Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Store Wish List 1.1.0Allows you to keep notes about things you'd like to buy in various stores in the future, and pops up reminders when you can afford them. Press <ctrl-Return> when a store item is selected to add it to your wish list; press <alt-shift-w> (or your preferred key rebound in the usual manner) to manage your wish list. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.2.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Use Item Shortcuts 1.2.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Chronometer 1.0.1Creates a new widget that displays how long it will take your character to perform various actions. Works in Minimalist or Classic UI. Full UI functionality (scale, move, etc). Mouse over an NPC or projectile to see how their speeds compare to yours. Enable verbose mode from "Chronometer" in main menu for even more info about your moused over targets' speeds. Due to MD5 woes, the earlier Chronometer page has been lost (along with my votes :( ) Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Plenum Tooltip: Enhanced actor tooltip display for TOME v2.3 1.2.4Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Enhanced Object Compare 1.1.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Brawler |
| Level / Exp | 19 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by Harkor'Zun at level 14 on the 37th Dusk 122nd year of Ascendancy at 11:08 / 2Killed by Lisith the shadowblade at level 19 on the 46th Haze 122nd year of Ascendancy at 22:32 |
Primary Stats
| Strength | 43 (base 13) |
| Dexterity | 53 (base 41) |
| Constitution | 35 (base 10) |
| Magic | 8 (base 10) |
| Willpower | 20 (base 11) |
| Cunning | 51 (base 44) |
Resources
| Life | -127/571 |
| Stamina | 115/179 |
| Healing Factor | 1.32 |
| Regeneration | 8.2398016536116 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 10 |
| See Invisible | 5 |
Offense: Barehand
| Damage | 87 |
| Accuracy | 47 |
| Crit Chance | 24% |
| APR | 22 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.2 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 16 (37.584269662921%) |
| Defense | 41.883760599088 |
| Ranged Defense | 43.217093932421 |
| Fatigue | 14.181573275862 |
| Physical Save | 45.172206303195 |
| Spell Save | 41.872206303195 |
| Mental Save | 36.425 |
Defense: Resistances
| All | + 4%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 216 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 9 turns. While Heroism is active, you will only die when reaching -419 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Class Talents
| Technique / Pugilism | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Tactical | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Technique / Field control | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Chant of Fortitude |
| talent | Striking Stance |
| detrimental effect | The target is on fire, taking 3.41 fire damage per turn. Burning |
| beneficial effect | The target's defense is increased by 16. Defensive Maneuver |
| beneficial effect | The target is recovering 22 life each turn. Recovery |
| detrimental effect | All damage done by the target will also hurt it for 26%. Martyrdom |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +1. | done |
You failed to protect the lost anorithil from death by Punchy McPuncher. Escort: lost anorithil (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Norgos Lair. Escort: temporal explorer (level 3 of Norgos Lair)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 14. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed ice ant stinger. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one red crystal shard. I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | [vs. Earusta the gold ring (On fingers, 1 of 2)] Frost Treads (1 def, 4 armour)Frost Treads (1 def, 4 armour) Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun / +0(-3) Con Changes resistances: +10% nature / +20% cold Changes damage: +15% cold / +0%(-3%) arcane / +0%(-9%) mind Physical save: +0 (-6) Mental save: +0 (-3) Maximum hate: +0.00 (-2.00) Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. Tap to cycle through comparison choices |
