Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.3 |
Addons | Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Arcane Blade |
Level / Exp | 30 / 49% |
Size | medium |
Lifes / Deaths | Killed by forest troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 14:38 / 146Killed by stone troll at level 1 on the 74th Pyre 122nd year of Ascendancy at 19:21 Killed by Bill the Stone Troll at level 5 on the 78th Pyre 122nd year of Ascendancy at 20:44 Killed by Neronn the grey mold at level 10 on the 3rd Flare 122nd year of Ascendancy at 04:27 Killed by gladiator at level 10 on the 6th Flare 122nd year of Ascendancy at 15:13 Killed by wisp at level 11 on the 5th Dusk 122nd year of Ascendancy at 20:00 Killed by large brown snake at level 11 on the 6th Dusk 122nd year of Ascendancy at 11:27 Killed by devourer at level 12 on the 9th Dusk 122nd year of Ascendancy at 08:13 Killed by devourer at level 12 on the 9th Dusk 122nd year of Ascendancy at 09:24 Killed by devourer at level 12 on the 9th Dusk 122nd year of Ascendancy at 10:40 Killed by Betygann the treant at level 12 on the 17th Dusk 122nd year of Ascendancy at 03:01 Killed by thought-forged warrior at level 12 on the 17th Dusk 122nd year of Ascendancy at 04:27 Killed by grannor'vin at level 12 on the 79th Dusk 122nd year of Ascendancy at 18:51 Killed by Ceon the human at level 12 on the 63rd Haze 122nd year of Ascendancy at 19:39 Killed by Ceon the human at level 12 on the 63rd Haze 122nd year of Ascendancy at 21:17 Killed by Osdamasar the shalore at level 12 on the 71st Haze 122nd year of Ascendancy at 23:01 Killed by Betygann the treant at level 12 on the 77th Haze 122nd year of Ascendancy at 16:30 Killed by dremling at level 12 on the 79th Haze 122nd year of Ascendancy at 06:13 Killed by thief at level 12 on the 79th Haze 122nd year of Ascendancy at 07:33 Killed by storm drake at level 12 on the 79th Haze 122nd year of Ascendancy at 08:58 Killed by Adunn the yellow ooze at level 12 on the 79th Haze 122nd year of Ascendancy at 20:15 Killed by Adibeth the great wolf at level 13 on the 80th Haze 122nd year of Ascendancy at 20:44 Killed by thief at level 13 on the 1st Decay 122nd year of Ascendancy at 18:29 Killed by thief at level 13 on the 1st Decay 122nd year of Ascendancy at 19:51 Killed by large brown snake at level 13 on the 2nd Decay 122nd year of Ascendancy at 08:26 Killed by dredgling at level 13 on the 3rd Decay 122nd year of Ascendancy at 01:41 Killed by Emamina the rattlesnake at level 13 on the 3rd Decay 122nd year of Ascendancy at 14:49 Killed by Horned Horror at level 14 on the 6th Decay 122nd year of Ascendancy at 14:51 Killed by Ineshod the thalore at level 14 on the 8th Decay 122nd year of Ascendancy at 18:43 Killed by Ineshod the thalore at level 14 on the 8th Decay 122nd year of Ascendancy at 20:08 Killed by Ineshod the thalore at level 14 on the 8th Decay 122nd year of Ascendancy at 21:14 Killed by poisoned deep water at level 14 on the 6th Allure 123rd year of Ascendancy at 19:38 Killed by Poryvena the copperhead snake at level 14 on the 7th Allure 123rd year of Ascendancy at 10:27 Killed by Defin at level 15 on the 10th Allure 123rd year of Ascendancy at 06:31 Killed by Horned Horror at level 15 on the 2nd Regrowth 123rd year of Ascendancy at 08:14 Killed by Defin at level 16 on the 6th Regrowth 123rd year of Ascendancy at 12:09 Killed by Yvebeth the sandworm at level 17 on the 7th Regrowth 123rd year of Ascendancy at 11:31 Killed by snow giant boulder thrower at level 18 on the 27th Regrowth 123rd year of Ascendancy at 21:46 Killed by naga myrmidon at level 18 on the 27th Regrowth 123rd year of Ascendancy at 22:55 Killed by snow giant at level 18 on the 28th Regrowth 123rd year of Ascendancy at 00:26 Killed by snow giant at level 18 on the 28th Regrowth 123rd year of Ascendancy at 09:18 Killed by snow giant boulder thrower at level 19 on the 29th Regrowth 123rd year of Ascendancy at 10:59 Killed by snow giant thunderer at level 19 on the 29th Regrowth 123rd year of Ascendancy at 12:26 Killed by snow giant boulder thrower at level 19 on the 29th Regrowth 123rd year of Ascendancy at 13:51 Killed by snow giant boulder thrower at level 19 on the 29th Regrowth 123rd year of Ascendancy at 14:16 Killed by snow giant thunderer at level 19 on the 29th Regrowth 123rd year of Ascendancy at 14:28 Killed by snow giant boulder thrower at level 19 on the 29th Regrowth 123rd year of Ascendancy at 15:22 Killed by ultimate telugoroth