Heroine the level 2 Shalore Sun Paladin by professorcirno

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSun Paladin
Level / Exp2 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 21)
Dexterity11 (base 10)
Constitution10 (base 10)
Magic17 (base 14)
Willpower20 (base 10)
Cunning15 (base 10)

Resources

Life123/123
Positive0/53
Stamina128/128
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage16
Accuracy16
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower17
Crit Chance2%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)8.62 (59.10447761194%)
Defense4.35
Ranged Defense4.35
Fatigue12
Physical Save10.15
Spell Save12.95
Mental Save21.625

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Runes
Runes

Class Talents

Technique / Combat veteran1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
0/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Log

Welcome to level 2 [Heroine].
Heroine has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

You have gained one more life (2 remaining).

Heroine picks up (b.):
cashmere cloak 'Eremaran' (2 def, 0 armour).

There is an exit to the worldmap here (press '' or right click to use).

Lore found:
Spider-Silk Robe of Spydrë
You can read all your collected lore in the game menu, by pressing Escape.


Heroine wears:
cashmere cloak 'Eremaran' (2 def, 0 armour).

Heroine wears(replacing):
iron greatsword (16-25.6 power, 1 apr).

You gain 0.25 gold from the transmogrification of
iron mace (11-15.4 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron shield (4 def, 2 armour, 8 dam, 21.5 block).

Resting starts...

Talent Healing Light is ready to use.
Rested for 23 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Way into the Slazish fens here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).