Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 18 / 69% |
| Size | medium |
| Lifes / Deaths | Killed by king cobra at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:11 / 77Killed by king cobra at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:39 Killed by king cobra at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:10 Killed by forest troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:19 Killed by forest troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:37 Killed by large white snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:03 Killed by large white snake at level 2 on the 75th Pyre 122nd year of Ascendancy at 10:14 Killed by Aeraribeth the giant brown rat at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:38 Killed by Aeraribeth the giant brown rat at level 2 on the 75th Pyre 122nd year of Ascendancy at 11:52 Killed by skeleton warrior at level 3 on the 76th Pyre 122nd year of Ascendancy at 12:58 Killed by degenerated skeleton warrior at level 4 on the 77th Pyre 122nd year of Ascendancy at 22:40 Killed by Glywen the king cobra at level 5 on the 1st Mirth 122nd year of Ascendancy at 10:30 Killed by skeleton warrior at level 5 on the 1st Mirth 122nd year of Ascendancy at 22:01 Killed by war hound at level 5 on the 2nd Mirth 122nd year of Ascendancy at 02:49 Killed by Bill the Stone Troll at level 7 on the 4th Mirth 122nd year of Ascendancy at 08:04 Killed by Poramira the skeleton warrior at level 9 on the 9th Mirth 122nd year of Ascendancy at 12:05 Killed by Betolle the chitinous spider at level 10 on the 10th Mirth 122nd year of Ascendancy at 17:10 Killed by Betolle the chitinous spider at level 10 on the 10th Mirth 122nd year of Ascendancy at 18:06 Killed by skeleton mage at level 10 on the 10th Mirth 122nd year of Ascendancy at 18:38 Killed by skeleton mage at level 10 on the 10th Mirth 122nd year of Ascendancy at 19:01 Killed by Betolle the chitinous spider at level 10 on the 10th Mirth 122nd year of Ascendancy at 19:45 Killed by Betolle the chitinous spider at level 10 on the 10th Mirth 122nd year of Ascendancy at 20:15 Killed by Betolle the chitinous spider at level 10 on the 10th Mirth 122nd year of Ascendancy at 23:51 Killed by Betolle the chitinous spider at level 10 on the 1st Summertide 122nd year of Ascendancy at 00:05 Killed by skeleton mage at level 10 on the 1st Summertide 122nd year of Ascendancy at 00:30 Killed by skeleton mage at level 10 on the 1st Summertide 122nd year of Ascendancy at 01:20 Killed by dreaming great wolf at level 12 on the 1st Flare 122nd year of Ascendancy at 06:04 Killed by Simur the halfling at level 12 on the 5th Dusk 122nd year of Ascendancy at 20:43 Killed by Simur the halfling at level 12 on the 5th Dusk 122nd year of Ascendancy at 21:12 Killed by Simur the halfling at level 12 on the 5th Dusk 122nd year of Ascendancy at 21:35 Killed by Simur the halfling at level 12 on the 5th Dusk 122nd year of Ascendancy at 22:35 Killed by Forudenz the thalore at level 12 on the 5th Dusk 122nd year of Ascendancy at 23:12 Killed by Betuthra the red ooze at level 13 on the 16th Dusk 122nd year of Ascendancy at 00:46 Killed by bloated ooze at level 13 on the 16th Dusk 122nd year of Ascendancy at 01:01 Killed by Betuthra the red ooze at level 13 on the 16th Dusk 122nd year of Ascendancy at 01:20 Killed by Betuthra the red ooze at level 13 on the 16th Dusk 122nd year of Ascendancy at 01:28 Killed by Mainawn at level 13 on the 16th Dusk 122nd year of Ascendancy at 02:08 Killed by Mainawn at level 13 on the 16th Dusk 122nd year of Ascendancy at 04:31 Killed by gigantic corrosive tunneler at level 13 on the 16th Dusk 122nd year of Ascendancy at 07:31 Killed by gwelgoroth at level 14 on the 22nd Dusk 122nd year of Ascendancy at 08:54 Killed by ultimate gwelgoroth at level 14 on the 22nd Dusk 122nd year of Ascendancy at 09:53 Killed by red crystal at level 15 on the 24th Dusk 122nd year of Ascendancy at 23:28 Killed by black bear at level 15 on the 24th Dusk 122nd year of Ascendancy at 23:45 Killed by venom drake at level 15 on the 25th Dusk 122nd year of Ascendancy at 12:20 Killed by Bethith the giant venus flytrap at level 15 on the 25th Dusk 122nd year of Ascendancy at 23:33 Killed by red crystal at level 15 on the 26th Dusk 122nd year of Ascendancy at 12:10 Killed by orc soldier at level 17 on the 30th Dusk 122nd year of Ascendancy at 20:44 Killed by Vorerianne the thief at level 17 on the 30th Dusk 122nd year of Ascendancy at 22:52 Killed by Vorerianne the thief at level 17 on the 30th Dusk 122nd