Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 | 
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Shalore | 
| Class | Arcane Blade | 
| Level / Exp | 4 / 20% | 
| Size | medium | 
| Lifes / Deaths | Killed by Ardocdasha the shalore at level 4 on the 41st Haze 122nd year of Ascendancy at 22:44/ 1 | 
Primary Stats
| Strength | 21 (base 21) | 
| Dexterity | 11 (base 10) | 
| Constitution | 20 (base 14) | 
| Magic | 18 (base 13) | 
| Willpower | 16 (base 10) | 
| Cunning | 20 (base 13) | 
Resources
| Life | -3/270 | 
| Mana | 51/148 | 
| Stamina | 103/104 | 
| Healing Factor | 1.11 | 
| Regeneration | 2.7195 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -50% | 
| Spell | 0% | 
| Global | +114.50551389448% | 
Vision
| Sight | 10 | 
| Lite | 2 | 
| See Stealth | 7 | 
| See Invisible | 11 | 
Offense: Mainhand
| Damage | 12 | 
| Accuracy | 5 | 
| Crit Chance | 6% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 26.5 | 
| Crit Chance | 11% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 21.1 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 3 (30%) | 
| Defense | 26.675 | 
| Ranged Defense | 28.175 | 
| Fatigue | 2 | 
| Physical Save | 25.175 | 
| Spell Save | 11.9 | 
| Mental Save | 23.3 | 
Defense: Resistances
| All | + 15%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Confusion Resistance | 21% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Phase Door Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. | 
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. | 
Class Talents
| Technique / Magical combat | 1.30 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.20 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.20 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Enhancement | 1.20 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.20 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.10 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Air | 1.20 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.10 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Aegis | 1.10 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.20 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.10 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Arcane Combat | 
| beneficial effect | The target is out of phase with reality, increasing defense by 15, resist all by 15%, and the duration of all timed effects by 15%.Out of Phase | 
| detrimental effect | The more you use runes, the longer they will take to recharge (+3 cooldowns).Runic Saturation | 
| detrimental effect | The target is stunned, reducing damage by 60%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown.Stunned | 
| beneficial effect | Increases global action speed by 15%.Speed | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a regenade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within | active | 
Equipment
| On feet | scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour)scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Spellpower: +3 A pair of boots made of leather. | 
| Light source | preserving brass lantern of claritypreserving brass lantern of clarity Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +6% blight Mental save: +5 Life regen: +1.60 Light radius: +2 See stealth: +7 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head | stabilizing rough leather cap of constitution (+2) (0 def, 1 armour)stabilizing rough leather cap of constitution (+2) (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Physical save: +10 A cap made of leather. | 
| Tool | void elm wand of trap destruction [power 19]  (15 cooldown)void elm wand of trap destruction [power 19]  (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +1 Void Blast It can be used to try to disarm traps in a line (disarm power 19), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
| On fingers | psionicist's copper ring of lifepsionicist's copper ring of life Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 Life regen: +0.60 Maximum life: +46.00 Healing mod.: +11% Rings can have magical properties. | 
| On fingers | rogue's copper ring of wardingrogue's copper ring of warding Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 Changes stats: +3 Cun Changes resistances: +11% acid / +11% fire / +10% cold / +11% lightning Rings can have magical properties. | 
| Around waist | blurring rough leather belt of the vagrantblurring rough leather belt of the vagrant Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Changes stats: +1 Con Stealth bonus: +6 Mental save: +5 Mindpower: +3 A belt that goes around your waist. | 
| In main hand | infernal elm magestaff (10-12 power, 2 apr, lightning element)infernal elm magestaff (10-12 power, 2 apr, lightning element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage (Melee): 15 fire Changes damage: +10% lightning Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +6 Spell crit. chance: +1% See invisible: +6 Staves designed for wielders of magic, by the greats of the art. | 