at level 19 on the 30th Regrowth 123rd year of Ascendancy at 05:51 Killed by dredge captain at level 19 on the 31st Regrowth 123rd year of Ascendancy at 07:02 Killed by dredge at level 19 on the 31st Regrowth 123rd year of Ascendancy at 08:39 Killed by Chronolith Twin at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 01:38 Killed by Chronolith Twin at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 02:48 Killed by Chronolith Twin at level 20 on the 32nd Regrowth 123rd year of Ascendancy at 04:13 Killed by Belama the skeleton master archer at level 21 on the 51st Regrowth 123rd year of Ascendancy at 16:56 Killed by armoured skeleton warrior at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 05:49 Killed by skeleton warrior at level 22 on the 53rd Regrowth 123rd year of Ascendancy at 12:02 Killed by Subject Z at level 22 on the 54th Regrowth 123rd year of Ascendancy at 17:12 Killed by thought-forged bowman at level 23 on the 65th Regrowth 123rd year of Ascendancy at 07:55 Killed by fire drake at level 23 on the 66th Regrowth 123rd year of Ascendancy at 10:58 Killed by Velisewen the fire drake at level 24 on the 69th Regrowth 123rd year of Ascendancy at 03:15 Killed by Velisewen the fire drake at level 24 on the 69th Regrowth 123rd year of Ascendancy at 05:11 Killed by Velisewen the fire drake at level 24 on the 69th Regrowth 123rd year of Ascendancy at 07:05 Killed by Kelad, the One Who Stole Poosh at level 24 on the 69th Regrowth 123rd year of Ascendancy at 10:44 Killed by elven cultist at level 24 on the 80th Regrowth 123rd year of Ascendancy at 18:46 Killed by Bethelaith the elven guard at level 24 on the 80th Regrowth 123rd year of Ascendancy at 20:05 Killed by ogre rune-spinner at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 10:19 Killed by ogre rune-spinner at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 11:46 Killed by war hound at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 14:40 Killed by fire drake at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 16:15 Killed by elven warrior at level 24 on the 1st Time of Balance 123rd year of Ascendancy at 18:32 Killed by quasit at level 24 on the 1st Pyre 123rd year of Ascendancy at 05:22 Killed by Adydatha the mean looking elven guard at level 24 on the 1st Pyre 123rd year of Ascendancy at 07:29 Killed by Adydatha the mean looking elven guard at level 24 on the 1st Pyre 123rd year of Ascendancy at 09:29 Killed by Adydatha the mean looking elven guard at level 24 on the 1st Pyre 123rd year of Ascendancy at 11:11 Killed by Adydatha the mean looking elven guard at level 24 on the 1st Pyre 123rd year of Ascendancy at 13:12 Killed by Adydatha the mean looking elven guard at level 24 on the 1st Pyre 123rd year of Ascendancy at 15:29 Killed by mucus ooze at level 24 on the 1st Pyre 123rd year of Ascendancy at 16:53 Killed by Adydatha the mean looking elven guard at level 24 on the 1st Pyre 123rd year of Ascendancy at 19:36 Killed by Adydatha the mean looking elven guard at level 24 on the 1st Pyre 123rd year of Ascendancy at 20:54 Killed by Adydatha the mean looking elven guard at level 24 on the 1st Pyre 123rd year of Ascendancy at 22:18 Killed by Adydatha the mean looking elven guard at level 24 on the 1st Pyre 123rd year of Ascendancy at 23:50 Killed by mucus ooze at level 24 on the 2nd Pyre 123rd year of Ascendancy at 02:04 Killed by Adydatha the mean looking elven guard at level 24 on the 2nd Pyre 123rd year of Ascendancy at 03:24 Killed by elven blood mage at level 24 on the 2nd Pyre 123rd year of Ascendancy at 04:56 Killed by elven cultist at level 24 on the 3rd Pyre 123rd year of Ascendancy at 09:20 Killed by elven cultist at level 24 on the 3rd Pyre 123rd year of Ascendancy at 10:39 Killed by elven blood mage at level 24 on the 3rd Pyre 123rd year of Ascendancy at 14:02 Killed by elven blood mage at level 24 on the 3rd Pyre 123rd year of Ascendancy at 15:28 Killed by Kryl-Feijan at level 25 on the 4th Pyre 123rd year of Ascendancy at 16:37 Killed by elven warrior at level 25 on the 4th Pyre 123rd year of Ascendancy at 20:25 Killed by elven cultist at level 25 on the 4th Pyre 123rd year of Ascendancy at 22:35 Killed by elven cultist at level 25 on the 5th Pyre 123rd year of Ascendancy at 00:35 Killed by elven blood mage at level 25 on the 5th Pyre 123rd year of Ascendancy at 09:45 Killed by devourer at level 25 on the 6th Pyre 123rd year of Ascendancy at 15:26 Killed by animated mummy wrappings