| On hands | [vs. Earusta the gold ring (On fingers, 1 of 2)] polar dwarven-steel gauntlets of strength (+2) (0 def, 2 armour)polar dwarven-steel gauntlets of strength (+2) (0 def, 2 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +7 Armour: +2 Damage (Melee): 5 cold Changes stats: +2 Str / +0(-3) Con Changes resistances: +5% cold Changes damage: +5% cold / +0%(-3%) arcane / +0%(-9%) mind Physical save: +0 (-6) Mental save: +0 (-3) Maximum hate: +0.00 (-2.00) When used to modify unarmed attacks: Base power: 25.5 - 35.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Ice Breath (10% chance level 3). Burst (radius 2) on crit: +9 ice Metal gloves protecting the hands up to the middle of the lower arm. Tap to cycle through comparison choices |
| On head | [vs. Earusta the gold ring (On fingers, 1 of 2)] Steel Helm of Garkul (0 def, 6 armour)Steel Helm of Garkul (0 def, 6 armour) Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5(+2) Con Changes damage: +10% physical / +0%(-3%) arcane / +0%(-9%) mind Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+6) Spell save: +12 Mental save: +12 (+9) Maximum hate: +0.00 (-2.00) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Tap to cycle through comparison choices |
| Tool | [vs. Earusta the gold ring (On fingers, 1 of 2)] woodsman's dwarven-steel pickaxe (dig speed 32 turns)woodsman's dwarven-steel pickaxe (dig speed 32 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +0(-3) Con Changes resistances: +11% nature Changes damage: +0%(-9%) mind / +5% nature / +0%(-3%) arcane Physical save: +0 (-6) Mental save: +0 (-3) Maximum hate: +0.00 (-2.00) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices |
| On fingers | [vs. Earusta the gold ring (On fingers, 1 of 2)] Earusta the gold ringEarusta the gold ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3(-) Con Changes damage: +3%(-) arcane / +9%(-) mind Physical save: +6 (-) Mental save: +3 (-) Maximum hate: +2.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Earusta the gold ring (On fingers, 1 of 2)] Ring of GrowthRing of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil / +0(-3) Con Changes resistances: +10% nature Changes damage: +0%(-9%) mind / +8% physical / +8% nature / +0%(-3%) arcane Physical save: +8 (+2) Mental save: +0 (-3) Life regen: +0.15 Maximum hate: +0.00 (-2.00) Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
| Around neck | [vs. Earusta the gold ring (On fingers, 1 of 2)] PolidaPolida Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +6 Armour penetration: +5 Physical crit. chance: +4.0% Fatigue: -6% Changes stats: +0(-3) Con Changes resistances: +3% nature / +6% temporal / +6% light / +3% cold Changes damage: +0%(-3%) arcane / +0%(-9%) mind Talent mastery: +0.20 Technique / Grappling Critical mult.: +12.00% Physical save: +0 (-6) Mental save: +0 (-3) Life regen: +1.90 Maximum hate: +0.00 (-2.00) Amulets can have magical properties. Tap to cycle through comparison choices |
| Main armor | [vs. Earusta the gold ring (On fingers, 1 of 2)] Morningwing the cured leather armour (8 def, 4 armour)Morningwing the cured leather armour (8 def, 4 armour) Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour penetration: +5 Armour: +4 Defense: +8 Ranged Defense: +4 Fatigue: +7% Effects on melee hit: * 15% chance to blind Damage (Melee): 5 acid Damage (Ranged): 6 acid Changes stats: +3 Dex / +0(-3) Con Changes resistances: +13% acid / +6% physical / +13% nature Changes resistances penetration: +15% light / +5% blight Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +12 (+6) Mental save: +0 (-3) Maximum hate: +0.00 (-2.00) Movement speed: +20% A suit of armour made of leather. Tap to cycle through comparison choices |
| Light source | [vs. Earusta the gold ring (On fingers, 1 of 2)] EridilEridil Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 12 physical Changes stats: +0(-3) Con Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +0 (-6) Mental save: +7 (+4) Stamina each turn: +0.20 Maximum life: +10.00 Maximum hate: +0.00 (-2.00) Light radius: +3 See stealth: +10 See invisible: +5 A normal brass lantern, enhanced by alchemy to make it brighter. Tap to cycle through comparison choices |
| Cloak | [vs. Earusta the gold ring (On fingers, 1 of 2)] murderer's linen cloak (1 def, 0 armour)murderer's linen cloak (1 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 Armour penetration: +3 Defense: +1 Changes stats: +1 Dex / +2 Cun / +0(-3) Con Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +0 (-6) Mental save: +0 (-3) Maximum hate: +0.00 (-2.00) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
