Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Higher |
| Class | Alchemist |
| Level / Exp | 20 / 81% |
| Size | medium |
| Lifes / Deaths | Killed by bandit at level 1 on the 75th Pyre 122nd year of Ascendancy at 05:14 / 90Killed by golem (servant of Explorer) at level 4 on the 79th Pyre 122nd year of Ascendancy at 00:45 Killed by Bill the Stone Troll at level 6 on the 2nd Mirth 122nd year of Ascendancy at 14:07 Killed by bandit at level 6 on the 10th Mirth 122nd year of Ascendancy at 19:29 Killed by bandit at level 6 on the 1st Summertide 122nd year of Ascendancy at 07:46 Killed by bandit at level 6 on the 1st Summertide 122nd year of Ascendancy at 13:20 Killed by Bill the Stone Troll at level 6 on the 4th Flare 122nd year of Ascendancy at 12:30 Killed by stone troll at level 6 on the 4th Flare 122nd year of Ascendancy at 13:04 Killed by Bill the Stone Troll at level 6 on the 4th Flare 122nd year of Ascendancy at 13:33 Killed by Andemma the halfling at level 7 on the 31st Dusk 122nd year of Ascendancy at 01:31 Killed by The Possessed at level 8 on the 46th Dusk 122nd year of Ascendancy at 11:55 Killed by The Possessed at level 8 on the 46th Dusk 122nd year of Ascendancy at 12:26 Killed by ancient elven mummy at level 9 on the 57th Dusk 122nd year of Ascendancy at 19:13 Killed by large brown snake at level 10 on the 70th Dusk 122nd year of Ascendancy at 04:43 Killed by giant lightning ant at level 10 on the 70th Dusk 122nd year of Ascendancy at 05:06 Killed by golem (servant of Explorer) at level 10 on the 71st Dusk 122nd year of Ascendancy at 09:21 Killed by orc grand master assassin at level 11 on the 72nd Dusk 122nd year of Ascendancy at 18:48 Killed by orc grand master assassin at level 11 on the 72nd Dusk 122nd year of Ascendancy at 19:02 Killed by golem (servant of Explorer) at level 11 on the 73rd Dusk 122nd year of Ascendancy at 04:43 Killed by giant yellow ant at level 11 on the 73rd Dusk 122nd year of Ascendancy at 05:06 Killed by large brown snake at level 11 on the 73rd Dusk 122nd year of Ascendancy at 15:22 Killed by Wrathroot at level 11 on the 73rd Dusk 122nd year of Ascendancy at 15:44 Killed by Wrathroot at level 11 on the 74th Dusk 122nd year of Ascendancy at 00:10 Killed by electric eel at level 11 on the 76th Dusk 122nd year of Ascendancy at 16:10 Killed by electric eel at level 11 on the 76th Dusk 122nd year of Ascendancy at 19:59 Killed by thief at level 11 on the 79th Dusk 122nd year of Ascendancy at 01:50 Killed by Emothra the deformed giant venus flytrap at level 13 on the 13rd Haze 122nd year of Ascendancy at 15:16 Killed by sick treant at level 13 on the 13rd Haze 122nd year of Ascendancy at 18:14 Killed by Explorer at level 13 on the 15th Haze 122nd year of Ascendancy at 14:45 Killed by Explorer at level 13 on the 18th Haze 122nd year of Ascendancy at 13:50 Killed by golem (servant of Explorer) at level 13 on the 26th Haze 122nd year of Ascendancy at 12:08 Killed by golem (servant of Explorer) at level 13 on the 26th Haze 122nd year of Ascendancy at 14:30 Killed by deformed giant venus flytrap at level 13 on the 26th Haze 122nd year of Ascendancy at 14:53 Killed by slaver at level 14 on the 30th Haze 122nd year of Ascendancy at 03:34 Killed by enthralled slave at level 14 on the 38th Haze 122nd year of Ascendancy at 04:25 Killed by enthralled slave at level 14 on the 38th Haze 122nd year of Ascendancy at 04:33 Killed by Asihi the shalore at level 14 on the 43rd Haze 122nd year of Ascendancy at 03:59 Killed by Mayalle the assassin at level 14 on the 54th Haze 122nd year of Ascendancy at 19:30 Killed by Yvurira the minotaur at level 14 on the 56th Haze 122nd year of Ascendancy at 13:24 Killed by golem (servant of Explorer) at level 15 on the 68th Haze 122nd year of Ascendancy at 21:06 Killed by gigantic sandworm tunneler at level 15 on the 68th Haze 122nd year of Ascendancy at 21:50 Killed by Sandworm Queen at level 16 on the 69th Haze 122nd year of Ascendancy at 07:11 Killed by brittle clear ooze at level 16 on the 69th Haze 122nd year of Ascendancy at 07:21 Killed by Sandworm Queen at level 16 on the 69th Haze 122nd year of Ascendancy at 07:39 Killed by Aldoms the dwarf at level 16 on the 71st Haze 122nd year of Ascendancy at 12:20 Killed by Xynor the ghoul at level 18 on the 8th Regrowth 123rd year of Ascendancy at 10:35 Killed by Xynor the ghoul at level 18 on the 8th Regrowth 123rd year of Ascendancy at 10:54 Killed by Ce'Nilrariawen the skeleton warrior at level 18 on the 9th Regrowth 123rd year of Ascendancy at 01:48 Killed by Xynor the ghoul at level 18 on the 9th Regrowth 123rd year of Ascendancy at 09:51 Killed by ritch flamespitter at level 18 on the 26th Regrowth 123rd year of Ascendancy at 22:39 Killed by war hound at level 18 on the 26th Regrowth 123rd year of Ascendancy at 23:05 Killed by Cthie