Generic Skeleton Archer the level 14 Skeleton Archer by zynnq

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.0
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassArcher
Level / Exp14 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength37 (base 15)
Dexterity66 (base 40)
Constitution24 (base 24)
Magic12 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life450/450
Stamina139/139
Healing Factor1.2382474226804
Regeneration1.7954587628866

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight12
Lite5
Infravision7
See Stealth15.703251193202
See Invisible24.703251193202
ESP Range10
ESP Kindsdemon/minor, demon/major

Offense: Mainhand

Damage95
Accuracy61
Crit Chance8%
APR12
Speed0.75

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower14
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)16 (38.536585365854%)
Defense38
Ranged Defense42
Fatigue0
Physical Save23
Spell Save7
Mental Save7

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Pinning Resistance10%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
2/5
1/5
1/5
2/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
2/5
0/5
0/5
Technique / Reflexes1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
2/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
5/5
1/5
1/5
1/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
0/5
1/5
4/5
0/5
0/5
Technique / Mobility1.20
2/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
failed
done
active
active
active
done
done

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Generic Skeleton Archer the Skeleton Archer level 10
10th Dusk 122nd year of Ascendancy at 07:50
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Generic Skeleton Archer the Skeleton Archer level 5
8th Flare 122nd year of Ascendancy at 17:36
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Generic Skeleton Archer the Skeleton Archer level 13
21st Dusk 122nd year of Ascendancy at 14:36
see stats

Log

You gain 4.39 gold from the transmogrification of cruel yew magestaff of fate (20-24 power, 4 apr, lightning element).
You gain 10.60 gold from the transmogrification of
Unlightknight the ash starstaff (15-18 power, 3 apr, darkness element).
You gain 11.50 gold from the transmogrification of
Belalrabremira (20-24 power, 4 apr, blight element).
You gain 1.08 gold from the transmogrification of
vined mindstar of balance (5-5.5 power, 18 apr, nature damage).
You gain 1.85 gold from the transmogrification of
steel mace of persecution (11.5-16.1 power, 3 apr).
You gain 2.65 gold from the transmogrification of
flaming steel mace of daylight (14.5-20.3 power, 3 apr).
You gain 7.57 gold from the transmogrification of
steel longsword 'Thunderbreacher' (17-23.8 power, 3 apr).
You gain 3.08 gold from the transmogrification of
manaburning steel longsword of massacre (22-30.8 power, 3 apr).
You gain 3.00 gold from the transmogrification of
hateful stralite longsword of massacre (42-58.8 power, 5 apr).
You gain 1.51 gold from the transmogrification of
acidic steel greatmaul of massacre (38.5-57.75 power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel dagger of massacre (19-24.7 power, 6 apr).
You gain 2.06 gold from the transmogrification of
hateful steel dagger of massacre (17-22.1 power, 6 apr).
You gain 2.63 gold from the transmogrification of
balanced steel dagger (12.5-16.25 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (19.5-29.25 power, 2 apr).
You gain 2.20 gold from the transmogrification of
phase door rune of the wizard (range 7; power 21; dur 4).
You gain 2.30 gold from the transmogrification of
phase door rune of the sneak (range 8; power 22; dur 5).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a A mysterious hole in the beach here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

You transfer Emeyadath to the Shared Stash.
Saving game...

Saving done.

You transfer Spellhunt Remnants (1 def, 2 armour) to the Shared Stash.
Saving game...

Saving done.


Generic Skeleton Archer deactivates Concealment.