| Around waist | [vs. Earusta the gold ring (On fingers, 1 of 2)] blurring rough leather belt of lifeblurring rough leather belt of life Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 Changes stats: +0(-3) Con Changes damage: +0%(-3%) arcane / +0%(-9%) mind Stealth bonus: +6 Physical save: +0 (-6) Mental save: +0 (-3) Life regen: +0.80 Maximum hate: +0.00 (-2.00) Healing mod.: +12% A belt that goes around your waist. Tap to cycle through comparison choices |
Inventory
[vs. Earusta the gold ring (On fingers, 1 of 2)] Yvora the steel greatsword (27-43.2 power, 2 apr)This item will automatically be transmogrified when you leave the level. Yvora the steel greatsword (27-43.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.0 - 43.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon crit: + splashes the target with acid Damage (Melee): +10 acid When wielded/worn: Armour: +4 Changes stats: +0(-3) Con Changes resistances: +6% temporal Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +0 (-6) Mental save: +10 (+7) Poison immunity: +10% Maximum hate: +0.00 (-2.00) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Earusta the gold ring (On fingers, 1 of 2)] mossy mindstar 'Fulayaneg' (2-2.2 power, 12 apr, nature damage)This item will automatically be transmogrified when you leave the level. mossy mindstar 'Fulayaneg' (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +30% When wielded/worn: Changes stats: +0(-3) Con / +1 Mag Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +4 (-2) Spell save: +3 Mental save: +3 (-) Equilibrium when hit: +0.60 Mana when firing critical spell: +1.00 Maximum hate: +0.00 (-2.00) Spell crit. chance: +3% Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
[vs. Earusta the gold ring (On fingers, 1 of 2)] Nerarevena (18-25.2 power, 2 apr)This item will automatically be transmogrified when you leave the level. Nerarevena (18-25.2 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon crit: + splashes the target with acid Damage (Melee): +7 acid When wielded/worn: Armour penetration: +1 Changes stats: +0(-3) Con Changes damage: +3%(-6%) mind / +0%(-3%) arcane Physical save: +0 (-6) Mental save: +0 (-3) Maximum life: +30.00 Maximum hate: +0.00 (-2.00) One-handed war axes. Tap to cycle through comparison choices |
[vs. Earusta the gold ring (On fingers, 1 of 2)] umbral rough leather gloves (0 def, 1 armour)This item will automatically be transmogrified when you leave the level. umbral rough leather gloves (0 def, 1 armour) Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 darkness Changes stats: +0(-3) Con Changes resistances: +7% darkness Changes damage: +0%(-9%) mind / +4% darkness / +0%(-3%) arcane Physical save: +0 (-6) Mental save: +0 (-3) Maximum hate: +0.00 (-2.00) When used to modify unarmed attacks: Base power: 6.5 - 7.2 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 6% chance to inflict damage reduction (+6%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices |
[vs. Earusta the gold ring (On fingers, 1 of 2)] onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3(-) Con Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +0 (-6) Mental save: +0 (-3) Maximum hate: +0.00 (-2.00) When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Earusta the gold ring (On fingers, 1 of 2)] lapis lazulilapis lazuli 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Changes stats: +0(-3) Con Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +6 (-) Spell save: +6 Mental save: +6 (+3) Maximum hate: +0.00 (-2.00) When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Earusta the gold ring (On fingers, 1 of 2)] opalopal 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2(-1) Con Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +0 (-6) Mental save: +0 (-3) Maximum hate: +0.00 (-2.00) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Earusta the gold ring (On fingers, 1 of 2)] topaztopaz 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Changes stats: +0(-3) Con Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +4 (-2) Spell save: +4 Mental save: +4 (+1) Maximum hate: +0.00 (-2.00) When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
[vs. Earusta the gold ring (On fingers, 1 of 2)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When wielded/worn: Changes stats: +0(-3) Con Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +0 (-6) Mental save: +0 (-3) Maximum hate: +0.00 (-2.00) When carried: This orb will automatically identify items you find. Tap to cycle through comparison choices |
[vs. Earusta the gold ring (On fingers, 1 of 2)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod When wielded/worn: Changes stats: +0(-3) Con Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +0 (-6) Mental save: +0 (-3) Maximum hate: +0.00 (-2.00) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. Tap to cycle through comparison choices |