year of Ascendancy at 23:18 Killed by Lisann the rogue at level 17 on the 31st Dusk 122nd year of Ascendancy at 11:26 Killed by ritch flamespitter at level 17 on the 31st Dusk 122nd year of Ascendancy at 22:06 Killed by war hound at level 17 on the 32nd Dusk 122nd year of Ascendancy at 02:17 Killed by Vorimina the drem at level 17 on the 32nd Dusk 122nd year of Ascendancy at 21:42 Killed by fire drake hatchling at level 17 on the 33rd Dusk 122nd year of Ascendancy at 09:26 Killed by shadow at level 17 on the 33rd Dusk 122nd year of Ascendancy at 13:14 Killed by Horned Horror at level 17 on the 34th Dusk 122nd year of Ascendancy at 00:22 Killed by Horned Horror at level 17 on the 34th Dusk 122nd year of Ascendancy at 04:33 Killed by Horned Horror at level 17 on the 34th Dusk 122nd year of Ascendancy at 06:01 Killed by Vorydhethra the slimy ooze at level 17 on the 34th Dusk 122nd year of Ascendancy at 12:30 Killed by dredge at level 17 on the 34th Dusk 122nd year of Ascendancy at 21:10 Killed by Horned Horror at level 17 on the 35th Dusk 122nd year of Ascendancy at 03:35 Killed by Blood Master at level 18 on the 47th Dusk 122nd year of Ascendancy at 01:23 Killed by Blood Master at level 18 on the 47th Dusk 122nd year of Ascendancy at 01:56 Killed by Blood Master at level 18 on the 47th Dusk 122nd year of Ascendancy at 02:17 Killed by Blood Master at level 18 on the 47th Dusk 122nd year of Ascendancy at 02:40 Killed by Blood Master at level 18 on the 47th Dusk 122nd year of Ascendancy at 03:04 Killed by Weirdling Beast at level 18 on the 53rd Dusk 122nd year of Ascendancy at 07:42 Killed by Weirdling Beast at level 18 on the 53rd Dusk 122nd year of Ascendancy at 08:40 Killed by luminous horror at level 18 on the 53rd Dusk 122nd year of Ascendancy at 09:16 Killed by luminous horror at level 18 on the 53rd Dusk 122nd year of Ascendancy at 10:30 Killed by eldritch eye at level 18 on the 53rd Dusk 122nd year of Ascendancy at 13:45 Killed by luminous horror at level 18 on the 53rd Dusk 122nd year of Ascendancy at 14:06 Killed by eldritch eye at level 18 on the 53rd Dusk 122nd year of Ascendancy at 14:40 Killed by devourer at level 18 on the 53rd Dusk 122nd year of Ascendancy at 22:39 Killed by luminous horror at level 18 on the 54th Dusk 122nd year of Ascendancy at 15:13 Killed by luminous horror at level 18 on the 54th Dusk 122nd year of Ascendancy at 15:31 Killed by luminous horror at level 18 on the 54th Dusk 122nd year of Ascendancy at 15:45 |
Primary Stats
| Strength | 50 (base 46) |
| Dexterity | 24 (base 10) |
| Constitution | 17 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 57 (base 37) |
| Cunning | 24 (base 10) |
Resources
| Life | 489/489 |
| Hate | 91/100 |
| Psi | 144/157 |
| Healing Factor | 1.2872212960019 |
| Regeneration | 2.7031647216041 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 3 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 42 |
| Crit Chance | 10% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42.166666666667 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 28.92 (81.030927835052%) |
| Defense | 18.3 |
| Ranged Defense | 23.15 |
| Fatigue | 25 |
| Physical Save | 39.375 |
| Spell Save | 22.075 |
| Mental Save | 28.825 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Teleport Resistance | 50% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Gloom | 1.50 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.20 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Yarrrr!! |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 4.0)Penalty : Fractured Sanity: -12% Mind Resistance, -16% Confusion Immunity Power 1+: Unleashed: +12% critical damage, +17% off-hand weapon damage Power 2+: -1 Luck, +7 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 18.7% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 12%) for 4 turns. Power 1+: Nightwalker: +16 Darkness Resistance, +10% Max Darkness Resistance, +10 See Invisible Power 2+: -1 Luck, +7 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 15% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 2.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 14% when tested. Power 1+: Removed from Reality: +3 Physical Resistance, +2 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 2.0)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +4 Defense, +2 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent. |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Dexterity by +2. | done |
