














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 50 / 814% |
| Size | medium |
| Lifes / Deaths | Killed by Glygatta the rattlesnake at level 7 on the 79th Pyre 122nd year of Ascendancy at 23:15 / 128Killed by Glygatta the rattlesnake at level 7 on the 79th Pyre 122nd year of Ascendancy at 23:45 Killed by Sileth the giant venus flytrap at level 10 on the 1st Summertide 122nd year of Ascendancy at 06:00 Killed by Wrathroot at level 11 on the 1st Flare 122nd year of Ascendancy at 13:35 Killed by giant venus flytrap at level 12 on the 1st Flare 122nd year of Ascendancy at 23:02 Killed by Xawyn the squid at level 13 on the 3rd Flare 122nd year of Ascendancy at 10:16 Killed by electric eel at level 13 on the 3rd Flare 122nd year of Ascendancy at 11:03 Killed by shadow at level 13 on the 3rd Flare 122nd year of Ascendancy at 20:45 Killed by Xanylle the large white snake at level 13 on the 4th Flare 122nd year of Ascendancy at 06:07 Killed by blade horror at level 13 on the 4th Flare 122nd year of Ascendancy at 14:35 Killed by oozing horror at level 13 on the 4th Flare 122nd year of Ascendancy at 21:30 Killed by oozing horror at level 13 on the 4th Flare 122nd year of Ascendancy at 22:20 Killed by oozing horror at level 13 on the 4th Flare 122nd year of Ascendancy at 23:38 Killed by oozing horror at level 13 on the 5th Flare 122nd year of Ascendancy at 00:27 Killed by oozing horror at level 13 on the 5th Flare 122nd year of Ascendancy at 01:26 Killed by oozing horror at level 13 on the 5th Flare 122nd year of Ascendancy at 02:00 Killed by Weirdling Beast at level 13 on the 5th Flare 122nd year of Ascendancy at 22:14 Killed by Sandworm Queen at level 14 on the 7th Dusk 122nd year of Ascendancy at 12:54 Killed by orc corruptor at level 15 on the 18th Dusk 122nd year of Ascendancy at 18:59 Killed by snow giant boulder thrower at level 15 on the 22nd Dusk 122nd year of Ascendancy at 18:01 Killed by snow giant boulder thrower at level 15 on the 22nd Dusk 122nd year of Ascendancy at 18:37 Killed by Glyna the copperhead snake at level 16 on the 23rd Dusk 122nd year of Ascendancy at 14:45 Killed by snow giant boulder thrower at level 16 on the 24th Dusk 122nd year of Ascendancy at 16:03 Killed by snow giant boulder thrower at level 16 on the 24th Dusk 122nd year of Ascendancy at 16:41 Killed by snow giant at level 16 on the 24th Dusk 122nd year of Ascendancy at 20:06 Killed by Arurialaith the snow giant thunderer at level 16 on the 25th Dusk 122nd year of Ascendancy at 06:01 Killed by Eilinovea the snow giant chieftain at level 17 on the 26th Dusk 122nd year of Ascendancy at 01:36 Killed by Eilinovea the snow giant chieftain at level 17 on the 26th Dusk 122nd year of Ascendancy at 02:16 Killed by Eilinovea the snow giant chieftain at level 17 on the 26th Dusk 122nd year of Ascendancy at 02:50 Killed by ultimate telugoroth at level 17 on the 26th Dusk 122nd year of Ascendancy at 19:54 Killed by Ben Cruthdar, the Abomination at level 17 on the 27th Dusk 122nd year of Ascendancy at 10:16 Killed by Chronolith Clone at level 18 on the 28th Dusk 122nd year of Ascendancy at 18:00 Killed by snow giant boulder thrower at level 18 on the 29th Dusk 122nd year of Ascendancy at 00:15 Killed by Taan the thalore at level 19 on the 36th Dusk 122nd year of Ascendancy at 00:56 Killed by skeleton warrior at level 19 on the 36th Dusk 122nd year of Ascendancy at 15:45 Killed by Cyromina the skeleton magus at level 19 on the 36th Dusk 122nd year of Ascendancy at 16:21 Killed by Cyromina the skeleton magus at level 19 on the 36th Dusk 122nd year of Ascendancy at 16:54 Killed by Cyromina the skeleton magus at level 19 on the 36th Dusk 122nd year of Ascendancy at 17:29 Killed by Polilaith the ghoul at level 19 on the 36th Dusk 122nd year of Ascendancy at 19:34 Killed by skeleton master archer at level 20 on the 38th Dusk 122nd year of Ascendancy at 02:29 Killed by skeleton master archer at level 20 on the 38th Dusk 122nd year of Ascendancy at 03:49 Killed by oozing horror at level 20 on the 38th Dusk 122nd year of Ascendancy at 08:16 Killed by oozing horror at level 20 on the 38th Dusk 122nd year of Ascendancy at 09:08 Killed by skeleton master archer at level 20 on the 38th Dusk 122nd year of Ascendancy at 11:29 Killed by skeleton master archer at level 20 on the 38th Dusk 122nd year of Ascendancy at 12:04 Killed by skeleton warrior at level 20 on the 46th Dusk 122nd year of Ascendancy at 02:59 Killed by skeleton archer at level 20 on the 46th Dusk 122nd year of Ascendancy at 04:02 Killed by skeleton warrior at level 20 on the 46th Dusk 122nd year of Ascendancy at 09:09 Killed by elven corruptor at level 20 on the 59th Dusk 122nd year of Ascendancy at 18:09 Killed by Grand Corruptor at level 20 on the 61st Dusk 122nd year of Ascendancy at 08:12 Killed by skeleton assassin at level 21 on the 65th Dusk 122nd year of Ascendancy at 01:12 Killed by temporal stalker at