at level 25 on the 6th Pyre 123rd year of Ascendancy at 17:35 Killed by armoured skeleton warrior at level 25 on the 6th Pyre 123rd year of Ascendancy at 20:07 Killed by naga myrmidon at level 26 on the 8th Pyre 123rd year of Ascendancy at 02:48 Killed by snow giant boulder thrower at level 26 on the 15th Pyre 123rd year of Ascendancy at 06:35 Killed by Urkis, the High Tempest at level 27 on the 17th Pyre 123rd year of Ascendancy at 17:33 Killed by Dobon the dwarf at level 27 on the 20th Pyre 123rd year of Ascendancy at 15:51 Killed by fire drake at level 27 on the 26th Pyre 123rd year of Ascendancy at 13:40 Killed by Aereda the Guardian at level 27 on the 39th Pyre 123rd year of Ascendancy at 20:35 Killed by thief at level 27 on the 40th Pyre 123rd year of Ascendancy at 00:22 Killed by Aereda the Guardian at level 27 on the 40th Pyre 123rd year of Ascendancy at 01:58 Killed by Aereda the Guardian at level 27 on the 40th Pyre 123rd year of Ascendancy at 03:27 Killed by Ividata the Guardian at level 27 on the 40th Pyre 123rd year of Ascendancy at 10:30 Killed by Areyanne the Guardian at level 27 on the 40th Pyre 123rd year of Ascendancy at 19:53 Killed by orc soldier at level 27 on the 40th Pyre 123rd year of Ascendancy at 21:42 Killed by minotaur at level 27 on the 41st Pyre 123rd year of Ascendancy at 00:52 Killed by Areyanne the Guardian at level 28 on the 41st Pyre 123rd year of Ascendancy at 08:02 Killed by Areyanne the Guardian at level 28 on the 41st Pyre 123rd year of Ascendancy at 17:12 Killed by Areyanne the Guardian at level 28 on the 41st Pyre 123rd year of Ascendancy at 19:18 Killed by Areyanne the Guardian at level 28 on the 41st Pyre 123rd year of Ascendancy at 20:47 Killed by slaver at level 28 on the 48th Pyre 123rd year of Ascendancy at 10:12 Killed by Lear the human at level 28 on the 78th Pyre 123rd year of Ascendancy at 04:13 Killed by Tarrado the thalore at level 28 on the 6th Flare 123rd year of Ascendancy at 04:53 Killed by ritch flamespitter at level 28 on the 8th Dusk 123rd year of Ascendancy at 09:49 Killed by Zubema the skeleton warrior at level 28 on the 14th Dusk 123rd year of Ascendancy at 22:03 Killed by giant spider at level 28 on the 18th Dusk 123rd year of Ascendancy at 01:34 Killed by skeleton warrior at level 28 on the 21st Dusk 123rd year of Ascendancy at 09:04 Killed by temporal stalker at level 29 on the 23rd Dusk 123rd year of Ascendancy at 13:29 Killed by skeleton warrior at level 29 on the 26th Dusk 123rd year of Ascendancy at 19:45 Killed by Filio Flightfond at level 29 on the 26th Dusk 123rd year of Ascendancy at 21:35 Killed by Aerurin the skeleton master archer at level 29 on the 26th Dusk 123rd year of Ascendancy at 23:43 Killed by Porynn the lesser vampire at level 29 on the 27th Dusk 123rd year of Ascendancy at 01:18 Killed by skeleton warrior at level 30 on the 29th Dusk 123rd year of Ascendancy at 11:25 Killed by dread at level 30 on the 29th Dusk 123rd year of Ascendancy at 13:20 Killed by dread at level 30 on the 29th Dusk 123rd year of Ascendancy at 15:08 Killed by dread at level 30 on the 29th Dusk 123rd year of Ascendancy at 16:46 Killed by Beludhekira the storm drake hatchling at level 30 on the 29th Dusk 123rd year of Ascendancy at 19:49 Killed by skeleton warrior at level 30 on the 29th Dusk 123rd year of Ascendancy at 21:51 Killed by skeleton warrior at level 30 on the 30th Dusk 123rd year of Ascendancy at 05:25 Killed by Beludhekira the storm drake hatchling at level 30 on the 30th Dusk 123rd year of Ascendancy at 08:14 Killed by dread at level 30 on the 30th Dusk 123rd year of Ascendancy at 10:10 Killed by master vampire at level 30 on the 30th Dusk 123rd year of Ascendancy at 14:12 Killed by giant spider at level 30 on the 31st Dusk 123rd year of Ascendancy at 11:55 Killed by skeleton warrior at level 30 on the 31st Dusk 123rd year of Ascendancy at 18:47 Killed by The Master at level 30 on the 31st Dusk 123rd year of Ascendancy at 21:41 Killed by The Master at level 30 on the 31st Dusk 123rd year of Ascendancy at 23:10 Killed by skeleton warrior at level 30 on the 32nd Dusk 123rd year of Ascendancy at 04:02 Killed by skeleton mage at level 30 on the 32nd Dusk 123rd year of Ascendancy at 05:51 Killed by The Master at level 30 on the 32nd Dusk 123rd year of Ascendancy at 07:31 Killed by The Master at level 30 on the 32nd Dusk 123rd year of Ascendancy at 09:38 Killed by Nohannno the human at level 30 on the 50th Dusk 123rd year of Ascendancy at 15:42 Killed by Nohannno the human at level 30 on the 50th Dusk 123rd year of Ascendancy at 17:14 Killed by stone golem at level 30 on the 7th Haze 123rd year of Ascendancy at 01:37 |
