Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.2.0Donators/Buyers bonus! Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Oozemancer |
| Level / Exp | 47 / 9% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 20 (base 13) |
| Dexterity | 21 (base 10) |
| Constitution | 62 (base 57) |
| Magic | 10 (base 10) |
| Willpower | 71 (base 60) |
| Cunning | 84 (base 60) |
Resources
| Life | 767/767 |
| Equilibrium | 76 |
| Healing Factor | 1.52 |
| Regeneration | 4.18 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 46 |
| Crit Chance | 27% |
| APR | 62 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 104 |
| Accuracy | 46 |
| Crit Chance | 27% |
| APR | 78 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 56.806123483606 |
| Crit Chance | 37% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 10 (30%) |
| Defense | 13.85 |
| Ranged Defense | 13.85 |
| Fatigue | 2 |
| Physical Save | 33.35 |
| Spell Save | 24.175 |
| Mental Save | 56.75 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Silence Resistance | 60% |
| Bleed Resistance | 71% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 71% |
| Blind Resistance | 71% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 469 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental effects and reduce all damage taken by 23% for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Corrosive blades | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 1/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mucus | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Ooze | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Psiblades |
| talent | Wild Growth |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Antimagic Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 43 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | mindcaging drakeskin leather cap of might (0 def, 5 armour) mindcaging drakeskin leather cap of might (0 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +3 Armour: +5 Fatigue: +5% Changes stats: +3 Str / +3 Con Changes resistances: +13% mind Mental save: +13 Confusion immunity: +36% A cap made of leather. |
| On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | tentacled elven-wood totem of cure ailments [power 3] (9 cooldown) tentacled elven-wood totem of cure ailments [power 3] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Talent cooldown: Invoke Tentacle (+5 turn) Talent granted: +1 Invoke Tentacle It can be used to remove up to 3 poisons or diseases from the target, placing all other charms into a 9 cooldown. Natural totems are made by powerful wilders to store nature power. |
| On fingers | solipsist's copper ring of life solipsist's copper ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +5 Cun / +5 Wil Life regen: +0.80 Maximum life: +49.00 Mindpower: +6 Healing mod.: +12% Rings can have magical properties. |
| On fingers | sneakthief's stralite ring of life sneakthief's stralite ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 Changes stats: +8 Cun / +8 Dex Life regen: +1.30 Maximum life: +73.00 Healing mod.: +20% Rings can have magical properties. |
| Around neck | wanderer's steel amulet of strength (+3) wanderer's steel amulet of strength (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +5 Dex / +4 Cun / +4 Con Life regen: +0.40 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
| In main hand | pulsing mindstar (13.5-14.85 power, 62 apr, mind damage) pulsing mindstar (13.5-14.85 power, 62 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 86% Wil, 48% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +62 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +8 Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | grounding rough leather belt of resilience grounding rough leather belt of resilienceInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Maximum life: +32.00 A belt that goes around your waist. |
| In off hand | blooming living mindstar of slime (15.5-17.05 power, 78 apr, nature damage) blooming living mindstar of slime (15.5-17.05 power, 78 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 95% Wil, 57% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +78 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 3% Changes damage: +5% nature Mindpower: +10 Mental crit. chance: +5% Healing mod.: +20% Heals friendly targets nearby when you use a nature summon: +18 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | wyrmwaxed elven-silk cloak of Iron Throne (3 def, 0 armour) wyrmwaxed elven-silk cloak of Iron Throne (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Str / +3 Con Changes resistances: +8% acid / +8% fire / +9% lightning / +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven silk robe of protection (5 def, 3 armour) mindwoven silk robe of protection (5 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +3 Defense: +5 Physical save: +18 Mental save: +23 Mindpower: +4 Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion (heal 286 over 5 turns) regeneration infusion (heal 286 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 286 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Newly picked up sneakthief's copper ring of pilferingsneakthief's copper ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +15 Armour penetration: +9 Defense: +9 Changes stats: +5 Cun / +5 Dex Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Newly picked up insidious orite trident of ruin (39.5-63.2 power, 13 apr)insidious orite trident of ruin (39.5-63.2 power, 13 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +37 insidious poison When wielded/worn: Armour penetration: +19 Physical crit. chance: +19.0% Critical mult.: +26.00% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Pikeel the Yeek Oozemancer level 26
76th Pyre 122nd year of Ascendancy at 01:56 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Pikeel the Yeek Oozemancer level 41
79th Pyre 122nd year of Ascendancy at 02:08 see stats
Level 10 (Roguelike)
Got a character to level 10.By Pikeel the Yeek Oozemancer level 10
74th Pyre 122nd year of Ascendancy at 20:35 see stats
Level 20 (Roguelike)
Got a character to level 20.By Pikeel the Yeek Oozemancer level 20
75th Pyre 122nd year of Ascendancy at 12:48 see stats
Level 30 (Roguelike)
Got a character to level 30.By Pikeel the Yeek Oozemancer level 30
76th Pyre 122nd year of Ascendancy at 20:03 see stats
Level 40 (Roguelike)
Got a character to level 40.By Pikeel the Yeek Oozemancer level 40
78th Pyre 122nd year of Ascendancy at 17:06 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Pikeel the Yeek Oozemancer level 46
1st Mirth 122nd year of Ascendancy at 03:28 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Pikeel the Yeek Oozemancer level 38
78th Pyre 122nd year of Ascendancy at 14:27 see stats
Log
Pikeel uses Infusion: Regeneration.
Pikeel starts regenerating health quickly.
Pikeel uses Mucus.
The skin of Pikeel starts dripping acid.
The skin of Pikeel starts dripping acid.
Pikeel deactivates Wild Growth.
Pikeel activates Wild Growth.
Pikeel deactivates Psiblades.
Pikeel activates Psiblades.
Pikeel deactivates Mitosis.
Pikeel activates Mitosis.
Pikeel deactivates Antimagic Shield.
Pikeel activates Antimagic Shield.
Pikeel stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Your summoned mucus ooze disappears.
Talent Mucus is ready to use.
Your summoned mucus ooze disappears.