level 21 on the 65th Dusk 122nd year of Ascendancy at 01:49 Killed by dreaming horror at level 21 on the 65th Dusk 122nd year of Ascendancy at 04:42 Killed by dreaming horror at level 21 on the 65th Dusk 122nd year of Ascendancy at 13:13 Killed by dreaming horror at level 21 on the 65th Dusk 122nd year of Ascendancy at 13:46 Killed by dreaming horror at level 21 on the 65th Dusk 122nd year of Ascendancy at 14:18 Killed by blade horror at level 22 on the 66th Dusk 122nd year of Ascendancy at 22:12 Killed by Islomina the wolf at level 22 on the 68th Dusk 122nd year of Ascendancy at 13:56 Killed by armoured skeleton warrior at level 22 on the 68th Dusk 122nd year of Ascendancy at 18:29 Killed by skeleton warrior at level 23 on the 70th Dusk 122nd year of Ascendancy at 01:51 Killed by skeleton warrior at level 23 on the 70th Dusk 122nd year of Ascendancy at 08:27 Killed by storm wyrm at level 23 on the 71st Dusk 122nd year of Ascendancy at 23:40 Killed by Aruta the armoured skeleton warrior at level 23 on the 72nd Dusk 122nd year of Ascendancy at 14:06 Killed by The Master at level 24 on the 72nd Dusk 122nd year of Ascendancy at 21:21 Killed by The Master at level 24 on the 72nd Dusk 122nd year of Ascendancy at 22:22 Killed by The Master at level 24 on the 72nd Dusk 122nd year of Ascendancy at 23:23 Killed by war hound at level 26 on the 77th Dusk 122nd year of Ascendancy at 00:46 Killed by ritch flamespitter at level 26 on the 77th Dusk 122nd year of Ascendancy at 01:19 Killed by Emelata the master vampire at level 26 on the 6th Decay 122nd year of Ascendancy at 02:15 Killed by Emelata the master vampire at level 26 on the 6th Decay 122nd year of Ascendancy at 03:08 Killed by Emelata the master vampire at level 26 on the 6th Decay 122nd year of Ascendancy at 03:47 Killed by Emelata the master vampire at level 26 on the 6th Decay 122nd year of Ascendancy at 04:23 Killed by Emelata the master vampire at level 26 on the 6th Decay 122nd year of Ascendancy at 05:04 Killed by scourge drake hatchling at level 26 on the 2nd Wintertide 123rd year of Ascendancy at 20:16 Killed by Kroltar the Scourge at level 27 on the 2nd Allure 123rd year of Ascendancy at 18:59 Killed by Bethenn the stone troll at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 01:09 Killed by Bethenn the stone troll at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 01:49 Killed by Bethenn the stone troll at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 02:30 Killed by Bethenn the stone troll at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 03:00 Killed by Cyrylrassra the bee swarm at level 28 on the 2nd Regrowth 123rd year of Ascendancy at 23:35 Killed by Beleyama the stone troll's temporal clone at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 01:05 Killed by Isotta the cave troll at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 16:05 Killed by saw horror at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 19:34 Killed by Lisivea the forest troll at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 21:19 Killed by Lisivea the forest troll at level 28 on the 3rd Regrowth 123rd year of Ascendancy at 21:56 Killed by shadow at level 29 on the 6th Regrowth 123rd year of Ascendancy at 07:08 Killed by Ivothra the stone troll at level 29 on the 6th Regrowth 123rd year of Ascendancy at 12:28 Killed by greater multi-hued wyrm at level 30 on the 15th Regrowth 123rd year of Ascendancy at 04:13 Killed by orc high pyromancer at level 30 on the 15th Regrowth 123rd year of Ascendancy at 04:45 Killed by Glorith the orc soldier at level 31 on the 15th Regrowth 123rd year of Ascendancy at 09:08 Killed by Arimira the orc pyromancer at level 31 on the 16th Regrowth 123rd year of Ascendancy at 04:26 Killed by snow giant boulder thrower at level 31 on the 16th Regrowth 123rd year of Ascendancy at 17:58 Killed by snow giant boulder thrower at level 31 on the 16th Regrowth 123rd year of Ascendancy at 18:50 Killed by Xoyavea the orc high cryomancer at level 31 on the 17th Regrowth 123rd year of Ascendancy at 08:18 Killed by orc cryomancer at level 31 on the 17th Regrowth 123rd year of Ascendancy at 22:33 Killed by orc cryomancer at level 31 on the 18th Regrowth 123rd year of Ascendancy at 08:00 Killed by Ninandra, the Great Weaver at level 31 on the 18th Regrowth 123rd year of Ascendancy at 10:28 Killed by orc high cryomancer at level 32 on the 18th Regrowth 123rd year of Ascendancy at 13:15 Killed by orc master assassin at level 32 on the 18th Regrowth 123rd year of Ascendancy at 20:54 Killed by rogue at level 32 on the 18th Regrowth 123rd year of Ascendancy at 22:35 Killed by orc pyromancer at level 32 on the 18th Regrowth 123rd year of Ascendancy at 23:01 Killed by Vor, Grand Geomancer of the Pride at level 32 on the 19th Regrowth 123rd year of Ascendancy at 05:23 Killed by Kra'Tor the Gluttonous at level 32 on the 19th Regrowth 123rd year of Ascendancy at 07:04 Killed