Elendil the level 2 Shalore Spellsword by Arteum

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassSpellsword
Level / Exp2 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity16 (base 15)
Constitution10 (base 10)
Magic19 (base 17)
Willpower13 (base 10)
Cunning11 (base 10)

Resources

Life113/113
Mana122/122
Stamina90/90
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage14
Accuracy20
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage4
Accuracy20
Crit Chance4%
APR5
Speed1.00

Offense: Spell

Spellpower19
Crit Chance1%
Speed1

Offense: Mind

Mindpower13.5
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3.1
Ranged Defense3.1
Fatigue6
Physical Save7.35
Spell Save11.2
Mental Save8.4

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.30
3/5
0/5
0/5
0/5
Spell / Blazebrand1.30
0/5
0/5
0/5
0/5
Spell / Lifetide1.30
3/5
0/5
0/5
0/5
Spell / Windcutter1.30
0/5
0/5
0/5
0/5
Spell / Stoneshield1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Arcane veteran1.20
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
2/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Spellsword Combat killed Elvala guard!

Welcome to level 2 [Elendil].
Elendil has 3 stat point(s), 2 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.

Elendil hits Ogre rune-spinner for (7 to ice), 10 physical, (2 to ice), 2 physical (13 total damage).
Water Stance hits
Elendil for 2 healing, 2 healing (0 total damage) [4 healing].
Ogre rune-spinner hits Iceblock for 5 temporal, 5 temporal (10 total damage).
Elendil killed Ogre rune-spinner!

Talent Water Strike is ready to use.

Elendil deactivates Water Stance.

Elendil deactivates Spellsword Combat.

Elendil activates Spellsword Combat.

Elendil deactivates Spellsword Combat.

Elendil activates Spellsword Combat.

You can not active Air Stance directly. Use Air Strike to activate it.

Resting starts...

Talent Air Strike is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Elendil deactivates Spellsword Combat.

Elendil activates Spellsword Combat.


Talent Water Strike is ready to use.

Elendil deactivates Spellsword Combat.

Elendil activates Spellsword Combat.


Elendil deactivates Spellsword Combat.