











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Shalore | 
| Class | Paradox Mage | 
| Level / Exp | 31 / 16% | 
| Size | medium | 
| Lifes / Deaths | no deaths recorded/ 0 | 
Primary Stats
| Strength | 11 (base 10) | 
| Dexterity | 19 (base 10) | 
| Constitution | 29 (base 12) | 
| Magic | 103 (base 60) | 
| Willpower | 76 (base 60) | 
| Cunning | 32 (base 13) | 
Resources
| Life | 634/634 | 
| Mana | 21/490 | 
| Paradox | 300 | 
| Healing Factor | 1.1524687383467 | 
| Regeneration | 1.4405859229334 | 
Speed
| Mental | -2.0383694732118E-11% | 
| Attack | -2.0383694732118E-11% | 
| Movement | +36.80425806594% | 
| Spell | -2.0383694732118E-11% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 13 | 
| Infravision | 1 | 
| See Stealth | 17 | 
| See Invisible | 32 | 
Offense: Mainhand
| Damage | 45 | 
| Accuracy | 20 | 
| Crit Chance | 23% | 
| APR | 7 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 64 | 
| Crit Chance | 32% | 
| Speed | 1.0000000000002 | 
Offense: Mind
| Mindpower | 42 | 
| Crit Chance | 11% | 
| Speed | 1.0000000000002 | 
Offense: Damage Bonus
| Acid | +9% | 
| Light | +14% | 
| Temporal | +38% | 
| Darkness | +8% | 
| Physical | +5% | 
| Cold | +22% | 
| All | 0% | 
Offense: Damage Penetration
| Blight | +15% | 
| Darkness | +5% | 
| Cold | +20% | 
| Temporal | +5% | 
Defense: Base
| Armour (hardiness) | 52.110498143637 (45%) | 
| Defense | 29 | 
| Ranged Defense | 29 | 
| Fatigue | 3 | 
| Physical Save | 41 | 
| Spell Save | 40 | 
| Mental Save | 42 | 
Defense: Resistances
| Darkness | + 24%( 70%) | 
| Lightning | + 22%( 70%) | 
| Light | + 22%( 70%) | 
| Temporal | + 29%( 70%) | 
| Nature | + 19%( 70%) | 
| Physical | + 24%( 70%) | 
| Cold | + 53%( 70%) | 
| All | + 17%( 70%) | 
Defense: Immunities
| Silence Resistance | 29% | 
| Bleed Resistance | 29% | 
| Confusion Resistance | 88% | 
| Stun Resistance | 98% | 
| Knockback Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 22% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 709% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 52 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. | 
| Runes | Effective talent level: 1.0Rune: Reflection Shield Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 615 damage for 5 turns. Its effects scale with your Magic stat. | 
Class Talents
| Chronomancy / Spacetime Folding | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Gravity | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Chronomancy / Speed Control | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Chronomancy / Timetravel | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| Chronomancy / Flux | 1.30 | 
| 
 | 4/5 | 
| 
 | 4/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Chronomancy / Matter | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Energy | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Chronomancy / Fate Weaving | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| Race / Shalore | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
Prodigies
| 
 | 1/1 | 
Effects
| talent | Secrets of the Eternals | 
| talent | Matter Weaving | 
| talent | Energy Decomposition | 
| talent | Chant of Fortress | 
| talent | Gravity Locus | 
| talent | Reality Smearing | 
| talent | Disintegration | 
| talent | Premonition | 
| talent | Contingency | 
| beneficial effect | The target is moving is 37% faster.3 Celerity | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell.Escort: injured seer (level 2 of Dreadfell) As a reward you improved Magic by +5. | done | 
| You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell.Escort: injured seer (level 3 of Dreadfell) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You failed to protect the injured seer from death by Paradix.Escort: injured seer (level 4 of Old Forest) | failed | 
| You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair.Escort: lost defiler (level 3 of Norgos Lair) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara.Escort: lost sun paladin (level 1 of Daikara) As a reward you improved talent Chant of Fortress (+1 level(s)). | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara.Escort: lost sun paladin (level 2 of Daikara) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest.Escort: lost warrior (level 3 of Old Forest) As a reward you improved Constitution by +5. | done | 
| The unhallowed morass is the name of the 'zone' surrounding Point Zero.Future Echoes The temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 122. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed vial of wight ectoplasm. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed electric eel tail. * You've found the needed honey tree root. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 5 lumberjacks have died. | done | 
