Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 | 
| Addons | Items Vault 1.2.0Donators/Buyers bonus! | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Female | 
| Race | Yeek | 
| Class | Summoner | 
| Level / Exp | 9 / 65% | 
| Size | small | 
| Lifes / Deaths | Killed by Belotta the skeleton archer at level 9 on the 5th Mirth 122nd year of Ascendancy at 10:23/ 1 | 
Primary Stats
| Strength | 12 (base 13) | 
| Dexterity | 9 (base 11) | 
| Constitution | 8 (base 11) | 
| Magic | 10 (base 10) | 
| Willpower | 30 (base 21) | 
| Cunning | 40 (base 30) | 
Resources
| Life | -4/161 | 
| Equilibrium | 0 | 
| Healing Factor | 1.2700897778448 | 
| Regeneration | 16.193644667521 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
Offense: Mainhand
| Damage | 6 | 
| Accuracy | 27 | 
| Crit Chance | 12% | 
| APR | 17 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 8 | 
| Accuracy | 27 | 
| Crit Chance | 12% | 
| APR | 23 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 10 | 
| Crit Chance | 10% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 30 | 
| Crit Chance | 13% | 
| Speed | 1 | 
Defense: Base
| Armour (hardiness) | 17 (30%) | 
| Defense | 8.65 | 
| Ranged Defense | 8.65 | 
| Fatigue | 0 | 
| Physical Save | 16 | 
| Spell Save | 17 | 
| Mental Save | 42.059104431887 | 
Defense: Resistances
| All | + 14%( 70%) | 
Defense: Immunities
| Knockback Resistance | 40% | 
| Silence Resistance | 17% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 52% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Teleportation Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 74 with a minimum range of 15. Its effects scale with your Cunning stat. | 
Class Talents
| Wild-gift / Summoning (distance) | 1.30 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Summoning (utility) | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Wild-gift / Summoning (melee) | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Generic Talents
| Wild-gift / Call of the wild | 1.20 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Yeek | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Meditation | 
| beneficial effect | A flow of life spins around the target, regenerating 12.00 life per turn.Regeneration | 
| beneficial effect | The target ignores pain, reducing all damage taken by 14%.Pain Suppression | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns).Infusion Saturation | 
Quests
| You have been tasked to remove two threats to the yeeks.Following The Way Protect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done | 
| You must find a way to Maj'Eyal through the tunnel to the north of the island.Light at the end of the tunnel | done | 
Equipment
| On feet | miner's pair of rough leather boots of tirelessness (0 def, 5 armour)miner's pair of rough leather boots of tirelessness (0 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +1% Stamina each turn: +0.30 Maximum stamina: +10.00 Infravision radius: +1 A pair of boots made of leather. | 
| Light source | Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 9 power out of 8/15. A small crystal phial that captured Sunlight during the Summertide. | 
| On head | stabilizing linen wizard hat of fire (+15%) (1 def, 0 armour)stabilizing linen wizard hat of fire (+15%) (1 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Wil Changes resistances: +15% fire Changes damage: +10% fire Physical save: +6 A pointy cloth hat, very wizardly... | 
| Tool | Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. | 
| On fingers | NightsongNightsong Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 36 power out of 50/50) : Effective talent level: 2.0 Power cost: 36 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 18 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. | 
| Around waist | Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. | 
| In main hand | mossy mindstar of life (2-2.2 power, 12 apr, nature damage)mossy mindstar of life (2-2.2 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 30% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +10.00 Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| In off hand | nature's vined mindstar of balance (4-4.4 power, 18 apr, nature damage)nature's vined mindstar of balance (4-4.4 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +3% nature Physical save: +3 Spell save: +3 Mental save: +3 Disease immunity: +12% Equilibrium when hit: +0.50 Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour)thick linen cloak of Iron Throne (1 def, 6 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes stats: +2 Str / +2 Con Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor | rough leather armour of cold resistance (1 def, 2 armour)rough leather armour of cold resistance (1 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Changes resistances: +15% cold A suit of armour made of leather. | 
Inventory
| mossy mindstar (2.5-2.75 power, 12 apr, mind damage)mossy mindstar (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Mindpower: +1 Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
| aquamarineaquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. | 
| Rod of Recall (2/2)Rod of Recall (2/2) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
| Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
Achievements
Log
Yeeekiye is pinned to the ground.
Belotta the skeleton archer's Kneecapper hits Yeeekiye for 73 physical, 4 lightning, 6 blight (83 total damage).
Belotta the skeleton archer shoots!
Skeleton archer shoots!
Belotta the skeleton archer's Shoot hits Yeeekiye for 34 physical, 4 lightning, 6 blight (44 total damage).
You cannot currently leave the level.
You cannot currently leave the level.
You cannot currently leave the level.
Yeeekiye uses Nature's Touch.
Yeeekiye receives 198 healing.
Skeleton archer's Shoot hits Yeeekiye for 35 physical damage.
Belotta the skeleton archer shoots!
Skeleton archer uses Reload.
Skeleton archer is disarmed!
Belotta the skeleton archer's Shoot hits Yeeekiye for 35 physical, 4 lightning, 6 blight (44 total damage).
Yeeekiye is no longer pinned.
Yeeekiye brandishes the Summertide Phial and banishes all shadows!
Belotta the skeleton archer shoots!
Belotta the skeleton archer's Shoot hits Yeeekiye for 38 physical, 4 lightning, 6 blight (47 total damage).
Skeleton archer rearms.
Belotta the skeleton archer shoots!
Yeeekiye uses Infusion: Wild.
Yeeekiye is cured!
Yeeekiye lessens the pain.
Yeeekiye uses Infusion: Regeneration.
Yeeekiye starts regenerating health quickly.
Saving game...
