy at 16:12 / 66Killed by ultimate shivgoroth at level 5 on the 4th Mirth 122nd year of Ascendancy at 17:48 Killed by brown bear at level 5 on the 4th Mirth 122nd year of Ascendancy at 23:18 Killed by Glorysevea the large white snake at level 5 on the 5th Mirth 122nd year of Ascendancy at 00:26 Killed by shadow at level 5 on the 5th Mirth 122nd year of Ascendancy at 00:42 Killed by copperhead snake at level 6 on the 7th Mirth 122nd year of Ascendancy at 20:37 Killed by Layewyn the king cobra at level 7 on the 7th Mirth 122nd year of Ascendancy at 23:34 Killed by Emuyavena the midge swarm at level 7 on the 8th Mirth 122nd year of Ascendancy at 01:21 Killed by Isille the gloomy giant venus flytrap at level 7 on the 10th Mirth 122nd year of Ascendancy at 20:10 Killed by gloomy giant venus flytrap at level 7 on the 10th Mirth 122nd year of Ascendancy at 21:20 Killed by Rhaloren Inquisitor at level 9 on the 9th Flare 122nd year of Ascendancy at 04:42 Killed by Belomina the bandit lord at level 11 on the 14th Haze 122nd year of Ascendancy at 13:13 Killed by greater gwelgoroth at level 12 on the 19th Haze 122nd year of Ascendancy at 21:49 Killed by gwelgoroth at level 12 on the 20th Haze 122nd year of Ascendancy at 00:17 Killed by gwelgoroth at level 12 on the 22nd Haze 122nd year of Ascendancy at 19:21 Killed by greater gwelgoroth at level 12 on the 22nd Haze 122nd year of Ascendancy at 20:07 Killed by greater gwelgoroth at level 12 on the 24th Haze 122nd year of Ascendancy at 07:11 Killed by war hound at level 13 on the 25th Haze 122nd year of Ascendancy at 17:12 Killed by Wrathroot at level 13 on the 25th Haze 122nd year of Ascendancy at 19:24 Killed by snow giant boulder thrower at level 15 on the 73rd Haze 122nd year of Ascendancy at 16:36 Killed by snow giant boulder thrower at level 15 on the 73rd Haze 122nd year of Ascendancy at 19:42 Killed by gwelgoroth at level 15 on the 74th Haze 122nd year of Ascendancy at 12:52 Killed by Urkis, the High Tempest at level 15 on the 75th Haze 122nd year of Ascendancy at 17:20 Killed by sand-drake at level 16 on the 1st Wintertide 123rd year of Ascendancy at 00:53 Killed by war hound at level 16 on the 1st Wintertide 123rd year of Ascendancy at 22:33 Killed by ritch flamespitter at level 16 on the 1st Wintertide 123rd year of Ascendancy at 22:47 Killed by CyNik at level 16 on the 1st Wintertide 123rd year of Ascendancy at 23:09 Killed by Emelariann the sandworm at level 17 on the 2nd Wintertide 123rd year of Ascendancy at 12:52 Killed by snow giant thunderer at level 17 on the 28th Regrowth 123rd year of Ascendancy at 23:22 Killed by faeros at level 18 on the 31st Regrowth 123rd year of Ascendancy at 06:04 Killed by snow giant thunderer at level 18 on the 31st Regrowth 123rd year of Ascendancy at 07:26 Killed by snow giant thunderer at level 18 on the 31st Regrowth 123rd year of Ascendancy at 08:14 Killed by snow giant boulder thrower at level 18 on the 31st Regrowth 123rd year of Ascendancy at 10:53 Killed by fire drake at level 18 on the 31st Regrowth 123rd year of Ascendancy at 12:44 Killed by Varsha the Writhing at level 18 on the 31st Regrowth 123rd year of Ascendancy at 15:55 Killed by Varsha the Writhing at level 18 on the 31st Regrowth 123rd year of Ascendancy at 16:25 Killed by orc corruptor at level 18 on the 32nd Regrowth 123rd year of Ascendancy at 00:43 Killed by Xanyrevena the grave wight at level 20 on the 41st Regrowth 123rd year of Ascendancy at 21:03 Killed by armoured skeleton warrior at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 13:14 Killed by skeleton master archer at level 21 on the 47th Regrowth 123rd year of Ascendancy at 12:32 Killed by skeleton master archer at level 21 on the 47th Regrowth 123rd year of Ascendancy at 13:21 Killed by skeleton master archer at level 21 on the 47th Regrowth 123rd year of Ascendancy at 14:14 Killed by skeleton master archer at level 21 on the 47th Regrowth 123rd year of Ascendancy at 14:52 Killed by skeleton mage at level 21 on the 47th Regrowth 123rd year of Ascendancy at 15:10 Killed by skeleton mage at level 21 on the 47th Regrowth 123rd year of Ascendancy at 23:47 Killed by skeleton mage at level 21 on the 48th Regrowth 123rd year of Ascendancy at 00:32 Killed by The Master at level 21 on the 48th Regrowth 123rd year of Ascendancy at 00:44 Killed by skeleton warrior at level 21 on the 48th Regrowth 123rd year of Ascendancy at 01:57 Killed by The Master at level 21 on the 48th Regrowth 123rd year of Ascendancy at 02:15 Killed