Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Steamtech UI 1.1.4 Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Items Vault 1.2.0Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Shadowblade |
| Level / Exp | 50 / 1078% |
| Size | small |
| Lifes / Deaths | Killed by Voruriada the brittle clear ooze at level 11 on the 37th Dusk 122nd year of Ascendancy at 05:42 4 / 3Killed by ultimate gwelgoroth at level 15 on the 2nd Haze 122nd year of Ascendancy at 00:26 Killed by rimebark at level 42 on the 35th Haze 125th year of Ascendancy at 19:55 |
Primary Stats
| Strength | 42 (base 17) |
| Dexterity | 91 (base 31) |
| Constitution | 62 (base 43) |
| Magic | 96 (base 57) |
| Willpower | 57 (base 28) |
| Cunning | 137 (base 60) |
Resources
| Life | 1337/1337 |
| Mana | 357/439 |
| Stamina | 274/274 |
| Healing Factor | 1.15 |
| Regeneration | 1.4375 |
Speed
| Mental | +20.19885271052% |
| Attack | +12% |
| Movement | -16% |
| Spell | +30.19885271053% |
| Global | +148.80577379125% |
Vision
| Sight | 10 |
| Lite | -996 |
| Infravision | 10 |
| See Invisible | 13 |
| Stealth | 85.967725235067 |
Offense: Mainhand
| Damage | 226 |
| Accuracy | 95 |
| Crit Chance | 104% |
| APR | 60 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 75.775882955548 |
| Crit Chance | 86% |
| Speed | 0.76805592306047 |
Offense: Mind
| Mindpower | 51.566666666667 |
| Crit Chance | 66% |
| Speed | 0.89285714285714 |
Offense: Damage Bonus
| All | +17% |
Defense: Base
| Armour (hardiness) | 32 (30%) |
| Defense | 47.183333333333 |
| Ranged Defense | 53.85 |
| Fatigue | 5 |
| Physical Save | 47.808333333334 |
| Spell Save | 47.525 |
| Mental Save | 54.641666666667 |
Defense: Resistances
| All | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
| Poison Resistance | 100% |
| Blind Resistance | 37% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 6 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 578.44 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 580 damage for 5 turns. The effect will scale with your magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1223% over 10 turns and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Cunning / Shadow magic | 1.83 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.63 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Stealth | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
| Spell / Temporal | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 4/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.60 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Essence of Speed |
| talent | Shadow Feed |
| talent | Shadow Combat |
| talent | Stealth |
| talent | Premonition |
| talent | Chant of Fortress |
| talent | Precise Strikes |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 748. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shifting Boots (7 def, 1 armour) Shifting Boots (7 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +1 Defense: +7 Fatigue: +2% Changes stats: +8 Cun / +4 Dex Talent mastery: +0.10 Spell / Temporal It can be used to blink to a nearby random location, costing 13 power out of 40/40. Those leather boots can make anybody as annoying as their former possessor, Draebor. |
| Light source | dwarven lantern 'Nerak' dwarven lantern 'Nerak'Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +8 Changes resistances: +12% blight / +9% darkness / +13% light / +9% nature Changes damage: +10% darkness Damage affinity(heal): +5% darkness Physical save: +16 Spell save: +20 Mental save: +17 Poison immunity: +15% Only die when reaching: -80.00 life Spellpower: +5 Spell crit. chance: +5% Light radius: +4 Infravision radius: +9 See invisible: +13 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 335.70 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of Eternal Night (0 def, 3 armour) Crown of Eternal Night (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Armour: +3 Fatigue: +3% Damage (Melee): 40 darkness Changes stats: +10 Cun Reduce damage by fixed amount: +30 all Changes damage: +20% darkness Talent mastery: +0.10 Cunning / Stealth Spell save: +15 Mental save: +15 Confusion immunity: +30% Knockback immunity: +30% Light radius: -1 It can be used to activate talent Retch (costing 28 power out of 80/80) : Effective talent level: 2.0 Power cost: 28 out of 80/80. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 38 blight damage or heals 45 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
| Tool | Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: -12% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +10% all / +15% temporal Movement speed: -16% Combat speed: +12% Casting speed: +12% Mental speed: +12% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 12 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | sneakthief's voratun ring of misery sneakthief's voratun ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Effects on melee hit: * 17% chance to cause random insanity Damage (Melee): 12 bleed Effects on ranged hit: * 10% chance to cause random insanity Damage (Ranged): 19 bleed Changes stats: +11 Cun / +10 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
