Sun's Liberator the level 1 Ghoul Sun Paladin by seewen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
OldRPG Revival Tileset - 3 of 9 1.3.3
OldRPG Revival Tileset - 1 of 9 1.3.3
OldRPG Revival Tileset - 2 of 9 1.3.3
OldRPG Revival Tileset - 4 of 9 1.3.3
OldRPG Revival Tileset - 5 of 9 1.3.3
OldRPG Revival Tileset - 6 of 9 1.3.3
OldRPG Revival Tileset - 8 of 9 1.3.3
OldRPG Revival Tileset - 7 of 9 1.3.3
OldRPG Revival Tileset - 9 of 9 1.3.3
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceGhoul
ClassSun Paladin
Level / Exp1 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity11 (base 10)
Constitution15 (base 10)
Magic17 (base 17)
Willpower8 (base 10)
Cunning8 (base 10)

Resources

Life-38/125
Positive16/20
Stamina90/95
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+80%

Vision

Sight10
Lite2

Offense: Mainhand

Damage15
Accuracy16
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower17
Crit Chance0%
Speed1

Offense: Mind

Mindpower8.8
Crit Chance0%
Speed1

Defense: Base

Armour (hardiness)8.62 (59.10447761194%)
Defense2.35
Ranged Defense2.35
Fatigue12
Physical Save20.235808244008
Spell Save17.671616488015
Mental Save5.6

Defense: Immunities

Stun Resistance50%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance80%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Celestial / Sun1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Undead / Ghoul1.10
0/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
0/5
0/5

Effects

talent
talent
detrimental effect
detrimental effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

White worm mass misses Sun's Liberator.
Skeleton mage casts Flame.

Skeleton mage's spell attains critical power!

Sun's Liberator casts Rune: Shielding.

A shield forms around Sun's Liberator.

Sun's Liberator hits White worm mass for 24 physical damage.
Sun's Liberator is on fire!

Sun's Liberator killed White worm mass!
Skeleton mage's Flame hits
Sun's Liberator for (53 absorbed), 0 fire (0 total damage).
Burning from Skeleton mage hits
Sun's Liberator for (18 absorbed), 0 fire (0 total damage).

You pickup 0.45 gold pieces.

Burning from Skeleton mage hits
Sun's Liberator for (18 absorbed), 0 fire (0 total damage).

Skeleton mage misses Sun's Liberator.
Burning from Skeleton mage hits
Sun's Liberator for (18 absorbed), 0 fire (0 total damage).
Degenerated skeleton warrior misses Sun's Liberator.

Sun's Liberator misses Skeleton mage.
Skeleton mage casts Flame.

Your shield crumbles under the damage!

The shield around Sun's Liberator crumbles.

Talent Sun Ray is ready to use.
Burning from Skeleton mage hits
Sun's Liberator for 18 fire damage.
Skeleton mage's Flame hits
Sun's Liberator for (30 absorbed), 5 fire (5 total damage).
Degenerated skeleton warrior hits Sun's Liberator for 6 physical damage.
Sun's Liberator hits Degenerated skeleton warrior for 3 light damage.
Skeleton mage casts Manathrust.

Saving game...