by orc soldier at level 33 on the 20th Regrowth 123rd year of Ascendancy at 09:26 Killed by skeleton warrior at level 33 on the 20th Regrowth 123rd year of Ascendancy at 14:10 Killed by orc soldier at level 33 on the 20th Regrowth 123rd year of Ascendancy at 23:33 Killed by orc fighter at level 33 on the 39th Regrowth 123rd year of Ascendancy at 14:43 Killed by orc fighter at level 33 on the 39th Regrowth 123rd year of Ascendancy at 16:17 Killed by Velirama the orc fighter at level 33 on the 39th Regrowth 123rd year of Ascendancy at 20:42 Killed by quasit at level 33 on the 40th Regrowth 123rd year of Ascendancy at 17:50 Killed by champion of Urh'Rok at level 33 on the 40th Regrowth 123rd year of Ascendancy at 19:03 Killed by champion of Urh'Rok at level 33 on the 40th Regrowth 123rd year of Ascendancy at 20:16 Killed by saw horror at level 34 on the 40th Regrowth 123rd year of Ascendancy at 21:56 Killed by saw horror at level 34 on the 40th Regrowth 123rd year of Ascendancy at 23:13 Killed by shadow at level 35 on the 42nd Regrowth 123rd year of Ascendancy at 14:18 Killed by shadow at level 35 on the 42nd Regrowth 123rd year of Ascendancy at 16:18 Killed by shadow at level 35 on the 42nd Regrowth 123rd year of Ascendancy at 17:55 Killed by shadow at level 35 on the 42nd Regrowth 123rd year of Ascendancy at 20:36 Killed by shadow at level 35 on the 42nd Regrowth 123rd year of Ascendancy at 21:50 Killed by Grushnak, Battlemaster of the Pride at level 35 on the 43rd Regrowth 123rd year of Ascendancy at 23:29 Killed by greater multi-hued wyrm at level 37 on the 68th Regrowth 123rd year of Ascendancy at 20:41 Killed by greater multi-hued wyrm at level 37 on the 70th Regrowth 123rd year of Ascendancy at 00:12 Killed by greater multi-hued wyrm at level 41 on the 1st Time of Balance 123rd year of Ascendancy at 03:58 Killed by skeleton archer at level 46 on the 31st Pyre 123rd year of Ascendancy at 10:12 Killed by Bodmdu's Inner Demon at level 47 on the 33rd Pyre 123rd year of Ascendancy at 16:36 Killed by champion of Urh'Rok at level 47 on the 33rd Pyre 123rd year of Ascendancy at 21:37 Killed by Elandar at level 49 on the 39th Pyre 123rd year of Ascendancy at 14:24 Killed by Bodmdu at level 50 on the 39th Pyre 123rd year of Ascendancy at 19:45 |
| Antimagic | Follower |
Primary Stats
| Strength | 25 (base 10) |
| Dexterity | 66 (base 32) |
| Constitution | 65 (base 60) |
| Magic | 21 (base 10) |
| Willpower | 114.61975216073 (base 60) |
| Cunning | 128.73289369914 (base 60) |
Resources
| Life | 910/910 |
| Equilibrium | 91 |
| Steam | 100/100 |
| Healing Factor | 1.5510638297873 |
| Regeneration | 3.412340425532 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 7 |
| Infravision | 9 |
| See Stealth | 51.319403762709 |
| See Invisible | 51.319403762709 |
Offense: Mainhand
| Damage | 180 |
| Accuracy | 74 |
| Crit Chance | 46% |
| APR | 106 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 173 |
| Accuracy | 74 |
| Crit Chance | 46% |
| APR | 104 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 6.6666666666667 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 80 |
| Crit Chance | 59% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +35% |
| Nature | +42% |
| Mind | +17% |
| Blight | +13% |
| Physical | +33% |
| Fire | +17% |
| All | +7% |
Offense: Damage Penetration
| Acid | +67% |
| Nature | +20% |
| Physical | +10% |
| Mind | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 49 (50%) |
| Defense | 37 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 48 |
| Mental Save | 58 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 49%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 13%( 70%) |
| All | + 7%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 15%( 70%) |
| Mind | + 27%( 70%) |
| Physical | + 12%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 50% |
| Instadeath Resistance | 100% |
| Poison Resistance | 25% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 331 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.9 steam per turn. Can be activated for an instant burst of 54 steam. Its effects scale with your Constitution stat. |
Class Talents
| Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Acidic Soil |
| talent | Acidic Skin |
| talent | Wild Growth |
| talent | Psiblades |
| talent | Mitosis |
| talent | Antimagic Shield |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+20). Continuum Destabilization |
| beneficial effect | You lay mucus where you walk. Mucus |
| beneficial effect | Acid damage increased by 18%. Corrosive Nature |
| beneficial effect | You gain 46% resistance against darkness. Resolve |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. | done |
You failed to protect the lone alchemist from death by skeleton warrior. Escort: lone alchemist (level 1 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +1. | done |
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Willpower by +2. | done |
