NSA_AdvBomB the level 27 Whitehoof Adventurer by seewen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignOrcs
ModeInsane Adventure
SexMale
RaceWhitehoof
ClassAdventurer
Level / Exp27 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 12)
Dexterity40 (base 12)
Constitution19 (base 12)
Magic73 (base 57)
Willpower10 (base 12)
Cunning65 (base 45)

Resources

Mana276/276
Psi100/100
Life668/668
Positive122/128
Stamina178/178
Healing Factor1.16
Regeneration7.83

Speed

Mental0%
Attack0%
Movement-63.333333333333%
Spell0%
Global+100%

Vision

Sight11
Lite4
Infravision8
See Stealth22
See Invisible22
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage31
Accuracy38
Crit Chance43%
APR15
Speed1.00

Offense: Spell

Spellpower55
Crit Chance44%
Speed1

Offense: Mind

Mindpower26
Crit Chance30%
Speed1

Defense: Base

Armour (hardiness)28 (30%)
Defense37
Ranged Defense45
Fatigue0
Physical Save45
Spell Save37
Mental Save44

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Confusion Resistance21%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance5%

Inscriptions (3/3)

Implants
Runes
Runes

Class Talents

Psionic / Absorption1.00
1/5
1/5
0/5
0/5
Spell / Explosive admixtures1.00
5/5
5/5
5/5
0/5
Cunning / Stealth1.00
2/5
2/5
2/5
1/5
Spell / Stone1.00
5/5
1/5
1/5
4/5

Generic Talents

Steamtech / Physics1.00
1/5
1/5
2/5
0/5
Spell / Stone alchemy1.00
5/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
1/5
1/5
1/5
Steamtech / Chemistry1.00
2/5
1/5
1/5
0/5
Spell / Conveyance1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
active
active
active
done
active
done
done
done

Equipment

Psionic focus
Quiver
Light source
On head
On feet
Tool
On fingers
On fingers
Around neck
In main hand
On hands
Around waist
Cloak
Main armor

Inventory

Achievements

Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By NSA_AdvBomB the Whitehoof Adventurer level 12
29th Retaking 124th year of Ascendancy at 12:07
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By NSA_AdvBomB the Whitehoof Adventurer level 10
21st Retaking 124th year of Ascendancy at 10:23
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By NSA_AdvBomB the Whitehoof Adventurer level 20
46th Retaking 124th year of Ascendancy at 16:45
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By NSA_AdvBomB the Whitehoof Adventurer level 24
2nd Revenge 124th year of Ascendancy at 00:08
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By NSA_AdvBomB the Whitehoof Adventurer level 15
39th Retaking 124th year of Ascendancy at 21:32
see stats

Log

Porawyn the whitehoof ghoul casts Lightning.
Porawyn the whitehoof ghoul's spell attains critical power!
NSA_AdvBomB shrugs off the critical damage!

Porawyn the whitehoof ghoul hits NSA_AdvBomB for (305 shifted), 0 lightning, 203 lightning (203 total damage).
NSA_AdvBomB the level 27 whitehoof adventurer was bolted to death by Porawyn the whitehoof ghoul on level 2 of Krimbul Territory.
You have 3 life(s) left.
NSA_AdvBomB deactivates Thermal Shield.

NSA_AdvBomB has finished recovering.

NSA_AdvBomB deactivates Beyond the Flesh.

NSA_AdvBomB is no longer evading attacks.

NSA_AdvBomB deactivates Kinetic Shield.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Porawyn the whitehoof ghoul killed NSA_AdvBomB!
Resting starts...

Talent Throw Bomb is ready to use.
Talent Earthen Missiles is ready to use.
Talent Stealth is ready to use.
Talent Healing Light is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Vitality is ready to use.
Talent Thermal Shield is ready to use.
Talent Kinetic Shield is ready to use.
Talent Crystalline Focus is ready to use.
Talent Providence is ready to use.
Rested for 29 turns (stop reason: all resources and life at maximum).


Saving done.

Saving game...