Primary Stats
Strength | 47 (base 40) |
Dexterity | 20 (base 13) |
Constitution | 40 (base 34) |
Magic | 44 (base 33) |
Willpower | 40 (base 29) |
Cunning | 35 (base 13) |
Resources
Life | 742/742 |
Mana | 516/516 |
Stamina | 287/287 |
Healing Factor | 1.3 |
Regeneration | 8.4903245727629 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 5 |
See Stealth | 10 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 115 |
Accuracy | 43 |
Crit Chance | 17% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43.042894647997 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 13.999999999999 (30%) |
Defense | 33.25 |
Ranged Defense | 33.25 |
Fatigue | 0 |
Physical Save | 30.225 |
Spell Save | 34.6 |
Mental Save | 34.625 |
Defense: Resistances
All | + 7%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 380 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1001% for 10 turns and instantly restoring 50 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 320 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Magical combat | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Technique / Combat techniques | 1.10 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.10 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Cunning / Dirty fighting | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Buckler Offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.10 |
| 4/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Spell / Conveyance | 1.20 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.10 |
| 2/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lone alchemist from death by grave wight. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Bethidhemira the skeleton master archer. Escort: lost anorithil (level 1 of Dreadfell) | failed |
You failed to protect the lost anorithil from death by Defin. Escort: lost anorithil (level 2 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you improved Magic by +1. | done |
You failed to protect the lost sun paladin from death by skeleton warrior. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the repented thief from death by copperhead snake. Escort: repented thief (level 3 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Cunning by +1. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ritch stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | scholar's pair of hardened leather boots of evasion (13 def, 3 armour) scholar's pair of hardened leather boots of evasion (13 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +13 (+6 eff.) Fatigue: +3% Spellpower: +4 (+1 eff.) It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 19 defense for 10 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
Light source | Umbraphage UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 94, based on Willpower and Cunning) within its light radius, increasing in brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 262.50 darkness damage (based on Mindpower and charge), costing 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Erelirosus the Glarevortex (2 def, 0 armour) Erelirosus the Glarevortex (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Mag / +4 Wil Changes resistances: +9% light / +12% lightning Mana each turn: +1.50 Mana when hit: +0.90 Equilibrium when hit: +0.70 Psi when hit: +1.20 Hate when hit: +1.10 Maximum mana: +60.00 Spellpower: +11 (+4 eff.) Light radius: +1 It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.4 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 158.80 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | Duvadil DuvadilCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +2 Str / +4 Cun / +1 Con Rings can have magical properties. |
On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+3 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 24 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Latafayn (180% power, 5 apr) Latafayn (180% power, 5 apr)Requires: - Strength 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 180% Range: 1.6x Uses stat: 125% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Lifesteal (this weapon only): +8% Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burning effects on all creatures in a radius 1 ball within range 5, consuming them to instantly inflict 125% of all remaining burn damage, costing 10 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