| On fingers | Adowen AdowenCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 Physical power: +8 Effects on melee hit: * 10 arcane resource burn * 14% chance to cause random insanity Damage (Melee): 10 bleed Effects on ranged hit: * 13% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +5 Str / +6 Dex / +13 Cun / +7 Con Changes resistances: +9% acid / +5% arcane Changes damage: +9% acid Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
| Around waist | Emblem of Evasion Emblem of EvasionRequires: - Level 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% It can be used to activate talent Evasion (costing 18 power out of 30/30) : Effective talent level: 4.4 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 55 defense for 11 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. This item has been sent to the Item's Vault. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, cold element) Awakened Staff of Absorption (60-72 power, 60 apr, cold element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 116 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Radhidin (0 def, 3 armour) Radhidin (0 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Damage (Melee): 11 blight / 20 temporal Changes stats: +5 Str / +5 Dex / +8 Cun Changes resistances: +10% blight / +15% temporal Changes damage: +11% blight / +11% temporal Talent cooldown: Double Strike (-1 turn) Critical mult.: +13.00% Physical save: +12 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +20% Mental crit. chance: +20% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +29% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. The set is complete. When wielded/worn: Armour: +12 Defense: +12 Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. It can be used to activate talent Abyssal Shroud (costing 28 power out of 80/80) : Effective talent level: 2.0 Power cost: 28 out of 80/80. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a shroud of darkness over a radius 3 area that lasts 6 turns. The shroud causes 39.88 darkness damage each turn, reduces light radius by 2, and darkness resistance by 24% of those within. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
| Cloak | Lisyna (17 def, 13 armour) Lisyna (17 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +6 Armour: +13 Defense: +17 Damage when hit (Melee): 4 blight Changes stats: +7 Str / +6 Dex / +6 Mag / +6 Wil / +6 Con Changes resistances: +27% cold Changes damage: +9% arcane Talent mastery: +0.40 Technique / Combat training Reduces incoming crit damage: 10.00% Physical save: +15 Spell save: -10 Stamina each turn: +1.50 Mana each turn: -0.47 Maximum mana: +80.00 Healing mod.: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | starlit voratun amulet of perfection (0.33 Technique / Combat techniques,0.33 Cunning / Shadow magic) starlit voratun amulet of perfection (0.33 Technique / Combat techniques,0.33 Cunning / Shadow magic)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +11% light / +12% darkness Talent masteries: +0.33 Technique / Combat techniques +0.33 Cunning / Shadow magic Blindness immunity: +37% Amulets can have magical properties. |
Inventory
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
1147 alchemist agate 1147 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Wyrm Bile Wyrm BileInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / blood It can be used to drink the vile blood. A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it? |
voratun pickaxe of Reknor (dig speed 11 turns) voratun pickaxe of Reknor (dig speed 11 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str Changes resistances: +7% darkness / +7% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
14 turquoise 14 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Gems can be sold for money or used in arcane rituals. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 6 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
74 alchemist bloodstone 74 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
13 bloodstone 13 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 118 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings, costing 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
8 diamond 8 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Tanwal the Halfling Shadowblade level 27
14th Dusk 123rd year of Ascendancy at 05:43 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Tanwal the Halfling Shadowblade level 40
44th Dusk 125th year of Ascendancy at 00:15 see stats
A living one!