[vs. Earusta the gold ring (On fingers, 1 of 2)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When wielded/worn: Changes stats: +0(-3) Con Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +0 (-6) Mental save: +0 (-3) Maximum hate: +0.00 (-2.00) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. Tap to cycle through comparison choices |
[vs. Earusta the gold ring (On fingers, 1 of 2)] quartzquartz 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Changes stats: +0(-3) Con Changes damage: +0%(-3%) arcane / +0%(-9%) mind Physical save: +0 (-6) Mental save: +0 (-3) Stun/Freeze immunity: +30% Maximum hate: +0.00 (-2.00) When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. Tap to cycle through comparison choices |
Achievements
Earth Master (Roguelike)
Killed Harkor'Zun and unlocked Stone magic.By Punchy McPuncher the Thalore Brawler level 14
37th Dusk 122nd year of Ascendancy at 11:23 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Punchy McPuncher the Thalore Brawler level 16
8th Haze 122nd year of Ascendancy at 02:45 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Punchy McPuncher the Thalore Brawler level 16
7th Haze 122nd year of Ascendancy at 19:27 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Punchy McPuncher the Thalore Brawler level 15
49th Dusk 122nd year of Ascendancy at 19:02 see stats
Level 10 (Roguelike)
Got a character to level 10.By Punchy McPuncher the Thalore Brawler level 10
2nd Summertide 122nd year of Ascendancy at 13:27 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Punchy McPuncher the Thalore Brawler level 18
45th Haze 122nd year of Ascendancy at 02:18 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Punchy McPuncher the Thalore Brawler level 14
37th Dusk 122nd year of Ascendancy at 11:05 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Punchy McPuncher the Thalore Brawler level 7
2nd Mirth 122nd year of Ascendancy at 22:01 see stats
The Right thing to do (Roguelike)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Punchy McPuncher the Thalore Brawler level 17
30th Haze 122nd year of Ascendancy at 23:53 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Punchy McPuncher the Thalore Brawler level 13
6th Dusk 122nd year of Ascendancy at 02:42 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Punchy McPuncher the Thalore Brawler level 15
49th Dusk 122nd year of Ascendancy at 18:21 see stats
Unstoppable (Roguelike)
Returned from the dead.By Punchy McPuncher the Thalore Brawler level 14
37th Dusk 122nd year of Ascendancy at 11:08 see stats
Log
Lisith the shadowblade uses Block.
Punchy McPuncher throws a wild haymaker!
Punchy McPuncher is not dazed anymore.
Punchy McPuncher damages himself through Martyrdom!
Lisith the shadowblade hits Punchy McPuncher for (13 resist armour), 8 physical, (1 resist armour), 0 acid, (9 resist armour), 0 light, (11 resist armour), 0 fire (8 total damage).
Punchy McPuncher hits Lisith the shadowblade for (40 blocked), 94 physical, 4 acid, (5 blocked), 0 cold (98 total damage).
Punchy McPuncher is not silenced anymore.
Burning from Lisith the shadowblade hits Punchy McPuncher for (3 resist armour), 0 fire (0 total damage).
Punchy McPuncher receives 28 healing.
Punchy McPuncher damages himself through Martyrdom!
Lisith the shadowblade hits Punchy McPuncher for (12 resist armour), 0 physical, (1 resist armour), 0 acid, (9 resist armour), 0 light, (11 resist armour), 0 fire (0 total damage).
Punchy McPuncher hits Lisith the shadowblade for (40 blocked), 51 physical, 4 acid, (5 blocked), 0 cold (56 total damage).
Lisith the shadowblade casts Sun Ray.
Punchy McPuncher shrugs off the effect 'Blinded'!
Talent Double Strike is ready to use.
Punchy McPuncher rearms.
Lisith the shadowblade hits Punchy McPuncher for (13 resist armour), 95 light (95 total damage).
Punchy McPuncher receives 28 healing.
Burning from Lisith the shadowblade hits Punchy McPuncher for (3 resist armour), 0 fire (0 total damage).
Punchy McPuncher uses Set Up.
Punchy McPuncher is moving defensively!
Lisith the shadowblade uses Gift of the Highborn.
Lisith the shadowblade starts regenerating health quickly.
Lisith the shadowblade performs a melee critical strike against Punchy McPuncher!
You twist your body in complex ways mitigating the blow by 23.
You twist your body in complex ways mitigating the blow by 14.
Saving game...