| You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.The fall of Zigur The defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Armogorn the Lustremire (0 def, 4 armour) 3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Dex +7 Con dps ---------- Phys.pwr +15 (+7 eff.) Dmg.mod +9% light Apr +2 ----- def ----- Armour +4 Fatigue +3% Silence- +29% Confus- +34% Stun/Frz- +35% ---------- misc Stam/turn +3.00 Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  watchleader's alchemist's lamp of clarity 1.0 T3 lite [Ego+] Master/Psionic While equipped: ----- def ----- Mind.save +7 (+2 eff.) Blind- +22% Confus- +18% ---------- misc Light +7 See.Stealth +17 See.Invis +23 Track: Puts all charms on 40 cooldown Level 4.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 19 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. | 
| On head |  cashmere wizard hat 'Isyyawe' (2 def, 0 armour) 2.0 T3 head armor [Rare] Arcane While equipped: Stats +2 Dex +4 Mag +3 Con dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) ---------- misc Mana/turn +0.17 Max.stam +20.00 Light +3 See.Invis +9 A pointy cloth hat, very wizardly... | 
| Tool |  Shard of Crystalized Time 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. | 
| On fingers |  copper ring 'Ebonyzephyr' 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +3% nature +3% darkness HP.reg +1.00 Stun/Frz- +24% Rings make your fingers look great! | 
| On fingers |  Noonpain 0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Resists +15% temporal Crit.dmg- 10.00% Mind.save +7 (+2 eff.) Confus- +26% Knockbk- +20% ---------- misc Light +1 Rings make your fingers look great! | 
| Around waist |  noble's hardened leather belt of magery 1.0 T3 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +9 Wil +5 Cun dps ---------- Spell.crit +3% Against +24% Summoned ----- def ----- D.Red.from +21% Summoned A belt that goes around your waist. | 
| In main hand |  magewarrior's short elven-wood starstaff of invocation (25-30 power, 5 apr, temporal element) 5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +6% Phys.pwr +8 (+4 eff.) Spell.pwr +25 (+6 eff.) S.pwr/crit +6 Dmg.mod +25% temporal Acc +8 (+4 eff.) ---------- misc Talents +1 Command Staff Conjure elemental energy in a radius 8 cone, dealing 44.81 to 53.78 temporal damage Puts all charms on 8 cooldown Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  brawler's hardened leather gloves of the starseeker (0 def, 2 armour) 1.0 T2 hands armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Dex +3 Mag +6 Cun ----- def ----- Armour +2 Resists +6% light +6% darkness Phys.save +7 (+2 eff.) ---------- misc Infravis +1 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 78.23 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  Scabwedge (3 def, 3 armour) 2.0 T3 cloth armor [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun dps ---------- Crit.mult +14.00% Dmg.mod +22% cold Res.pen +5% temporal Melee Ret 6 nature On Hit (Melee): * 20% chance to slow global speed by 54% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +33% cold +11% all Phys.save +20 (+6 eff.) ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  linen cloak 'Dimquarry' (1 def, 6 armour) 2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Res.pen +5% darkness ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +6% lightning +11% cold Die.at -60.00 life Max.HP +60.00 Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  steel amulet 'Hail's kiss' 0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +14 Mag dps ---------- Spell.crit +8% Spell.pwr +4 (+1 eff.) Dmg.mod +5% darkness +6% temporal +5% light +5% physical Res.pen +15% blight +20% cold Amulets make your neck look great! | 
Inventory
|  Primal Infusion (affinity 18%; reduction 3; dur 4; cd 18) 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 18% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. | 
|  movement infusion of the psychic (speed 727%; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 727% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion of the psychic (res 32%; physical; dur 4; cd 11) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the psychic (res 32%; mental, physical; dur 2; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  wild infusion of the wizard (res 38%; mental; dur 2; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 38% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  Rune of Dissipation ( ) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  blink rune of the psychic (range 7; phase 20; cd 12) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune (absorb 57; cd 12) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 57 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  shatter afflictions rune of the wizard (absorb 163; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions | 
|  Beluhell the copper amulet 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% Resists +6% blight +6% cold +12% nature Spell.save +6 (+2 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.40 Amulets make your neck look great! | 
|  Earthen Beads 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 233 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. | 
