Marquay the level 8 Cornac Necromancer by syrue

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassNecromancer
Level / Exp8 / 70%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 10)
Constitution10 (base 10)
Magic45 (base 32)
Willpower20 (base 20)
Cunning11 (base 11)

Resources

Life82/120
Mana199/199
Soul12/14
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage15
Accuracy17
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower34
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance1%
Speed1

Offense: Damage Bonus

Cold+10%
Light+13%
Temporal+4%

Offense: Damage Penetration

Light+15%
Temporal+15%

Defense: Base

Armour (hardiness)7 (30%)
Defense6
Ranged Defense6
Fatigue0
Physical Save7
Spell Save24
Mental Save20

Defense: Resistances

Temporal+ 5%( 70%)
Light+ 30%( 70%)
All 0%( 70%)

Defense: Immunities

Confusion Resistance20%
Instadeath Resistance100%
Knockback Resistance40%

Inscriptions (4/4)

Infusions
Runes
Runes
Runes

Class Talents

Spell / Animus1.30
2/5
1/5
0/5
0/5
Spell / Master of bones1.30
5/5
1/5
1/5
0/5
Spell / Nightfall1.30
0/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
2/5
2/5
0/5
0/5
Spell / Master of flesh1.30
0/5
0/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
done
done
active
done
active

Equipment

On hands
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Marquay the Cornac Necromancer level 2
75th Pyre 122nd year of Ascendancy at 13:32
see stats

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Marquay wears:
Mighty Girdle.

Marquay wears:
temporal rough leather gloves of dexterity (+3) (0 def, 1 armour).

You gain 2.02 gold from the transmogrification of
slimey pouch of iron shots of erosion (20/20, 14-17 power, 1 apr).
You gain 1.90 gold from the transmogrification of
deadly quiver of elm arrows of daylight (18/18, 20-28 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 1.62 gold from the transmogrification of
horrifying mossy mindstar of balance (2-3 power, 12 apr, nature damage).
You gain 1.85 gold from the transmogrification of
iron greatmaul of daylight (18-26 power, 1 apr).
You gain 3.27 gold from the transmogrification of
balanced iron greatmaul of massacre (23-34 power, 1 apr).
You gain 1.99 gold from the transmogrification of
iron dagger of paradox (10-13 power, 5 apr).
You gain 1.24 gold from the transmogrification of
iron battleaxe of erosion (16-24 power, 1 apr).
You gain 1.98 gold from the transmogrification of
starlit copper amulet of cunning (+3).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Today is the 7th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.


Saving done.