Mage the level 6 Higher Archmage by trademark2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp6 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution16 (base 16)
Magic26 (base 24)
Willpower14 (base 13)
Cunning11 (base 11)

Resources

Life-10/156
Mana106/155
Healing Factor1
Regeneration1.55

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision4

Offense: Mainhand

Damage10
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24.5
Crit Chance7%
Speed1

Offense: Mind

Mindpower14.2
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0.35
Ranged Defense0.35
Fatigue0
Physical Save9.45
Spell Save14
Mental Save8.75

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
2/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
3/5
2/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
done
active
done

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Mage the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 19:46
see stats

Log

Mage stops burning.

Talent Flame is ready to use.
Talent Lightning is ready to use.

Talent Chain Lightning is ready to use.

Mage picks up (a.):
slime-covered iron greatmaul (16.5-24.75 power, 1 apr).
You pickup 0.50 gold pieces.


You pickup 0.75 gold pieces.


Mage picks up (a.):
balanced iron battleaxe of crippling (14-21 power, 1 apr).

Mage casts Arcane Eye.

Mage casts Lightning.


Mage casts Lightning.

Mage casts Chain Lightning.


Mage casts Lightning.

Mage hits The Shade for 63 lightning damage.

Mage casts Flame.


Mage casts Manathrust.

Mage hits The Shade for 77 arcane damage.
The Shade casts Freeze.

The Shade's spell attains critical power!
Saving game...