|  Feathersteel Amulet 0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+7 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. | 
|  Withering Orbs 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  copper amulet 'Gydusin' 0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid Res.pen +25% mind +5% acid ----- def ----- Resists +12% acid +9% mind Phys.save +11 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +11 (+3 eff.) Amulets make your neck look great! | 
|  gold amulet 'Brighttickler' 0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% cold Res.pen +25% fire ----- def ----- Armour +4 Defense +6 (+3 eff.) Resists +6% cold +14% temporal +6% fire Res.Cap +4% all Phys.save +8 (+2 eff.) Pinning- +28% Knockbk- +22% Amulets make your neck look great! | 
|  gold amulet 'Voryda' 0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +2 Con dps ---------- Crit.mult +5.00% Melee+ 11 light 8 darkness Dmg.mod +6% temporal +11% light +10% darkness Acc +30 (+15 eff.) On Hit (Melee): * 20% chance to reduce armor by 40% On Melee Ret: * 10% chance to reduce damage dealt by 22% * 7% chance to blind ----- def ----- Armour +4 Defense +20 (+10 eff.) Resists +9% temporal Die.at -40.00 life Amulets make your neck look great! | 
|  grounding gold amulet of cunning (+5) 0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Cun ----- def ----- Resists +16% lightning Stun/Frz- +22% Amulets make your neck look great! | 
|  starlit steel amulet of magic (+3) 0.1 T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +10% light +10% darkness Blind- +22% Amulets make your neck look great! | 
|  steel amulet 'Snowsin' 0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +15% cold +6% arcane +15% mind ----- def ----- Resists +3% cold +5% arcane +12% mind Phys.save +13 (+4 eff.) Spell.save +13 (+5 eff.) Mind.save +16 (+5 eff.) Amulets make your neck look great! | 
|  Torylen the Glintfist 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +5 Con dps ---------- Mind.crit +4% Crit.mult +10.00% Dmg.mod +12% light ----- def ----- Resists +3% light Phys.save +10 (+3 eff.) Mind.save +12 (+4 eff.) ---------- misc Psi/ret +0.04 Rings make your fingers look great! | 
|  mule's gold ring of tenacity 0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% Max.HP +20.00 Disarm- +20% Pinning- +21% Knockbk- +23% ---------- misc Max.enc +23 Rings make your fingers look great! | 
|  mule's steel ring of tenacity 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% Max.HP +24.00 Disarm- +20% Pinning- +22% Knockbk- +20% ---------- misc Max.enc +20 Rings make your fingers look great! | 
|  pixie's copper ring 0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.pwr +5 (+1 eff.) Rings make your fingers look great! | 
|  rogue's steel ring of sensing 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +5 See.Invis +5 Rings make your fingers look great! | 
|  solipsist's stralite ring of pilfering 0.1 T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +10 (+3 eff.) Acc +9 (+4 eff.) Apr +8 ----- def ----- Defense +12 (+6 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 135% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  steel ring 0.1 T2 ring jewelry [Normal] Rings make your fingers look great! | 
|  wizard's steel ring of clarity 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +23% Rings make your fingers look great! | 
|  wizard's steel ring of power 0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +7 (+2 eff.) ----- def ----- Spell.save +6 (+2 eff.) Rings make your fingers look great! | 
|  Sunhunger (31-46 power, 2 apr) 3.0 T3 battleaxe 2H weapon Reqs Str 24 [Rare] Psionic Power 31.0 - 46.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +20 darkness +16 arcane Against +19% Living On Hit.r1 +16 mind +8 fire While equipped: dps ---------- Res.pen +15% mind +20% arcane Melee Ret 8 arcane 10 mind ----- def ----- Resists +6% fire Massive two-handed battleaxes. | 
|  lifebinding ash starstaff of illumination (15-18 power, 3 apr, darkness element) 5.0 T2 staff 2H weapon [Ego+] Nature Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Con dps ---------- Spell.crit +2% Spell.pwr +10 (+2 eff.) Dmg.mod +15% darkness ----- def ----- Defense +7 (+3 eff.) HP.reg +0.90 Heal.mod +13% ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 138.54 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. | 
|  Kindleravage 1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +27% arcane +15% light Melee Ret 8 fire ----- def ----- Fatigue -6% Resists +5% arcane +9% fire ---------- misc Max.enc +43 Light +3 A belt that goes around your waist. | 
|  Velegada the hardened leather belt 1.0 T3 belt armor [Random Unique] Master While equipped: Stats +1 Cun dps ---------- Phys.pwr +4 (+2 eff.) Dmg.mod +6% mind ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +8% fire +7% cold Phys.save +16 (+5 eff.) Spell.save +6 (+2 eff.) ---------- misc Hate/m.crit +3.00 Max.psi +30.00 Size +1 A belt that goes around your waist. | 