You failed to protect the lost sun paladin from death by thief. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Wrathroot. Escort: temporal explorer (level 4 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Willpower by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed length of troll intestine. * You've found the needed black mamba head. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed xorn fragment. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glorodamira the pair of hardened leather boots (0 def, 16 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +16 Fatigue: +3% Changes resistances: +9% light / +18% lightning Poison immunity: +25% Infravision radius: +2 A pair of boots made of leather. |
| Light source | Radhiblek the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% acid / +9% fire / +9% darkness / +6% cold Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Brass Goggles (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +15 Defense: +10 (+4 eff.) Changes stats: +20 Cun Changes resistances: +20% fire Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry Blindness immunity: +100% Infravision radius: +3 Sight radius: +1 Steampower: +5 (+1 eff.) Steam crit. chance: +5% No self respecting craftsman would be caught without them! |
| On hands | Ce'Nyma the Shimmerbane (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +24 (+6 eff.) Armour penetration: +11 Armour: +3 Effects on melee hit: * 33% chance to daze at end of turn Damage (Melee): 15 nature Changes stats: +14 Cun / +9 Dex Changes resistances: +3% lightning / +14% darkness / +10% nature Changes damage: +7% nature Infravision radius: +4 It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+6 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 35 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+12 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | ArmyfangCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes damage: +6% blight Life regen: +1.80 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Damage Shield penetration: +50% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
| In main hand | Core of the Forge (24-26.4 power, 80 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 116% Wil, 39% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +80 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +8 Cun / +12 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +31 (+7 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.6 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 49.02 mind damage, 49.02 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 4.37 mind and 4.37 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+7 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 34% chance to evade melee and ranged attacks and 34 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In off hand | Eyal's Will (22-24.2 power, 78 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 22.0 - 24.2 Uses stats: 114% Wil, 38% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +19 Wil Changes resistances: +25% blight / +15% nature Changes resistances penetration: +20% nature / +10% acid Changes damage: +20% nature / +10% acid Talent mastery: +0.10 Wild-gift / Mindstar mastery Talent granted: +3 Ooze Spit Mindpower: +34 (+7 eff.) Mental crit. chance: +9% It can be used to activate talent Slime Wave (costing 30 power out of 30/30) : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 97.03 slime damage for 14 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
| Cloak | Jetpack (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+4 eff.) Changes stats: +6 Cun Talent granted: +1 Rocket Dash Physical save: +10 (+3 eff.) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
| Main armor | dreamer's silk robe (3 def, 20 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +20 Defense: +3 (+1 eff.) Fatigue: +1% Damage when hit (Melee): 50 physical Changes resistances: +16% mind / +18% darkness Physical save: +18 (+5 eff.) Spell save: +14 (+4 eff.) Mental save: +27 (+7 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Rune of Reflection (absorb and reflect 205 for 5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 205 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
Rune of the Rift (608.48 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 651.07 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.acid wave rune of the warrior (373 acid damage; disarm 5 turns with power 37) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 373.02 acid damage. The corrosive acid will also disarm enemies struck for 5 turns (with power 37 vs. physical save). The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level.schematic: Corrosive Shell Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Physical save: -30 (-10 eff.) Spell save: -30 (-11 eff.) Mental save: -30 (-10 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