by The Master at level 21 on the 48th Regrowth 123rd year of Ascendancy at 02:39 Killed by The Master at level 21 on the 48th Regrowth 123rd year of Ascendancy at 03:29 Killed by armoured skeleton warrior at level 21 on the 48th Regrowth 123rd year of Ascendancy at 04:16 Killed by losgoroth at level 21 on the 55th Regrowth 123rd year of Ascendancy at 00:38 Killed by Adunne the slaver at level 21 on the 72nd Regrowth 123rd year of Ascendancy at 03:02 Killed by shivgoroth at level 21 on the 29th Pyre 123rd year of Ascendancy at 14:26 Killed by ultimate shivgoroth at level 21 on the 29th Pyre 123rd year of Ascendancy at 14:40 Killed by greater shivgoroth at level 21 on the 29th Pyre 123rd year of Ascendancy at 15:16 Killed by Porugaba the shivgoroth at level 21 on the 30th Pyre 123rd year of Ascendancy at 16:58 Killed by greater shivgoroth at level 21 on the 30th Pyre 123rd year of Ascendancy at 19:21 Killed by Velynor the greater shivgoroth at level 21 on the 30th Pyre 123rd year of Ascendancy at 21:21 Killed by disarming trap at level 21 on the 30th Pyre 123rd year of Ascendancy at 22:14 Killed by ultimate shivgoroth at level 21 on the 30th Pyre 123rd year of Ascendancy at 23:20 Killed by boiling horror at level 23 on the 74th Pyre 123rd year of Ascendancy at 15:56 Killed by elven cultist at level 23 on the 9th Flare 123rd year of Ascendancy at 23:21 Killed by The Master at level 23 on the 39th Dusk 123rd year of Ascendancy at 05:03 Killed by The Master at level 23 on the 39th Dusk 123rd year of Ascendancy at 05:49 |
Primary Stats
Strength | 16 (base 17) |
Dexterity | 66 (base 40) |
Constitution | 38 (base 28) |
Magic | 12 (base 10) |
Willpower | 10 (base 10) |
Cunning | 59 (base 36) |
Resources
Life | 585/585 |
Stamina | 166/166 |
Psi | 110/110 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 6 |
Offense: Mainhand
Damage | 79 |
Accuracy | 52 |
Crit Chance | 43% |
APR | 20 |
Speed | 0.90 |
Offense: Offhand
Damage | 69 |
Accuracy | 52 |
Crit Chance | 38% |
APR | 30 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 19% |
Speed | 1 |
Offense: Mind
Mindpower | 25.3 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 28 (50%) |
Defense | 51.34199889539 |
Ranged Defense | 51.34199889539 |
Fatigue | 8 |
Physical Save | 32 |
Spell Save | 9.8 |
Mental Save | 26.625 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 28% |
Instadeath Resistance | 100% |
Disarm Resistance | 90% |
Poison Resistance | 53% |
Knockback Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 408% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Cunning / Poisons | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Halfling | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Acrobatics | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
beneficial effect | Parrying melee attacks: Has a 23% chance to deflect up to 11 damage from the next 1.5 attack(s). Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Constitution by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by master vampire. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by wolf. Escort: repented thief (level 1 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed wretchling eyeball. * You've found the needed hummerhorn wing. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | Drekalthorin (0 def, 8 armour) Drekalthorin (0 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +8 Fatigue: +3% Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 acid / 4 temporal Changes resistances: +3% temporal Infravision radius: +2 A pair of boots made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Stokekiller (0 def, 3 armour) Stokekiller (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 8 fire Changes resistances: +10% lightning / +8% temporal Changes damage: +9% lightning / +12% fire A cap made of leather. |
On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Tool | quiet dwarven-steel torque of clear mind [power 2] (10 cooldown) quiet dwarven-steel torque of clear mind [power 2] (10 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +2 Silence It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, placing all other charms into a 10 cooldown. Torques are made by powerful psionics to store psionic powers. |
On fingers | sneakthief's steel ring sneakthief's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 Changes stats: +4 Cun / +5 Dex Rings can have magical properties. |