the shalore at level 18 on the 27th Regrowth 123rd year of Ascendancy at 01:59 Killed by Bolin the halfling at level 18 on the 27th Regrowth 123rd year of Ascendancy at 02:10 Killed by war hound at level 18 on the 32nd Regrowth 123rd year of Ascendancy at 08:50 Killed by giant blue ant at level 18 on the 53rd Regrowth 123rd year of Ascendancy at 04:26 Killed by devourer at level 18 on the 53rd Regrowth 123rd year of Ascendancy at 11:04 Killed by Ithsh the thalore at level 18 on the 1st Pyre 123rd year of Ascendancy at 18:40 Killed by Layovena the Guardian at level 18 on the 67th Pyre 123rd year of Ascendancy at 05:18 Killed by Layovena the Guardian at level 18 on the 67th Pyre 123rd year of Ascendancy at 11:32 Killed by Layovena the Guardian at level 18 on the 67th Pyre 123rd year of Ascendancy at 15:55 Killed by Layovena the Guardian at level 18 on the 69th Pyre 123rd year of Ascendancy at 17:34 Killed by Layovena the Guardian at level 18 on the 69th Pyre 123rd year of Ascendancy at 22:57 Killed by Taenz the thalore at level 18 on the 16th Dusk 123rd year of Ascendancy at 12:16 Killed by Layigassra the broken golem at level 18 on the 40th Dusk 123rd year of Ascendancy at 05:06 Killed by golem (servant of Explorer) at level 19 on the 61st Dusk 123rd year of Ascendancy at 12:23 Killed by skeletal rat at level 19 on the 62nd Dusk 123rd year of Ascendancy at 10:56 Killed by greater gwelgoroth at level 19 on the 64th Dusk 123rd year of Ascendancy at 13:40 Killed by war hound at level 19 on the 71st Dusk 123rd year of Ascendancy at 00:39 Killed by ritch flamespitter at level 19 on the 71st Dusk 123rd year of Ascendancy at 05:00 Killed by Tylro the human at level 19 on the 73rd Dusk 123rd year of Ascendancy at 08:45 Killed by Porovea the snow giant chieftain at level 19 on the 10th Haze 123rd year of Ascendancy at 09:10 Killed by Porovea the snow giant chieftain at level 19 on the 10th Haze 123rd year of Ascendancy at 13:34 Killed by Porovea the snow giant chieftain at level 19 on the 12nd Haze 123rd year of Ascendancy at 07:41 Killed by Porovea the snow giant chieftain at level 19 on the 12nd Haze 123rd year of Ascendancy at 12:14 Killed by golem (servant of Explorer) at level 19 on the 12nd Haze 123rd year of Ascendancy at 21:56 Killed by ultimate gwelgoroth at level 19 on the 13rd Haze 123rd year of Ascendancy at 09:24 Killed by Explorer at level 19 on the 13rd Haze 123rd year of Ascendancy at 15:32 Killed by Porilelle the fire drake at level 19 on the 19th Haze 123rd year of Ascendancy at 19:13 Killed by Silorialaith the Guardian at level 19 on the 19th Haze 123rd year of Ascendancy at 23:42 Killed by Porilelle the fire drake at level 19 on the 20th Haze 123rd year of Ascendancy at 05:47 Killed by Porilelle the fire drake at level 19 on the 20th Haze 123rd year of Ascendancy at 10:21 Killed by thought-forged warrior at level 20 on the 40th Haze 123rd year of Ascendancy at 12:28 Killed by golem (servant of Explorer) at level 20 on the 43rd Haze 123rd year of Ascendancy at 23:43 Killed by Xanirinne the brown bear at level 20 on the 44th Haze 123rd year of Ascendancy at 09:51 Killed by 3-headed hydra at level 20 on the 45th Haze 123rd year of Ascendancy at 12:05 Killed by Behrateg the shalore at level 20 on the 63rd Haze 123rd year of Ascendancy at 13:35 Killed by Besha the shalore at level 20 on the 73rd Haze 123rd year of Ascendancy at 03:05 Killed by Llawen the human at level 20 on the 73rd Haze 123rd year of Ascendancy at 22:16 Killed by giant spider at level 20 on the 7th Decay 123rd year of Ascendancy at 13:54 Killed by golem (servant of Explorer) at level 20 on the 8th Decay 123rd year of Ascendancy at 03:03 |
Primary Stats
| Strength | 16 (base 15) |
| Dexterity | 14 (base 11) |
| Constitution | 30 (base 25) |
| Magic | 51 (base 48) |
| Willpower | 23 (base 20) |
| Cunning | 24 (base 10) |
Resources
| Life | 454/454 |
| Mana | 398/398 |
| Healing Factor | 1 |
| Regeneration | 1.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 5 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 8 |
| Crit Chance | 18% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22.85 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 11.4 |
| Ranged Defense | 17.4 |
| Fatigue | 2 |
| Physical Save | 26.55 |
| Spell Save | 35.45 |
| Mental Save | 23.725 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Pinning Resistance | 29% |
| Disarm Resistance | 37% |
| Knockback Resistance | 81% |
| Stun Resistance | 24% |
| Silence Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 233 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 789% over 10 turns and instantly restoring 39 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Magic stat. |
Class Talents
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Acid alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Cunning by +2. | done |