On hands | Storm Bringer's Gauntlets (0 def, 3 armour) Storm Bringer's Gauntlets (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% It can be used to activate talent Chain Lightning (costing 16 power out of 16/16) : Effective talent level: 3.6 Power cost: 16 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 45.98 to 137.93 damage and forking to another target. It can hit up to 7 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 35.20 to 44.00 physical damage (based on Willpower and Cunning) with knockback, costing 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Cloak | Drakalthorain the Gleamvein (2 def, 0 armour) Drakalthorain the Gleamvein (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 4 mind Changes stats: +1 Cun / +2 Dex Changes resistances: +3% light Changes damage: +12% light Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | wanderer's gold amulet of manastreaming wanderer's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +5 Dex / +1 Mag / +4 Cun / +5 Con Life regen: +0.50 Stamina each turn: +0.60 Mana each turn: +0.24 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +32.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
Rune of the Rift (310.00 temporal damage, removed from time 4 turns) Rune of the Rift (310.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 310.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 13.28 cold and 14.61 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
Spellblaze Shard (120% power, 10 apr) Spellblaze Shard (120% power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 121% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +10 blight / +10 fire burn Burst (radius 2) on crit: +20 infective blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Obliterator (159% power, 10 apr) Obliterator (159% power, 10 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 160% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +0.0% Attack speed: 100% Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
Tirakai's Maul (139% power, 6 apr) Tirakai's Maul (139% power, 6 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 139% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: No gem It can be used to imbue the hammer with a gem of your choice, costing 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Unstoppable Mauler (159% power, 15 apr) Unstoppable Mauler (159% power, 15 apr)Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 160% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+7 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes using the momentum to cleave all creatures in a 3 wide arc in front of you for 155% weapon damage. If you failed to move the damage is instead 78%. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
Colaryem (159% power, 12 apr) Colaryem (159% power, 12 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 160% Range: 1.6x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +11.0% Attack speed: 50% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr) Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)Requires: - Willpower 18 - Cunning 18 - Strength 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 161% Range: 1.6x Uses stat: 129% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +9 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
Staff of Destruction (120% power, 4 apr, physical element) Staff of Destruction (120% power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 150% Mag Damage type: Fire Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
Shadow Defender (100% power, 5 apr) Shadow Defender (100% power, 5 apr)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / swordbreaker ; tier 3 Power: 100% Range: 1.3x Uses stat: Damage type: Physical Accuracy bonus: +2.5% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% Damage (Melee): +30 darkness / +30 % blind chance When wielded/worn: Changes damage: +10% darkness Talent cooldown: Shadow Leash (-8 turns) This swordbreaker has enchanted to call upon the wielder's own shadow to help protect it. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+4 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 99.74 mind damage and cripples the target's higher mental functions, reducing cunning by 10 and confusing (29% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