|  Duvemakan (32 def, 6 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Con ----- def ----- Armour +6 Defense +32 (+14 eff.) Resists +6% mind Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Eilinalle the cashmere robe (5 def, 0 armour) 2.0 T3 cloth armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.pwr +13 (+3 eff.) S.pwr/crit +4 ----- def ----- Defense +5 (+2 eff.) Resists +12% light +11% all Spell.save +9 (+3 eff.) Max.HP +80.00 Cut- +10% Silence- +27% Teleport- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  ancient woollen robe of corrosion (+19%) (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +13% acid +7% temporal +10% physical Res.pen +6% temporal +7% physical ----- def ----- Resists +19% acid +9% all Anom.red +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  traveler's pair of hardened leather boots of speed (0 def, 3 armour) 2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue -6% Phys.save +7 (+2 eff.) ---------- misc Max.enc +27 A pair of boots made of leather. | 
|  Storm Bringer's Gauntlets (0 def, 5 armour) 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+3 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. | 
|  naturalist's hardened leather gloves of the nighthunter (0 def, 2 armour) 1.0 T2 hands armor [Ego+] Nature/Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 5 nature Dmg.mod +4% nature Acc +8 (+4 eff.) ----- def ----- Armour +2 Resists +7% darkness +7% nature ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Lustreroar (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun ----- def ----- Defense +1 (+0 eff.) Resists +6% mind +3% darkness Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Stun/Frz- +10% ---------- misc Light +2 A pointy cloth hat, very wizardly... | 
|  cashmere wizard hat 'Lightningbearer' (2 def, 0 armour) 2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Wil dps ---------- Crit.mult +20.00% Spell.pwr +20 (+5 eff.) Dmg.mod +9% lightning +16% cold +3% arcane Melee Ret 4 arcane ----- def ----- Defense +2 (+1 eff.) Resists +24% cold A pointy cloth hat, very wizardly... | 
|  rough leather cap 'Darkdream' (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal +7% cold +5% arcane +3% fire Spell.save +6 (+2 eff.) ---------- misc Breathe water A cap made of leather. | 
|  2 onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  6 lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  dwarven-steel pickaxe 'Elidhekira' (dig speed 14 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Acc +10 (+5 eff.) ----- def ----- Armour +4 Resists +15% blight +3% physical +6% nature Spell.save +6 (+2 eff.) Die.at -20.00 life Max.HP +28.00 ---------- misc Max.stam +23.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  2022 Little Gems 0.0 T3 gift gem [Legendary] Unknown While carried: Light +2 Explode a sphere. Uses 1 power out of 2022/2022 A set of 2022 tiny explosive spheres. | 
|  4 emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  jade 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(131 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  Urerin the brass lantern 2.0 T1 lite [Rare] Nature While equipped: Stats +5 Mag ----- def ----- Crit.dmg- 15.00% Phys.save +6 (+2 eff.) Heal.mod +12% ---------- misc Light +5 Infravis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  2 garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Chargeblast [power 265]  (15 cooldown) 2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +15% acid +6% nature +12% lightning Heal.mod +10% Blind- +20% Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 278 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  Tulandur the Dazzlelore [power 1]  (25 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind Melee Ret 2 mind 2 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Resists +6% light ---------- misc Light +2 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 12% for 2 turns. Torques are made by powerful psionics to store psionic powers. | 
|  quick dwarven-steel torque of clear mind [power 2]  (16 cooldown) 2.0 T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 16 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  yew totem of healing [power 260]  (15 cooldown) 2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. | 
|  2 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  Ce'Nibrebretta [power 212]  (20 cooldown) 2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Str +2 Dex +4 Mag dps ---------- Spell.crit +2% Spell.pwr +10 (+2 eff.) S.pwr/crit +10 Apr +5 ---------- misc Mana/s.crit +2.00 Create a shield absorbing up to 212 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  3 quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  2 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 A different point of view (Nightmare (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view (Nightmare (Roguelike) difficulty)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Paradix the Shalore Paradox Mage level 26
25th Dusk 123rd year of Ascendancy at 07:19 see stats
 Anti-Antimagic! (Nightmare (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.