Was teleported into Caldizar's Fortress, far into the void between the stars.By Tanwal the Halfling Shadowblade level 47
52nd Regrowth 126th year of Ascendancy at 22:52 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Tanwal the Halfling Shadowblade level 28
27th Dusk 123rd year of Ascendancy at 04:26 see stats
Arachnophobia
Destroyed the spydric menace.By Tanwal the Halfling Shadowblade level 36
66th Regrowth 124th year of Ascendancy at 03:09 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Tanwal the Halfling Shadowblade level 32
1st Wintertide 124th year of Ascendancy at 08:52 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Tanwal the Halfling Shadowblade level 39
30th Dusk 125th year of Ascendancy at 20:50 see stats
Brave new world
Went to the Far East and took part in the war.By Tanwal the Halfling Shadowblade level 32
74th Haze 123rd year of Ascendancy at 15:31 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Tanwal the Halfling Shadowblade level 38
13rd Dusk 124th year of Ascendancy at 13:34 see stats
Clone War
Destroyed your own Shade.By Tanwal the Halfling Shadowblade level 43
68th Haze 125th year of Ascendancy at 10:47 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Tanwal the Halfling Shadowblade level 21
43rd Regrowth 123rd year of Ascendancy at 19:18 see stats
Destroyer of the creation
Killed Slasul.By Tanwal the Halfling Shadowblade level 44
8th Allure 126th year of Ascendancy at 14:02 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Tanwal the Halfling Shadowblade level 31
67th Haze 123rd year of Ascendancy at 00:51 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Tanwal the Halfling Shadowblade level 29
67th Dusk 123rd year of Ascendancy at 16:19 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Tanwal the Halfling Shadowblade level 50
10th Pyre 126th year of Ascendancy at 11:15 see stats
Explorer
Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.By Tanwal the Halfling Shadowblade level 48
61st Regrowth 126th year of Ascendancy at 17:38 see stats
Exterminator
Killed 1000 creatures.By Tanwal the Halfling Shadowblade level 15
1st Haze 122nd year of Ascendancy at 23:59 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tanwal the Halfling Shadowblade level 20
21st Regrowth 123rd year of Ascendancy at 13:09 see stats
Fear me not!
Survived the Fearscape!By Tanwal the Halfling Shadowblade level 26
64th Pyre 123rd year of Ascendancy at 19:46 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Tanwal the Halfling Shadowblade level 43
45th Haze 125th year of Ascendancy at 00:29 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Tanwal the Halfling Shadowblade level 44
8th Allure 126th year of Ascendancy at 14:47 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Tanwal the Halfling Shadowblade level 47
26th Regrowth 126th year of Ascendancy at 04:37 see stats
Guiding Hand
Saved all escorted adventurers.By Tanwal the Halfling Shadowblade level 30
55th Haze 123rd year of Ascendancy at 08:13 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tanwal the Halfling Shadowblade level 15
61st Dusk 122nd year of Ascendancy at 17:08 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Tanwal the Halfling Shadowblade level 34
2nd Wintertide 124th year of Ascendancy at 16:39 see stats
Level 10
Got a character to level 10.By Tanwal the Halfling Shadowblade level 10
4th Flare 122nd year of Ascendancy at 00:42 see stats
Level 20
Got a character to level 20.By Tanwal the Halfling Shadowblade level 20
8th Regrowth 123rd year of Ascendancy at 10:59 see stats
Level 30
Got a character to level 30.By Tanwal the Halfling Shadowblade level 30
71st Dusk 123rd year of Ascendancy at 12:33 see stats
Level 40
Got a character to level 40.By Tanwal the Halfling Shadowblade level 40
43rd Dusk 125th year of Ascendancy at 14:55 see stats
Level 50
Got a character to level 50.By Tanwal the Halfling Shadowblade level 50
2nd Pyre 126th year of Ascendancy at 14:19 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Tanwal the Halfling Shadowblade level 25
39th Pyre 123rd year of Ascendancy at 15:57 see stats
Orcrist
Killed the leaders of the Orc Pride.By Tanwal the Halfling Shadowblade level 42
35th Haze 125th year of Ascendancy at 21:26 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Tanwal the Halfling Shadowblade level 46
12nd Regrowth 126th year of Ascendancy at 19:24 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Tanwal the Halfling Shadowblade level 15
76th Dusk 122nd year of Ascendancy at 10:41 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tanwal the Halfling Shadowblade level 25
12nd Pyre 123rd year of Ascendancy at 11:04 see stats
Sheer Badassery!
