Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.0 |
Addons | Possessor Bonus Class 1.5.0Donators/Buyers bonus! Items Vault 1.4.8Donators/Buyers bonus! Steamtech UI 1.1.4 |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 35 / 55% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 98 (base 60) |
Dexterity | 15 (base 10) |
Constitution | 60 (base 32) |
Magic | 8 (base 10) |
Willpower | 62 (base 52) |
Cunning | 21 (base 10) |
Resources
Life | 968/1125 |
Mana | 554/564 |
Stamina | 299/332 |
Equilibrium | 97 |
Healing Factor | 1.6860869565218 |
Regeneration | 5.8170000000001 |
Speed
Mental | +12.028637809585% |
Attack | +12.028637809585% |
Movement | +11.093867610317% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 6.2161278392948 |
See Stealth | 5 |
See Invisible | 7 |
Offense: Mainhand
Damage | 177 |
Accuracy | 25 |
Crit Chance | 24% |
APR | 22 |
Speed | 0.89 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 43 |
Crit Chance | 15% |
Speed | 0.89262890235236 |
Defense: Base
Armour (hardiness) | 70.551211628464 (94.117647058824%) |
Defense | 26 |
Ranged Defense | 28 |
Fatigue | 41 |
Physical Save | 42 |
Spell Save | 22 |
Mental Save | 34 |
Defense: Resistances
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 60% |
Silence Resistance | 5% |
Knockback Resistance | 100% |
Instadeath Resistance | 100% |
Blind Resistance | 30% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical, physical or mental effect and increase affinity for all damage by 16% (scales with Constitution) for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 255 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: InvisibilityUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 2/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 3/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Wild Growth |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | brass lantern of clarity brass lantern of clarityInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | thaloren hardened leather cap of dexterity (+4) (0 def, 3 armour) thaloren hardened leather cap of dexterity (+4) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Dex / +4 Wil Changes resistances: +8% blight Mental save: +7 (+3 eff.) A cap made of leather. |
Tool | Ivywe [power 13] (8 cooldown) Ivywe [power 13] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: charm / wand ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+2 eff.) Ranged Defense: +3 (+1 eff.) Talent cooldown: Strike (-1 turn) Talent granted: +2 Strike Silence immunity: +5% Stun/Freeze immunity: +20% Only die when reaching: -40.00 life It can be used to reveal the area around you, dispelling darkness (radius 13, power 36 based on Magic), and detect the presence of nearby creatures for 3 turns, putting all charms on cooldown for 8 turns. When used: 100% chance to regenerate 10 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | psionicist's steel ring of darkness (+22%) psionicist's steel ring of darkness (+22%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +22% darkness Changes damage: +11% darkness Mental save: +6 (+3 eff.) Rings can have magical properties. |
On fingers | warrior's steel ring warrior's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Rings can have magical properties. |
Around waist | grounding rough leather belt of transcendence grounding rough leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +7% temporal Physical save: +6 (+2 eff.) Mindpower: +2 (+0 eff.) A belt that goes around your waist. |
In main hand | Borosk's Hate (60-96 power, 22 apr) Borosk's Hate (60-96 power, 22 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 60.0 - 96.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to strike the target again. When wielded/worn: Changes stats: +10 Str / +5 Dex / +15 Con Talent mastery: +0.20 Technique / Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
On hands | storm iron gauntlets of dexterity (+2) (0 def, 1 armour) storm iron gauntlets of dexterity (+2) (0 def, 1 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +1 Damage (Melee): 6 lightning Changes stats: +2 Dex Changes resistances: +5% lightning Changes damage: +4% lightning Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | hardened voratun plate armour of Eyal (9 def, 24 armour) hardened voratun plate armour of Eyal (9 def, 24 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 (+5 eff.) Fatigue: +26% Changes resistances: +10% acid / +6% physical / +7% cold / +9% lightning / +9% fire Life regen: +3.20 Maximum life: +71.00 Healing mod.: +21% A suit of armour made of metal plates. |
Cloak | enveloping cashmere cloak of Eldoral (12 def, 0 armour) enveloping cashmere cloak of Eldoral (12 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +1 Cun / +2 Dex Physical save: +7 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | warrior's gold amulet of healing warrior's gold amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +7% physical Cut immunity: +60% Stamina each turn: +0.20 Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 246 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Inventory
shielding rune of the psychic (absorb 565 for 6 turns) shielding rune of the psychic (absorb 565 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 565 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
warbringer's voratun battleaxe of corruption (56-84 power, 4 apr) warbringer's voratun battleaxe of corruption (56-84 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 56.0 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 26% chance to inflict 15% damage reduction * 20% chance to curse the target When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +6 Con Changes resistances penetration: +19% physical Disarm immunity: +38% Massive two-handed battleaxes. |
fortifying voratun plate armour of implacability (9 def, 22 armour) fortifying voratun plate armour of implacability (9 def, 22 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +22 Defense: +9 (+5 eff.) Fatigue: +18% Changes stats: +5 Str / +5 Con Physical save: +8 (+3 eff.) Maximum life: +75.00 A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Bauram the Dwarf Wyrmic level 17
18th Voratun 122nd year of Ascendancy at 05:28 see stats
By Bauram the Dwarf Wyrmic level 31
21st Voratun 122nd year of Ascendancy at 03:46 see stats
By Bauram the Dwarf Wyrmic level 10
17th Voratun 122nd year of Ascendancy at 04:43 see stats
By Bauram the Dwarf Wyrmic level 20
18th Voratun 122nd year of Ascendancy at 18:36 see stats
By Bauram the Dwarf Wyrmic level 30
20th Voratun 122nd year of Ascendancy at 18:31 see stats
By Bauram the Dwarf Wyrmic level 35
22nd Voratun 122nd year of Ascendancy at 08:54 see stats
By Bauram the Dwarf Wyrmic level 32
21st Voratun 122nd year of Ascendancy at 11:47 see stats
Log
Talent Burrow is ready to use.
Lightbringer briefly catches sight of you!
Bauram is no longer invisible.
Talent Venomous Breath is ready to use.
Talent Corrosive Breath is ready to use.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the southwest (Lightbringer)).
Talent Quake is ready to use.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the west (Lightbringer)).
Talent Infusion: Primal is ready to use.
Talent Meditation is ready to use.
Talent Nature's Touch is ready to use.
Talent Rune: Invisibility is ready to use.
You pickup 0.50 gold pieces.
There is an item here: dragonbone vilestaff of channeling (30-36 power, 6 apr, acid element)
Talent Lightning Speed is ready to use.
Talent Sudden Growth is ready to use.
Bauram deactivates Wild Growth.