| On hands | radiant rough leather gloves of magic (+2) (0 def, 1 armour)radiant rough leather gloves of magic (+2) (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 light Changes stats: +2 Mag Changes resistances: +5% light Changes damage: +3% light / +3% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor | stargazer's linen robe of darkness (+22%) (0 def, 0 armour)stargazer's linen robe of darkness (+22%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +1 Cun Changes resistances: +22% darkness Changes damage: +5% light / +15% darkness Spellpower: +6 Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak | marshal's linen cloak of the Shaloren (1 def, 0 armour)marshal's linen cloak of the Shaloren (1 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Str / +1 Mag / +1 Wil / +2 Con Physical save: +6 Maximum life: +45.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck | clarifying copper amulet of cunning (+2)clarifying copper amulet of cunning (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Cun Changes resistances: +10% mind Confusion immunity: +21% Amulets can have magical properties. | 
Inventory
| rough leather belt of carryingrough leather belt of carrying Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -4% Maximum encumbrance: +21 A belt that goes around your waist. | 
| marauder's rough leather armour (4 def, 2 armour)marauder's rough leather armour (4 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Fatigue: +6% Changes stats: +4 Str / +3 Dex Physical save: +5 A suit of armour made of leather. | 
| nimble rough leather armour of Eyal (3 def, 2 armour)nimble rough leather armour of Eyal (3 def, 2 armour) Requires: - Strength 10 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 Ranged Defense: +4 Fatigue: +6% Changes stats: +2 Dex Life regen: +1.20 Maximum life: +42.00 Movement speed: +20% Healing mod.: +10% A suit of armour made of leather. | 
| troll-hide reinforced leather armour of delving (4 def, 7 armour)troll-hide reinforced leather armour of delving (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 Fatigue: +8% Changes stats: +4 Str Changes resistances: +10% darkness / +5% physical Life regen: +5.40 Light radius: +1 Healing mod.: +10% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 19 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. | 
| troll-hide rough leather armour of the deep (1 def, 3 armour)troll-hide rough leather armour of the deep (1 def, 3 armour) Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +3 Defense: +1 Fatigue: +6% Changes resistances: +5% acid / +6% cold Allows you to breathe in: water Life regen: +3.40 Healing mod.: +10% A suit of armour made of leather. | 
| impervious iron shield of resistance (4 def, 7 armour, 46.5 block)impervious iron shield of resistance (4 def, 7 armour, 46.5 block) Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +7 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes stats: +3 Con Changes resistances: +5% acid / +5% fire / +6% cold / +5% lightning Talent granted: +1 Block Physical save: +5 Handheld deflection devices. | 
| reinforced iron shield of lightning resistance (+16%) (4 def, 6 armour, 47 block)reinforced iron shield of lightning resistance (+16%) (4 def, 6 armour, 47 block) Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +16% lightning Talent granted: +1 Block Handheld deflection devices. | 
| 2 spinel2 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. | 
| brass lanternbrass lantern 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
| ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. | 
| 2 zircon2 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. | 
Achievements
Log
Aghnn the human hits Nexus for 8 physical damage.
Nexus casts Flame.
Nexus's Flame hits Aghnn the human for 52 fire damage.
Nexus's Flame killed Aghnn the human!
Nexus shrugs off the effect 'Silenced'!
Ardocdasha the shalore's Strangling Shot hits Nexus for 34 physical, 13 fire, 5 nature, 5 temporal (58 total damage).
Ardocdasha the shalore uses Flare.
Ardocdasha the shalore misses Nexus.
Talent Lightning is ready to use.
Nexus casts Rune: Phase Door.
Nexus is out of phase.
Ardocdasha the shalore uses Dirty Fighting.
Nexus is stunned!
Ardocdasha the shalore hits Nexus for 1 physical, 4 fire (5 total damage).
Nexus casts Lightning.
Nexus hits Ardocdasha the shalore for 27 lightning damage.
Ardocdasha the shalore uses Steady Shot.
Ardocdasha the shalore's Steady Shot hits Nexus for 52 physical, 11 fire, 4 nature, 4 temporal (72 total damage).
Ardocdasha the shalore shoots!
Ardocdasha the shalore misses Nexus.
Nexus casts Grace of the Eternals.
Nexus speeds up.
Ardocdasha the shalore shoots!
Ardocdasha the shalore's Shoot hits Nexus for 25 physical, 11 fire, 4 nature, 4 temporal (45 total damage).
Ardocdasha the shalore uses Steady Shot.
Saving game...