Hat of Arcane Understanding (2 def, 0 armour) Hat of Arcane Understanding (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+6 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
elven-silk wizard hat 'Brodintir' (3 def, 0 armour) =Gandalf's Legacy= elven-silk wizard hat 'Brodintir' (3 def, 0 armour) =Gandalf's Legacy=Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +17 Mag Changes resistances: +3% physical Physical save: +18 (+9 eff.) Spell save: +54 (+20 eff.) Equilibrium when hit: +1.70 Psi when hit: +2.20 Hate when hit: +1.10 Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A pointy cloth hat, very wizardly... |
Layorin the steel mail armour (2 def, 12 armour) Layorin the steel mail armour (2 def, 12 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +12 Defense: +2 (+1 eff.) Fatigue: +9% Damage when hit (Melee): 5 light Changes stats: +3 Cun / +2 Wil Changes resistances: +10% blight / +16% cold / +10% darkness Grants telepathy: Humanoid/Orc Physical save: +5 (+2 eff.) Light radius: +2 A suit of armour made of mail. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Fire Dragon Shield (16 def, 9 armour, 220 block) Fire Dragon Shield (16 def, 9 armour, 220 block)Requires: - Strength 28 - Talent Armour Training (level 2) Alternately Requires: - Talent Shield Mastery (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Armour: +9 Defense: +16 (+8 eff.) Ranged Defense: +15 (+7 eff.) Fatigue: +20% Damage when hit (Melee): 17 fire Changes resistances: +35% fire Talent granted: +5 Block This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
6 agate 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
74 alchemist agate 74 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine 6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +10 (+3 eff.) Light radius: +5 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind of up to 4 (based on Magic) detrimental mental effects, costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby 3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 61 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
11 amethyst 11 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber 2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Defin the Cornac Arcane Blade level 30
40th Dusk 123rd year of Ascendancy at 03:23 see stats
By Defin the Cornac Arcane Blade level 16
3rd Regrowth 123rd year of Ascendancy at 03:21 see stats
By Defin the Cornac Arcane Blade level 27
17th Pyre 123rd year of Ascendancy at 19:13 see stats
By Defin the Cornac Arcane Blade level 10
2nd Flare 122nd year of Ascendancy at 23:08 see stats
By Defin the Cornac Arcane Blade level 20
31st Regrowth 123rd year of Ascendancy at 12:02 see stats
By Defin the Cornac Arcane Blade level 30
29th Dusk 123rd year of Ascendancy at 00:21 see stats
By Defin the Cornac Arcane Blade level 23
65th Regrowth 123rd year of Ascendancy at 22:44 see stats
By Defin the Cornac Arcane Blade level 27
24th Pyre 123rd year of Ascendancy at 03:14 see stats
By Defin the Cornac Arcane Blade level 10
6th Flare 122nd year of Ascendancy at 18:19 see stats
By Defin the Cornac Arcane Blade level 28
49th Pyre 123rd year of Ascendancy at 08:05 see stats
By Defin the Cornac Arcane Blade level 10
8th Flare 122nd year of Ascendancy at 05:46 see stats
By Defin the Cornac Arcane Blade level 27
24th Pyre 123rd year of Ascendancy at 15:55 see stats
By Defin the Cornac Arcane Blade level 21
36th Regrowth 123rd year of Ascendancy at 10:52 see stats
Log
Talent Chain Lightning is ready to use.
Talent Phase Door is ready to use.
Talent Pulverizing Auger is ready to use.
Talent Lightning is ready to use.
Talent Infusion: Regeneration is ready to use.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Resting starts...
Talent Arcane Combat is ready to use.
Talent Arcane Feed is ready to use.
Talent Infusion: Healing is ready to use.
Talent Stone Skin is ready to use.
Talent Fiery Hands is ready to use.
Talent Feather Wind is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Death Dance is ready to use.
Talent Dirty Fighting is ready to use.
Talent Shielding is ready to use.
Talent Perfect Strike is ready to use.
Talent Earthen Barrier is ready to use.
Talent Aegis is ready to use.
Talent Rush is ready to use.
Talent Arcane Shield is ready to use.
Talent Precise Strikes is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Probability Travel is ready to use.
Rested for 33 turns (stop reason: all resources and life at maximum).