On fingers | titan's gold ring of clarity titan's gold ring of clarityInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 Mental save: +7 Confusion immunity: +28% Rings can have magical properties. |
Around neck | cleansing steel amulet of dexterity (+3) cleansing steel amulet of dexterity (+3)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Dex Changes resistances: +12% nature / +15% blight Poison immunity: +23% Disease immunity: +26% Amulets can have magical properties. |
In main hand | Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Around waist | noble's hardened leather belt of burglary noble's hardened leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +4 Dex / +3 Cun / +7 Lck Reduced damage from: +20% Summoned Trap disarming bonus: +8 Stealth bonus: +7 Infravision radius: +4 A belt that goes around your waist. |
In off hand | Moon (30-39 power, 30 apr) Moon (30-39 power, 30 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +30 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Changes damage: +10% darkness Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Cloak | cashmere cloak 'Grinurin' (2 def, 8 armour) cashmere cloak 'Grinurin' (2 def, 8 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +2 Changes stats: +1 Cun Changes resistances: +19% cold Changes damage: +3% arcane Critical mult.: +10.00% Maximum psi: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Eel-skin armour (10 def, 1 armour) Eel-skin armour (10 def, 1 armour)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 38.45 to 115.34 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
cured leather sling 'Ce'Nalrana' cured leather sling 'Ce'Nalrana'Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 On weapon hit: * 20% chance to cause random insanity When wielded/worn: Accuracy: +10 Physical power: +6 Changes stats: +2 Str Changes resistances penetration: +10% mind Talent cooldown: Steady Shot (-2 turns) See invisible: +6 Slings are used to hurl stones or metal shots at your foes. |
thick linen cloak of Eldoral (1 def, 6 armour) thick linen cloak of Eldoral (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +1 Cun / +2 Dex Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
48 alchemist agate 48 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
6 emerald 6 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
10 amethyst 10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Lightbringer's Wand Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By CyNik the Halfling Rogue level 11
56th Dusk 122nd year of Ascendancy at 04:14 see stats
By CyNik the Halfling Rogue level 18
32nd Regrowth 123rd year of Ascendancy at 02:02 see stats
By CyNik the Halfling Rogue level 17
28th Regrowth 123rd year of Ascendancy at 06:40 see stats
By CyNik the Halfling Rogue level 15
75th Haze 122nd year of Ascendancy at 18:07 see stats
By CyNik the Halfling Rogue level 16
1st Wintertide 123rd year of Ascendancy at 23:09 see stats
By CyNik the Halfling Rogue level 23
74th Pyre 123rd year of Ascendancy at 21:40 see stats
By CyNik the Halfling Rogue level 10
13rd Dusk 122nd year of Ascendancy at 18:01 see stats
By CyNik the Halfling Rogue level 20
41st Regrowth 123rd year of Ascendancy at 02:10 see stats
By CyNik the Halfling Rogue level 21
32nd Pyre 123rd year of Ascendancy at 05:45 see stats
By CyNik the Halfling Rogue level 15
73rd Haze 122nd year of Ascendancy at 03:21 see stats
By CyNik the Halfling Rogue level 21
55th Regrowth 123rd year of Ascendancy at 00:06 see stats
By CyNik the Halfling Rogue level 20
43rd Regrowth 123rd year of Ascendancy at 05:45 see stats
Log
The Master leeches life from CyNik!
Bleeding from CyNik hits The Master for 3 physical damage.
The Master hits CyNik for 119 arcane damage.
The Master receives 13 healing from CyNik.
Numbing Poison from CyNik hits The Master for (3 absorbed), 10 nature (10 total damage).
CyNik the level 23 halfling rogue was imploded to death by The Master (yet again) and raised as his tortured undead thrall on level 9 of Dreadfell.
CyNik has finished recovering.
CyNik deactivates Lacerating Strikes.
CyNik deactivates Numbing Poison.
CyNik speeds up.
CyNik deactivates Deadly Poison.
CyNik is no longer evading attacks.
CyNik deactivates Trained Reactions.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
The Master killed CyNik!
There is a The entry to the old tower of Dreadfell here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving done.
Saving game...
Talent Nimble Movements is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Wild is ready to use.
Saving done.
Saving game...
Saving done.