Liberam the level 12 Higher Archmage by mantra

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassArchmage
Level / Exp12 / 95%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity12 (base 10)
Constitution16 (base 15)
Magic48 (base 37)
Willpower33 (base 22)
Cunning12 (base 11)

Resources

Life212/212
Mana333/333
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage26
Accuracy6
Crit Chance2%
APR4
Speed1.00

Offense: Spell

Spellpower42.666666666667
Crit Chance12%
Speed1

Offense: Mind

Mindpower24.95
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)1.9999999999999 (30%)
Defense1.6999999999998
Ranged Defense1.6999999999998
Fatigue1
Physical Save15.8
Spell Save26.675
Mental Save15.75

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Silence Resistance21%
Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
3/5
0/5
0/5
Spell / Phantasm1.30
4/5
1/5
0/5
0/5
Spell / Earth1.30
1/5
1/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
3/5
0/5
0/5
Race / Higher1.00
2/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
4/5
0/5

Effects

detrimental effect

Quests

failed
active
active
done
done

Equipment

On feet
On hands
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 Got a character to level 10.
By Liberam the Higher Archmage level 10
2nd Dusk 122nd year of Ascendancy at 22:01
see stats
Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By Liberam the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:13
see stats

Log

The very fabric of time alters around Liberam.
Liberam casts Displacement Shield.

The very fabric of space alters around Liberam.

Horned Horror throws a finishing uppercut.

Horned Horror performs a melee critical strike against Liberam!
Liberam is stunned!

Horned Horror hits Liberam for (208 to time), 0 physical, (21 to time), 0 lightning (0 total damage).
Horned Horror lashes out with a flurry of fists.

Your time shield crumbles under the damage!

The fabric of time around Liberam stabilizes to normal.

The powerful time-altering energies generate a restoration field on Liberam.

Liberam teleports some damage to Horned Horror!
Horned Horror hits Horned Horror for (21 shifted), 21 teleported (21 total damage).
Horned Horror hits Liberam for (12 to time), 58 physical, (21 teleported), 0 lightning, 75 physical, 21 lightning, 62 physical (216 total damage).
Liberam the level 12 higher archmage was skewered to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.
You have 1 life(s) left.
The fabric of time around Liberam returns to normal.

Liberam is not stunned anymore.

The fabric of space around Liberam stabilizes to normal.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Horned Horror killed Liberam!
Saving done.

Talent Teleport: Angolwen is ready to use.
Talent Phase Door is ready to use.
Talent Congeal Time is ready to use.
Ran for 2 turns (stop reason: interesting character).


Saving game...