Magery the level 12 Higher Archmage by trademark2

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp12 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity11 (base 10)
Constitution24 (base 24)
Magic38 (base 37)
Willpower21 (base 13)
Cunning13 (base 11)

Resources

Life-29/244
Mana69/232
Healing Factor1.2
Regeneration0.48

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage16
Accuracy7
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower31.5
Crit Chance9%
Speed1

Offense: Mind

Mindpower22.45
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense22.175
Ranged Defense22.175
Fatigue1
Physical Save24.2625
Spell Save24.2625
Mental Save29.8875

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/4)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
3/5
2/5
1/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
3/5
4/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
4/5
0/5

Effects

Quests

done
done
done
active
done
done
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Magery the Higher Archmage level 10
1st Dusk 122nd year of Ascendancy at 10:30
see stats
Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By Magery the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 16:58
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Magery the Higher Archmage level 9
2nd Flare 122nd year of Ascendancy at 02:04
see stats

Log

Saving game...
Saving done.

You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 0.75 gold from the transmogrification of
rough leather cap of strength (+3) (0 def, 1 armour).
You gain 0.50 gold from the transmogrification of
ash longbow.
You gain 1.62 gold from the transmogrification of
arcing steel greatmaul of massacre (38-57 power, 2 apr).
There is a way to the previous level here (press '' or right click to use).

Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 1 turns (stop reason: learnt lore).


Orc blood mage casts Soul Rot.

Ran for 4 turns (stop reason: hostile spotted to the northwest (giant green ant)).


Orc blood mage casts Blood Grasp.

Orc blood mage drains life from Bee swarm!
Orc blood mage's Blood Grasp hits Bee swarm for
180 blight damage.
Orc blood mage receives
90 healing from Bee swarm.

Magery casts Lightning.

Magery hits Orc blood mage for 148 lightning damage.
Orc blood mage casts Soul Rot.

Orc blood mage's spell attains critical power!
Orc blood mage is surging arcane power.


Magery casts Chain Lightning.

Magery hits Something for 141 lightning damage.
Magery hits Orc blood mage for 113 lightning damage.
Saving game...