Demonstrate your epic badassness to at least 100 foes!By Tanwal the Halfling Shadowblade level 50
2nd Pyre 126th year of Ascendancy at 14:25 see stats
Size is everything
Did over 1500 damage in one attack.By Tanwal the Halfling Shadowblade level 41
10th Haze 125th year of Ascendancy at 15:12 see stats
Size matters
Did over 600 damage in one attack.By Tanwal the Halfling Shadowblade level 31
60th Haze 123rd year of Ascendancy at 02:37 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Tanwal the Halfling Shadowblade level 31
67th Haze 123rd year of Ascendancy at 03:32 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Tanwal the Halfling Shadowblade level 50
10th Pyre 126th year of Ascendancy at 11:14 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Tanwal the Halfling Shadowblade level 50
57th Pyre 126th year of Ascendancy at 20:08 see stats
The Arena
Unlocked Arena mode.By Tanwal the Halfling Shadowblade level 5
79th Pyre 122nd year of Ascendancy at 01:28 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Tanwal the Halfling Shadowblade level 41
10th Haze 125th year of Ascendancy at 04:45 see stats
The Rat Lich
Killed the terrible Rat Lich.By Tanwal the Halfling Shadowblade level 8
2nd Flare 122nd year of Ascendancy at 04:16 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Tanwal the Halfling Shadowblade level 28
26th Dusk 123rd year of Ascendancy at 00:26 see stats
The Sun Still Shines
Aeryn survived the last battle.By Tanwal the Halfling Shadowblade level 50
10th Pyre 126th year of Ascendancy at 11:15 see stats
The bigger the better!
Did over 3000 damage in one attack.By Tanwal the Halfling Shadowblade level 47
52nd Regrowth 126th year of Ascendancy at 17:03 see stats
The secret city
Discovered the truth about mages.By Tanwal the Halfling Shadowblade level 14
57th Dusk 122nd year of Ascendancy at 21:39 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Tanwal the Halfling Shadowblade level 35
55th Regrowth 124th year of Ascendancy at 20:36 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Tanwal the Halfling Shadowblade level 17
29th Haze 122nd year of Ascendancy at 15:43 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Tanwal the Halfling Shadowblade level 36
66th Regrowth 124th year of Ascendancy at 02:33 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Tanwal the Halfling Shadowblade level 19
6th Regrowth 123rd year of Ascendancy at 06:17 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Tanwal the Halfling Shadowblade level 25
43rd Pyre 123rd year of Ascendancy at 01:40 see stats
Well trained
Deal one million damage to training dummies in a single training session.By Tanwal the Halfling Shadowblade level 21
58th Regrowth 123rd year of Ascendancy at 03:21 see stats
Log
There is an item here: Malediction (55-66 power, 15 apr)
There is an item here: Skullcleaver (20-28 power, 4 apr)
There is an item here: Blood-Letter (33-46.2 power, 4.5 apr)
There is an item here: Khelokalthoyafast (33-46.2 power, 6 apr)
There is an item here: Razorblade, the Cursed Waraxe (58-81.2 power, 16 apr)
There is an item here: Blood-Letter (33-46.2 power, 4.5 apr)
There is an item here: Whip of Urh'Rok (55-60.5 power, 0 apr)
There is an item here: Stormlash (17-18.7 power, 7 apr)
There is an item here: Focus Whip (19-20.9 power, 7 apr)
There is an item here: Stormlash (17-18.7 power, 7 apr)
There is an item here: Scorpion's Tail (28-30.8 power, 8 apr)
There is an item here: Stormlash (17-18.7 power, 7 apr)
There is an item here: Scorpion's Tail (28-30.8 power, 8 apr)
There is an item here: Focus Whip (19-20.9 power, 7 apr)
There is an item here: Rope Belt of the Thaloren
There is an item here: reinforced drakeskin leather belt of burglary
There is an item here: Mighty Girdle
There is an item here: rough leather belt of unlife
There is an item here: Girdle of the Calm Waters
There is an item here: Mighty Girdle
There is an item here: Jaw of Rogroth
There is an item here: Noonpanic
There is an item here: balancing drakeskin leather belt of containment
There is an item here: noble's drakeskin leather belt of burglary
There is an item here: reinforced hardened leather belt of burglary
There is an item here: Mighty Girdle
There is an item here: cleansing hardened leather belt of burglary