You failed to protect the repented thief from death by black crystal. Escort: repented thief (level 4 of Old Forest) | failed |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of iron boots of speed (0 def, 3 armour) (Nightmares) pair of iron boots of speed (0 def, 3 armour) (Nightmares)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Movement speed: +20% Curse of Nightmares Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | flaming quiver of ash arrows of paradox (17/17, 21.5-30.1 power, 7 apr) flaming quiver of ash arrows of paradox (17/17, 21.5-30.1 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 21.5 - 30.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 17 On weapon hit: * 5% chance to gain 10% of a turn Damage (Ranged): +6 temporal Burst (radius 1) on hit: +12 fire Arrows are used with bows to pierce your foes to death. |
| Light source | Starpiety StarpietyPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% light Changes resistances penetration: +10% light / +5% physical Changes damage: +6% darkness Damage affinity(heal): +5% darkness Physical save: +25 Maximum stamina: +5.00 Light radius: +2 Infravision radius: +3 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 56.38 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Tarrobar the Flashumbra (0 def, 3 armour) (Shrouds) Tarrobar the Flashumbra (0 def, 3 armour) (Shrouds)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Mag Changes resistances: +15% light / +10% darkness Changes damage: +6% fire Reduces incoming crit damage: 10.00% See invisible: +3 Curse of Shrouds A cap made of leather. |
| On hands | Falorafang (0 def, 2 armour) (Madness) Falorafang (0 def, 2 armour) (Madness)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +12 Physical crit. chance: +3.0% Armour: +2 Fatigue: -4% Changes stats: +3 Dex Changes damage: +9% blight Only die when reaching: -40.00 life Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 2.4 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Aerora the Blackpanic Aerora the BlackpanicPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun / +2 Mag Changes resistances: +1% physical Changes resistances penetration: +5% darkness Critical mult.: +3.00% Physical save: +3 Maximum life: +30.00 Spellpower: +10 Rings can have magical properties. |
| On fingers | Ring of Growth Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | Emedamiwen EmedamiwenPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +2 Wil Teleport immunity: +50% Maximum psi: +10.00 Heals friendly targets nearby when you use a nature summon: +10 It can be used to teleports you randomly (rad 44), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
| In main hand | caustic dwarven-steel waraxe of projection (19.5-27.3 power, 4 apr) (Madness) caustic dwarven-steel waraxe of projection (19.5-27.3 power, 4 apr) (Madness)Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 5% chance to corrode armor Damage (Melee): +5 mind When wielded/worn: Changes resistances penetration: +6% acid Life regen: +0.50 Curse of Madness It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
| Around waist | Rope Belt of the Thaloren (Misfortune) Rope Belt of the Thaloren (Misfortune)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +12 Curse of Misfortune The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | flaming steel shield of resilience (6 def, 2 armour, 36.5 block) (Shrouds) flaming steel shield of resilience (6 def, 2 armour, 36.5 block) (Shrouds)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 5 fire Damage when hit (Melee): 10 fire Talent granted: +2 Block Maximum life: +46.00 Curse of Shrouds Handheld deflection devices. |
| Cloak | Blazepython (2 def, 0 armour) (Shrouds) Blazepython (2 def, 0 armour) (Shrouds)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Dex / +1 Mag Changes resistances: +12% nature / +13% blight Life regen: +1.20 Light radius: +2 Healing mod.: +13% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Adarana the Sunmight (3 def, 8 armour) (Madness) Adarana the Sunmight (3 def, 8 armour) (Madness)Requires: - Strength 28 - Talent Armour Training Infused by arcane disrupting forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes resistances: +10% nature / +12% blight Changes damage: +6% temporal Light radius: +3 Curse of Madness A suit of armour made of mail. |
Inventory
Rune of Reflection (absorb and reflect 170 for 5 turns) Rune of Reflection (absorb and reflect 170 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 170 damage for 5 turns. The effect will scale with your magic stat. It can be used to inscribe your skin with the rune.. You can see your own image mirrored in the surface of this silvery rune. |