savage's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Defense: +9 (+4 eff.) Changes stats: +2 Con Spell save: +11 (+3 eff.) Maximum stamina: +18.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Blighted Maul (96-144 power, 22 apr)Requires: - Strength 60 Powered by arcane forces 12.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 96.0 - 144.0 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +22 Crit. chance: +10.0% Attack speed: 83% On weapon hit: * 50% chance to disease * Blasts creatures in a radius 1 shockwave around your target for 126.35 to 379.05 physical damage (based on Strength). Damage conversion: 20% blight When wielded/worn: Changes damage: +12% physical Critical mult.: +40.00% Knockback immunity: +30% It can be used to knock away other craatures within radius 4), dealing 266.00 to 532.00 physical damage (based on Strength) to each, costing 50 power out of 50/50. The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
This item will automatically be transmogrified when you leave the level.quick voratun greatmaul of evisceration (67.5-101.25 power, 4 apr) Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 67.5 - 101.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 111% On weapon crit: * wounds the target for 7 turns: 12 bleeding, 49% reduced healing When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +21.0% Physical power: +19 (+4 eff.) Changes stats: +7 Dex Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.steady dragonbone longbow of acid Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +21 acid When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +9.0% Changes damage: +24% acid Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.insidious voratun mace of crippling (46-64.4 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +28 insidious poison When wielded/worn: Physical crit. chance: +15.0% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.dragonbone magestaff 'Balylar' (30-36 power, 6 apr, cold element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +4 Physical crit. chance: +13.0% Defense: +9 (+4 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +3 Dex Changes resistances: +4% physical Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +20.00% Only die when reaching: -80.00 life Maximum life: +30.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Healing mod.: +15% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Barofast the voratun steamsaw (39-58.5 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.0 - 58.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +106 Attacks use: 1.0 Steam When wielded/worn: Armour: +12 Defense: +10 (+4 eff.) Fatigue: +12% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes resistances: +6% temporal / +26% fire Changes damage: +18% temporal Talent granted: +3 Block Disarm immunity: +20% Stun/Freeze immunity: +25% Teleport immunity: +20% Only die when reaching: -80.00 life Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun waraxe of rage (38.5-53.9 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 38.5 - 53.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 18% chance to disease Damage (Melee): +14 blight When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +7 Str Changes damage: +13% physical Disease immunity: +18% Stamina when hit: +1.20 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.truestriking voratun waraxe of massacre (52.5-73.5 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 52.5 - 73.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +12 Changes resistances penetration: +6% physical One-handed war axes. |
Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
Cloak of Daggers (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+4 eff.) Changes stats: +6 Cun Physical save: +10 (+3 eff.) Has a 50% chance each turn to slash an adjacent enemy for 310 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 78 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
This item will automatically be transmogrified when you leave the level.Brightseam the pair of voratun boots (10 def, 17 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour: +17 Defense: +10 (+4 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: -6% Changes stats: +2 Dex / +3 Con Changes resistances penetration: +20% light Changes damage: +15% light Maximum encumbrance: +48 Physical save: +15 (+4 eff.) Only die when reaching: -60.00 life Maximum stamina: +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +0 Defense: +0 (+0 eff.) Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
This item will automatically be transmogrified when you leave the level.Unbreakable Greaves (8 def, 20 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
