Elise the level 1 Higher Arcane Blade by bogustale

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceHigher
ClassArcane Blade
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 15)
Dexterity11 (base 10)
Constitution11 (base 11)
Magic14 (base 13)
Willpower11 (base 10)
Cunning13 (base 13)

Resources

Life93/104
Mana105/105
Stamina82/82
Healing Factor1
Regeneration10.75

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy5
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower14
Crit Chance2%
Speed1

Offense: Mind

Mindpower12.9
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense1.35
Ranged Defense1.35
Fatigue6
Physical Save9.45
Spell Save8.75
Mental Save8.4

Defense: Resistances

All+ 14%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.30
2/5
0/5
0/5
0/5
Spell / Earth1.20
1/5
0/5
0/5
0/5
Spell / Fire1.20
1/5
0/5
0/5
0/5
Cunning / Dirty fighting1.20
0/5
0/5
0/5
0/5
Spell / Enhancement1.20
1/5
0/5
0/5
0/5
Spell / Air1.20
0/5
0/5
0/5
0/5
Technique / Combat techniques1.10
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Spell / Aegis1.10
1/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect
beneficial effect

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to player.
You feel mildly anxious, and walk with caution.
Accepted quest 'Of trolls and damp caves'! (Press 'j' to see the quest log)
Showing big healthbars and tactical borders.

Saving done.

Elise activates Arcane Combat.


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Elise uses Gift of the Highborn.

Elise starts regenerating health quickly.

Elise misses Stone troll.

Stone troll hits Elise for 19 physical damage.
Elise misses Stone troll.
Stone troll uses Stun.

Elise is stunned!


Stone troll hits Elise for 14 physical damage.
You cannot go into the wilds with the following effects: Off-balance, Stunned

Elise uses Infusion: Wild.

Elise is not stunned anymore.

Elise is cured!

Elise lessens the pain.

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel mildly anxious, and walk with caution.