steel amulet of strength (+3) steel amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
warrior's copper amulet warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. |
savior's copper ring of sensing savior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 Spell save: +6 Mental save: +7 Blindness immunity: +23% Infravision radius: +3 See stealth: +6 See invisible: +7 Rings can have magical properties. |
savior's copper ring of sensing savior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 Spell save: +7 Mental save: +7 Blindness immunity: +21% Infravision radius: +4 See stealth: +6 See invisible: +7 Rings can have magical properties. |
wizard's copper ring of time (+11%) wizard's copper ring of time (+11%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Changes resistances: +11% temporal Changes damage: +11% temporal Spell save: +4 Rings can have magical properties. |
Umbral Razor (25-32.5 power, 10 apr) (Nightmares) Umbral Razor (25-32.5 power, 10 apr) (Nightmares)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 Curse of Nightmares It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 54.70 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Obliterator (48-72 power, 10 apr) (Misfortune) Obliterator (48-72 power, 10 apr) (Misfortune)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% Curse of Misfortune This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Surefire (Madness) Surefire (Madness)Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 133% Firing range: +9 When wielded/worn: Accuracy: +12 Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical Activating this item is instant. Curse of Madness It can be used to activate talent Steady Shot (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 180% damage. This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
Bloomsoul (8-8.8 power, 13 apr, nature damage) (Nightmares) Bloomsoul (8-8.8 power, 13 apr, nature damage) (Nightmares)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% Curse of Nightmares It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 36 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Tulubar (11.5-16.1 power, 3 apr) (Misfortune) Tulubar (11.5-16.1 power, 3 apr) (Misfortune)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +5 mind When wielded/worn: Changes stats: +1 Wil Changes damage: +6% blight Curse of Misfortune It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. One-handed war axes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe (20-28 power, 4 apr) (Madness)dwarven-steel waraxe (20-28 power, 4 apr) (Madness) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Curse of Madness One-handed war axes. |
linen cloak 'Gilavon' (1 def, 6 armour) (Misfortune) linen cloak 'Gilavon' (1 def, 6 armour) (Misfortune)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Effects on melee hit: * 10 arcane resource burn Changes resistances: +9% acid / +13% cold Changes resistances penetration: +5% physical Only die when reaching: -40.00 life Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vestments of the Conclave (0 def, 0 armour) (Shrouds) Vestments of the Conclave (0 def, 0 armour) (Shrouds)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% Curse of Shrouds An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour) (Shrouds) scholar's pair of rough leather boots of uncanny dodging (3 def, 1 armour) (Shrouds)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +2 Fatigue: +1% Spellpower: +3 Curse of Shrouds A pair of boots made of leather. |
rough leather gloves of strength (+3) (0 def, 1 armour) (Misfortune) rough leather gloves of strength (+3) (0 def, 1 armour) (Misfortune)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +7 Armour: +1 Changes stats: +3 Str Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating rough leather cap of the depths (0 def, 1 armour) (Corpses) insulating rough leather cap of the depths (0 def, 1 armour) (Corpses)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% fire / +5% cold Allows you to breathe in: water Curse of Corpses A cap made of leather. |
Eel-skin armour (10 def, 1 armour) (Nightmares) Eel-skin armour (10 def, 1 armour) (Nightmares)Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 Defense: +10 Fatigue: +2% Changes stats: +3 Cun / +2 Dex Poison immunity: +30% Talent on hit(nature): Call Lightning (10% chance level 2). Curse of Nightmares It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 49.02 to 147.06 damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