This item will automatically be transmogrified when you leave the level.reinforced pair of voratun boots (0 def, 13 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 Fatigue: +4% Changes resistances: +12% acid / +14% fire / +14% lightning / +15% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.brawler's voratun gauntlets (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Changes stats: +4 Str / +4 Dex / +5 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+3 eff.) Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +8 Physical power: +6 (+1 eff.) Armour: +2 Changes resistances: +7% blight Spell save: +8 (+2 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.insulating voratun helm of precognition (10 def, 5 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +5 Defense: +10 (+4 eff.) Fatigue: +5% Effects when hit in melee: * 17% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Cun Changes resistances: +12% fire / +13% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.psion's elven-silk wizard hat of the mind (+38%) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +38% mind Changes damage: +35% mind Physical save: +12 (+3 eff.) Mental save: +13 (+4 eff.) Maximum psi: +40.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.stabilizing elven-silk wizard hat of the Brotherhood (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Mag / +6 Wil / +7 Con Changes damage: +13% arcane Physical save: +12 (+3 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 5.0 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.stabilizing voratun helm of constitution (+7) (0 def, 5 armour) Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Con Physical save: +22 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.fortifying voratun mail armour of the deep (5 def, 15 armour) Requires: - Strength 48 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +15 Defense: +5 (+2 eff.) Fatigue: +16% Changes stats: +6 Str / +5 Con Changes resistances: +10% acid / +12% cold Allows you to breathe in: water Maximum life: +80.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.rejuvenating drakeskin leather armour of Eyal (5 def, 8 armour) Requires: - Strength 20 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Life regen: +10.70 Stamina each turn: +2.20 Maximum life: +73.00 Healing mod.: +28% A suit of armour made of leather. |
Monolith Armour (40 def, 50 armour)Requires: - Constitution 150 - Talent Heavy Armour Training (level 3) Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+14 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+9 eff.) Spell save: +35 (+11 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+4 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +8 Cun / +6 Wil Mental save: +23 (+6 eff.) Life regen: +2.40 Maximum life: +100.00 Healing mod.: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.searing voratun plate armour of clarity (9 def, 16 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Damage (Melee): 23 acid / 17 fire Damage when hit (Melee): 13 acid / 12 fire Changes resistances: +16% acid / +25% fire / +10% mind Mental save: +13 (+4 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun plate armour of implacability (9 def, 24 armour) Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 (+4 eff.) Fatigue: +17% Physical save: +8 (+2 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.cosmic voratun shield (12 def, 3 armour, 205.5 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+5 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +12% light / +11% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.cosmic voratun shield of resistance (12 def, 3 armour, 200 block) Requires: - Strength 48 - Talent Heavy Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+5 eff.) Ranged Defense: +12 (+4 eff.) Fatigue: +14% Changes resistances: +8% acid / +15% light / +10% lightning / +9% fire / +11% cold / +15% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.arcing quiver of dragonbone arrows of daylight (22/22, 53-74.2 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 53.0 - 74.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Crit. chance: +3.0% Capacity: 22 On weapon hit: * 25% chance for lightning to arc to a second target Damage (Ranged): +21 light / +21 lightning Damage against: +32% Undead Arrows are used with bows to pierce your foes to death. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
246 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +7% darkness / +5% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Defense: +12 (+5 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.2 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
6 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects, costing 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+0 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+3 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 126 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+3 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
4 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