You abandoned lost sun paladin to death. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +2. | done |
You failed to protect the repented thief from death by giant spider. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Old Forest. Escort: worried loremaster (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed bloated horror heart. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | wanderer's pair of iron boots of uncanny dodging (3 def, 3 armour) wanderer's pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +2 Fatigue: +2% Changes stats: +2 Cun / +2 Con Physical save: +11 Mental save: +11 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | 92 alchemist opal 92 alchemist opal0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | augmenting cashmere wizard hat (2 def, 0 armour) augmenting cashmere wizard hat (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes damage: +3% acid / +4% lightning / +6% cold / +5% arcane / +7% fire A pointy cloth hat, very wizardly... |
| Tool | supercharged elm totem of cure ailments [power 1] (14 cooldown) supercharged elm totem of cure ailments [power 1] (14 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 14 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | titan's copper ring of perseverance titan's copper ring of perseveranceInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 Stun/Freeze immunity: +24% Life regen: +1.00 Rings can have magical properties. |
| On fingers | voratun ring 'Belubrerissra' voratun ring 'Belubrerissra'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +4 Ranged Defense: +4 Changes resistances: +1% physical Silence immunity: +5% Disarm immunity: +37% Pinning immunity: +29% Knockback immunity: +41% Maximum life: +23.00 Rings can have magical properties. |
| Around waist | Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Maximum encumbrance: +70 Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | Starqueller (30-36 power, 6 apr, fire element) Starqueller (30-36 power, 6 apr, fire element)Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Effects on melee hit: * 15% chance to blind Changes resistances penetration: +10% arcane Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +17.00% Spellpower: +15 Spell crit. chance: +5% Light radius: +3 Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Rhurand' (0 def, 2 armour) hardened leather gloves 'Rhurand' (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +4 Cun / +2 Mag Changes resistances: +9% temporal / +7% light / +3% blight / +6% fire / +3% nature / +7% darkness Infravision radius: +1 It can be used to activate talent Starfall, placing all other charms into a 20 cooldown : Effective talent level: 1.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 56.14 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Elenylarim the woollen robe (0 def, 0 armour) Elenylarim the woollen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when hit (Melee): 4 blight Changes damage: +6% blight Spell save: +19 Maximum vim: +20.00 Spellpower: +6 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Veliyalebeth (1 def, 0 armour) Veliyalebeth (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +2 Cun / +2 Dex Spell save: +6 Vim when firing critical spell: +2.00 Maximum mana: +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Xerawen the gold amulet Xerawen the gold amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances penetration: +10% mind Changes damage: +3% mind Maximum hate: +4.00 Amulets can have magical properties. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
biting gale rune of the sneak (71 cold damage; 35 apply power) biting gale rune of the sneak (71 cold damage; 35 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 70.81 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 35. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
invisibility rune of the psychic (power 11 for 4 turns) invisibility rune of the psychic (power 11 for 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to become invisible (power 11) for 4 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (724% regen over 10 turns; 36 instant mana) manasurge rune of the psychic (724% regen over 10 turns; 36 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 724% over 10 turns and instantly restoring 36 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 8; power 23; dur 4) phase door rune of the duelist (range 8; power 23; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune of the titan (range 50) teleportation rune of the titan (range 50)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 50 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shadow-strung orbs shadow-strung orbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 |