troll-hide cured leather armour of the deep (2 def, 6 armour) (Madness) troll-hide cured leather armour of the deep (2 def, 6 armour) (Madness)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 Fatigue: +7% Changes resistances: +8% acid / +5% cold Allows you to breathe in: water Life regen: +4.00 Healing mod.: +10% Curse of Madness A suit of armour made of leather. |
iron shield 'Cyrida' (9 def, 2 armour, 21 block) (Misfortune) iron shield 'Cyrida' (9 def, 2 armour, 21 block) (Misfortune)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +9 Ranged Defense: +4 Fatigue: +6% Changes stats: +1 Wil / +1 Mag Talent granted: +1 Block Critical mult.: +5.00% Deflect projectiles away: +4% Curse of Misfortune Handheld deflection devices. |
shocking steel shield of physical resistance (+11%) (6 def, 2 armour, 40 block) (Madness) shocking steel shield of physical resistance (+11%) (6 def, 2 armour, 40 block) (Madness)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Damage (Melee): 6 lightning Damage when hit (Melee): 12 lightning Changes resistances: +11% physical Talent granted: +2 Block Curse of Madness Handheld deflection devices. |
Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +45 crippling poison A vile poison drips from the tips of these arrows. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
114 alchemist agate 114 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
voratun pickaxe 'Grinynarirab' (dig speed 7 turns) voratun pickaxe 'Grinynarirab' (dig speed 7 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 Changes stats: +3 Cun / +3 Str Changes resistances: +3% blight / +7% fire / +7% darkness / +5% arcane Changes resistances penetration: +5% blight Lowers spell cool-downs by: 10% Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +6 Light radius: +2 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iron Acorn Iron AcornCrafted by a master 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 A small acorn, crafted crudely out of iron. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
yew wand of firewall 'Turudig' [power 257] (9 cooldown) yew wand of firewall 'Turudig' [power 257] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Changes resistances: +6% lightning / +6% light Maximum wards: +2 lightning / +3 temporal / +2 blight / +2 fire / +1 cold Talent granted: +1 Ward Mental save: +20 Disease immunity: +10% Disarm immunity: +10% It can be used to creates a wall of flames lasting for 4 turns (dam 257 overall), placing all other charms into a 9 cooldown. When used: 100% chance to regenerate 12 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Achievements
Ay ay captain! (Exploration mode)
Turn into a pirate!By Mainawn the Cornac Cursed level 18
54th Dusk 122nd year of Ascendancy at 16:08 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Mainawn the Cornac Cursed level 17
33rd Dusk 122nd year of Ascendancy at 23:35 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Mainawn the Cornac Cursed level 10
9th Mirth 122nd year of Ascendancy at 14:46 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Mainawn the Cornac Cursed level 15
26th Dusk 122nd year of Ascendancy at 12:09 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Mainawn the Cornac Cursed level 18
47th Dusk 122nd year of Ascendancy at 04:50 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Mainawn the Cornac Cursed level 12
7th Dusk 122nd year of Ascendancy at 06:06 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Mainawn the Cornac Cursed level 18
46th Dusk 122nd year of Ascendancy at 05:42 see stats
Log
Mainawn the level 18 cornac cursed was burnt to death by a luminous horror on level 3 of Lake of Nur.
Mainawn deactivates Stalk.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Luminous horror killed Mainawn!
Talent Dominate is ready to use.
Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Saving done.
You are sent back to the material plane!
Mainawn uses Dream Walk.
The shield around luminous horror crumbles.
Talent Block is ready to use.
Luminous horror HEALS from light damage!
Luminous horror's light area effect hits Luminous horror for 0 light, 21 healing (0 total damage) [21 healing].
Talent Slash is ready to use.
Talent Blindside is ready to use.
Talent Frenzy is ready to use.
Talent Dream Walk is ready to use.
Message from DarkGod:
Avast ye matey! 'tis pirate day!
[Ya got new talent learnt, check it out!]
Mainawn activates Yarrrr!!.
New Achievement: Ay ay captain! (Exploration mode)!
