Mister Poup the level 2 Cornac Archer by spatula

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp2 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life122/122
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy25
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense23
Ranged Defense23
Fatigue0
Physical Save7
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Cunning / Poisons1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
2/5
0/5
0/5
0/5
Technique / Archery training1.30
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Mister Poup picks up (a.): movement infusion of the warrior (speed 436%; cd 17).
Mister Poup picks up (i.):
shatter afflictions rune (absorb 20; cd 18).
Green mold uses
Slime Roots.
Ran for 5 turns (stop reason: hostile spotted to the north (green mold)).


Mister Poup shoots!
Mister Poup's Shoot performs a ranged critical strike against Green mold!
Mister Poup's Shoot hits Green mold for
51 physical damage.
Mister Poup's Shoot killed Green mold!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 41 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.66 gold from the transmogrification of
iron plate armour of lightning resistance (0 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.47 gold from the transmogrification of
insulating linen wizard hat (1 def, 0 armour).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 18).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 22).
You gain 1.10 gold from the transmogrification of
manasurge rune of the duelist (regen 795% over 10 turns; mana 40; cd 15).
You gain 1.55 gold from the transmogrification of
blink rune (range 3; phase 11; cd 16).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 12).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 2; cd 15).
You gain 1.25 gold from the transmogrification of
regeneration infusion of the warrior (heal 127; 13 cd).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 12 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the warrior (speed 436%; cd 17).
There is a way to the previous level here (press '' or right click to use).