			Anti-Antimagic! (Nightmare (Roguelike) difficulty)
			Destroyed the Ziguranth camp with your Rhaloren allies.By Paradix the Shalore Paradox Mage level 30
33rd Haze 123rd year of Ascendancy at 19:49 see stats
 Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Paradix the Shalore Paradox Mage level 16
25th Regrowth 123rd year of Ascendancy at 16:43 see stats
 Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Paradix the Shalore Paradox Mage level 19
66th Regrowth 123rd year of Ascendancy at 15:37 see stats
 Eye of the storm (Nightmare (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm (Nightmare (Roguelike) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Paradix the Shalore Paradox Mage level 30
7th Haze 123rd year of Ascendancy at 22:48 see stats
 Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home (Nightmare (Roguelike) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Paradix the Shalore Paradox Mage level 26
25th Dusk 123rd year of Ascendancy at 04:02 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Paradix the Shalore Paradox Mage level 10
78th Dusk 122nd year of Ascendancy at 03:39 see stats
 Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Paradix the Shalore Paradox Mage level 20
68th Regrowth 123rd year of Ascendancy at 15:54 see stats
 Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.
			Level 30 (Nightmare (Roguelike) difficulty)
			Got a character to level 30.By Paradix the Shalore Paradox Mage level 30
6th Haze 123rd year of Ascendancy at 23:30 see stats
 Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.
			Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Paradix the Shalore Paradox Mage level 20
38th Pyre 123rd year of Ascendancy at 20:39 see stats
 Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.
			Tales of the Spellblaze (Nightmare (Roguelike) difficulty)
			Learned the eight chapters of the Spellblaze Chronicles.By Paradix the Shalore Paradox Mage level 26
25th Dusk 123rd year of Ascendancy at 07:19 see stats
 That was close (Nightmare (Roguelike) difficulty)
			Killed your target while having only 1 life left.
			That was close (Nightmare (Roguelike) difficulty)
			Killed your target while having only 1 life left.By Paradix the Shalore Paradox Mage level 16
26th Regrowth 123rd year of Ascendancy at 01:24 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Paradix the Shalore Paradox Mage level 12
21st Haze 122nd year of Ascendancy at 12:26 see stats
 The Legend of Garkul (Nightmare (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul (Nightmare (Roguelike) difficulty)
			Learned the five chapters of the Legend of Garkul.By Paradix the Shalore Paradox Mage level 26
25th Dusk 123rd year of Ascendancy at 07:19 see stats
 The Restless Dead (Nightmare (Roguelike) difficulty)
			Disturbed an old battlefield and survived the consequences.
			The Restless Dead (Nightmare (Roguelike) difficulty)
			Disturbed an old battlefield and survived the consequences.By Paradix the Shalore Paradox Mage level 20
68th Regrowth 123rd year of Ascendancy at 22:25 see stats
 The Right thing to do (Nightmare (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do (Nightmare (Roguelike) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Paradix the Shalore Paradox Mage level 24
3rd Summertide 123rd year of Ascendancy at 22:18 see stats
 The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Paradix the Shalore Paradox Mage level 14
11st Regrowth 123rd year of Ascendancy at 06:22 see stats
 Thralless (Nightmare (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless (Nightmare (Roguelike) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Paradix the Shalore Paradox Mage level 24
3rd Summertide 123rd year of Ascendancy at 02:44 see stats
 Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Paradix the Shalore Paradox Mage level 26
36th Dusk 123rd year of Ascendancy at 08:35 see stats
 Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Paradix the Shalore Paradox Mage level 20
68th Regrowth 123rd year of Ascendancy at 18:26 see stats
 Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty)
			Killed the weaver queen and the temporal defiler.
			Wibbly Wobbly Timey Wimey Stuff (Nightmare (Roguelike) difficulty)
			Killed the weaver queen and the temporal defiler.By Paradix the Shalore Paradox Mage level 5
77th Pyre 122nd year of Ascendancy at 18:43 see stats
Log
Paradix's loses some focus.
Paradix slows down.
Paradix stops spinning fate.
Paradix stops weaving fate.
The shield around Paradix crumbles.
Paradix slows down.
The protective shield of Paradix disappears.
Talent Dimensional Step is ready to use.
Talent Webs of Fate is ready to use.
Talent Entropy is ready to use.
Talent Redux is ready to use.
Talent Seal Fate is ready to use.
Paradix is no longer surging arcane power.
Talent Echoes From The Past is ready to use.
Talent Hidden Resources is ready to use.
Talent Rune: Reflection Shield is ready to use.
Talent Haste is ready to use.
Today is the 49th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Paradix picks up (C.): Sunhunger (31-46 power, 2 apr).
Paradix picks up (J.): traveler's pair of hardened leather boots of speed (0 def, 3 armour).
Talent Time Stop is ready to use.



















