clarifying gold amulet of strength (+4) clarifying gold amulet of strength (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Str Changes resistances: +11% mind Confusion immunity: +32% Amulets can have magical properties. |
cleansing steel amulet of vision cleansing steel amulet of visionInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% nature / +13% blight Blindness immunity: +10% Poison immunity: +26% Disease immunity: +22% Infravision radius: +2 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
faceted copper ring faceted copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 |
Brandworm BrandwormInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +9% fire Mental save: +5 Confusion immunity: +24% Rings can have magical properties. |
copper ring 'Nimbushue' copper ring 'Nimbushue'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 12 lightning Changes resistances: +22% light / +6% lightning Changes damage: +11% light Rings can have magical properties. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 101.52 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Brightransom the dwarven-steel greatmaul (40-60 power, 2 apr) Brightransom the dwarven-steel greatmaul (40-60 power, 2 apr)Requires: - Strength 24 Infused by nature 5.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 20% chance to blind * 20% chance to gain 10% of a turn Damage (Melee): +17 insidious poison Burst (radius 1) on hit: +4 light When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances penetration: +5% temporal Massive two-handed mauls. |
Silayaldawen SilayaldawenRequires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +7 Armour: +2 Defense: +4 Talent cooldown: Steady Shot (-1 turn) Cut immunity: +10% Slings are used to hurl stones or metal shots at your foes. |
Blasttrial (10-12 power, 2 apr, darkness element) Blasttrial (10-12 power, 2 apr, darkness element)Requires: - Magic 11 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Changes resistances: +9% lightning Changes resistances penetration: +5% acid Changes damage: +10% darkness Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
Penitence (15-18 power, 4 apr, physical element) Penitence (15-18 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Damage affinity(heal): +20% nature Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases and poisons, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. |
elm vilestaff (10-12 power, 2 apr, blight element) elm vilestaff (10-12 power, 2 apr, blight element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% blight Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
potent yew vilestaff of fate (22-26.4 power, 4 apr, blight element) potent yew vilestaff of fate (22-26.4 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 22.0 - 26.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +22% blight Talent granted: +1 Command Staff Physical save: +6 Spell save: +7 Mental save: +7 Spellpower: +12 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
yew magestaff 'Misathel' (20-24 power, 4 apr, arcane element) yew magestaff 'Misathel' (20-24 power, 4 apr, arcane element)Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +12 mind / +4 blight When wielded/worn: Changes stats: +5 Con Changes resistances: +3% blight Changes damage: +20% arcane / +6% blight Talent granted: +1 Command Staff Life regen: +0.70 Spellpower: +14 Spell crit. chance: +3% Healing mod.: +11% Staves designed for wielders of magic, by the greats of the art. |
cashmere cloak 'Cyrewyn' (2 def, 0 armour) cashmere cloak 'Cyrewyn' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Cun / +2 Dex Changes resistances: +3% nature / +6% temporal A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duskzeal the woollen robe (0 def, 0 armour) Duskzeal the woollen robe (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +1 Mag Changes resistances: +6% darkness Reduces incoming crit damage: 10.00% Spell save: +17 Spellpower: +2 Spell crit. chance: +4% See invisible: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Duvethad the pair of rough leather boots (0 def, 1 armour) Duvethad the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 blight Changes stats: +3 Wil Stamina each turn: +0.40 Mana each turn: +0.04 Maximum stamina: +11.00 Spell crit. chance: +1% A pair of boots made of leather. |
Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 42.74 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 116.88 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
stralite mail armour of command (10 def, 14 armour) stralite mail armour of command (10 def, 14 armour)Requires: - Strength 38 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +3 Cun Mental save: +11 A suit of armour made of mail. |
Skin of Many (12 def, 6 armour) Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