12 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Bodmdu the Cornac Oozemancer level 27
8th Allure 123rd year of Ascendancy at 12:54 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bodmdu the Cornac Oozemancer level 33
19th Regrowth 123rd year of Ascendancy at 12:05 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Bodmdu the Cornac Oozemancer level 15
18th Dusk 122nd year of Ascendancy at 19:42 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Bodmdu the Cornac Oozemancer level 30
11st Regrowth 123rd year of Ascendancy at 01:13 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Bodmdu the Cornac Oozemancer level 26
8th Decay 122nd year of Ascendancy at 14:57 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Bodmdu the Cornac Oozemancer level 37
67th Regrowth 123rd year of Ascendancy at 10:35 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Bodmdu the Cornac Oozemancer level 29
7th Regrowth 123rd year of Ascendancy at 11:16 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Bodmdu the Cornac Oozemancer level 40
79th Regrowth 123rd year of Ascendancy at 14:32 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Bodmdu the Cornac Oozemancer level 20
46th Dusk 122nd year of Ascendancy at 06:09 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Bodmdu the Cornac Oozemancer level 42
19th Pyre 123rd year of Ascendancy at 18:19 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bodmdu the Cornac Oozemancer level 14
6th Flare 122nd year of Ascendancy at 02:50 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Bodmdu the Cornac Oozemancer level 40
80th Regrowth 123rd year of Ascendancy at 10:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Bodmdu the Cornac Oozemancer level 10
8th Mirth 122nd year of Ascendancy at 12:18 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Bodmdu the Cornac Oozemancer level 20
37th Dusk 122nd year of Ascendancy at 04:58 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Bodmdu the Cornac Oozemancer level 30
7th Regrowth 123rd year of Ascendancy at 11:16 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Bodmdu the Cornac Oozemancer level 40
78th Regrowth 123rd year of Ascendancy at 15:58 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Bodmdu the Cornac Oozemancer level 50
39th Pyre 123rd year of Ascendancy at 17:58 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Bodmdu the Cornac Oozemancer level 41
1st Pyre 123rd year of Ascendancy at 05:57 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Bodmdu the Cornac Oozemancer level 19
31st Dusk 122nd year of Ascendancy at 08:41 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Bodmdu the Cornac Oozemancer level 26
77th Dusk 122nd year of Ascendancy at 05:54 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Bodmdu the Cornac Oozemancer level 50
39th Pyre 123rd year of Ascendancy at 19:45 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Bodmdu the Cornac Oozemancer level 31
15th Regrowth 123rd year of Ascendancy at 23:38 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Bodmdu the Cornac Oozemancer level 30
7th Regrowth 123rd year of Ascendancy at 16:17 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Bodmdu the Cornac Oozemancer level 50
39th Pyre 123rd year of Ascendancy at 19:43 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Bodmdu the Cornac Oozemancer level 35
44th Regrowth 123rd year of Ascendancy at 06:55 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Bodmdu the Cornac Oozemancer level 29
7th Regrowth 123rd year of Ascendancy at 06:25 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Bodmdu the Cornac Oozemancer level 17
26th Dusk 122nd year of Ascendancy at 08:25 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Bodmdu the Cornac Oozemancer level 24
73rd Dusk 122nd year of Ascendancy at 01:22 see stats
Log
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Personal New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Bodmdu hits Elandar for 252 acid damage.
Mucus ooze hits Elandar for 29 nature damage.
Mucus ooze hits Elandar for 29 nature damage.
Mucus ooze hits Elandar for 43 nature damage.
Mucus ooze hits Elandar for 29 nature damage.
Mucus ooze is knocked back!
Mucus ooze killed Elandar!
Elandar's Strike hits Mucus ooze for 134 physical damage.
Talent Acidbeam is ready to use.
Talent Poisonous Spores is ready to use.
Talent Spell Feedback is ready to use.
Talent Slime Spit is ready to use.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Exploration mode)!
Saving done.
Bodmdu deactivates Mitosis.
Bodmdu deactivates Acidic Soil.
Bodmdu's acid damage is no longer so potent.
The skin of Bodmdu starts dripping acid.
Bodmdu deactivates Psiblades.
Bodmdu deactivates Wild Growth.
Bodmdu is no longer attuned.
Bodmdu deactivates Antimagic Shield.
Mucus ooze is not silenced anymore.











































































































