searing hardened leather armour (3 def, 6 armour) searing hardened leather armour (3 def, 6 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage (Melee): 10 acid / 10 fire Damage when hit (Melee): 10 acid / 11 fire Changes resistances: +18% acid / +17% fire A suit of armour made of leather. |
Cracklewisp the steel shield (12 def, 2 armour, 41 block) Cracklewisp the steel shield (12 def, 2 armour, 41 block)Requires: - Strength 16 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +12 Ranged Defense: +6 Fatigue: +8% Changes resistances penetration: +25% acid Changes damage: +9% lightning Talent granted: +2 Block Deflect projectiles away: +7% Handheld deflection devices. |
53 alchemist agate 53 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
2 alchemist topaz 2 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Bomb thrown range +3 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when hit (Melee): 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 28 turns) miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 alchemist spinel 5 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / green ; tier 1 When used as an alchemist bomb: Mana regain 10 Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
Xanariakira the alchemist's lamp Xanariakira the alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances penetration: +15% arcane Changes damage: +6% blight Maximum life: +52.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +5% fire Mental save: +6 Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Airrend [power 39] (14 cooldown) Airrend [power 39] (14 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 4 acid Changes resistances: +3% acid Changes resistances penetration: +5% lightning It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 39 for 7 turns, placing all other charms into a 14 cooldown. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 39 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
quiet steel torque of charged psionic shield [power 45] (20 cooldown) quiet steel torque of charged psionic shield [power 45] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +1 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 45 for 7 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
quick ash totem of cure ailments [power 1] (8 cooldown) quick ash totem of cure ailments [power 1] (8 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 8 cooldown. Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
Glorana the Fogmight [power 10] (6 cooldown) Glorana the Fogmight [power 10] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Changes resistances: +6% darkness Changes resistances penetration: +5% light / +10% darkness Maximum vim: +5.00 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 10), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
alchemist zircon alchemist zircon0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Explorer the Higher Alchemist level 18
28th Pyre 123rd year of Ascendancy at 09:32 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Explorer the Higher Alchemist level 18
6th Regrowth 123rd year of Ascendancy at 21:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Explorer the Higher Alchemist level 10
68th Dusk 122nd year of Ascendancy at 08:15 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Explorer the Higher Alchemist level 20
28th Haze 123rd year of Ascendancy at 09:12 see stats
Look at me, I'm playing a roguelike! (Exploration mode)
Linked yourself in the in-game chat.By Explorer the Higher Alchemist level 19
64th Dusk 123rd year of Ascendancy at 17:55 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Explorer the Higher Alchemist level 9
47th Dusk 122nd year of Ascendancy at 16:09 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Explorer the Higher Alchemist level 19
8th Haze 123rd year of Ascendancy at 16:04 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Explorer the Higher Alchemist level 10
70th Dusk 122nd year of Ascendancy at 18:33 see stats
Log
Talent Infusion: Regeneration is ready to use.
Saving done.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Talent Supercharge Golem is ready to use.
You don't see how to get there...
You don't see how to get there...
Today is the 9th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:35.
You don't see how to get there...
Today is the 10th Decay of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:01.
Today is the 1st Wintertide of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:16.
Today is the 2nd Wintertide of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
Today is the 1st Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:00.
Today is the 2nd Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
There is a Derth (Town) here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
