Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.5.3Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Thalore |
Class | Bulwark |
Level / Exp | 36 / 71% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 90 (base 60) |
Dexterity | 62 (base 60) |
Constitution | 44 (base 27) |
Magic | 24 (base 10) |
Willpower | 14 (base 10) |
Cunning | 15 (base 10) |
Resources
Life | 999/1308 |
Stamina | 31/165 |
Healing Factor | 1.4283177570093 |
Regeneration | 6.8095720038895 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 90 |
Accuracy | 52 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 27 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 2% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 67.768675218899 (65%) |
Defense | 45 |
Ranged Defense | 49 |
Fatigue | 27 |
Physical Save | 46 |
Spell Save | 31 |
Mental Save | 21 |
Defense: Resistances
All | + 17%( 70%) |
Defense: Immunities
Silence Resistance | 5% |
Stun Resistance | 60% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 247 and cleanse 1 wound and 1 poison effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and 1 poison effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Technique / Shield defense | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
talent | Daunting Presence |
talent | Shield Wall |
beneficial effect | Each melee blow landed has a 51% chance to trigger an additional melee blow (up to once per turn for each weapon). Greater Weapon Focus |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | grounding rough leather cap (0 def, 1 armour) grounding rough leather cap (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% lightning / +6% temporal A cap made of leather. |
Tool | steel torque of psychoportation [power 29] (30 cooldown) steel torque of psychoportation [power 29] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to teleport randomly (rad 29), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | wizard's stralite ring of life wizard's stralite ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +8 Mag Spell save: +16 (+8 eff.) Life regen: +1.10 Maximum life: +64.00 Healing mod.: +19% Rings can have magical properties. |
On fingers | gladiator's stralite ring gladiator's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +8 Str / +6 Con Rings can have magical properties. |
Around waist | Heatwinnow HeatwinnowInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 8 fire Changes stats: +3 Wil Changes resistances: +15% lightning / +8% temporal / +6% darkness / +15% fire / +7% acid / +7% cold Changes resistances penetration: +5% fire Changes damage: +9% fire Mental save: +7 (+4 eff.) Maximum life: +51.00 A belt that goes around your waist. |
In main hand | steel waraxe 'Grinukalthokan' (120% power, 3 apr) steel waraxe 'Grinukalthokan' (120% power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 2 Power: 121% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid / +8 darkness Damage against: +10% Living When wielded/worn: Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +1 Mag Critical mult.: +10.00% Silence immunity: +5% One-handed war axes. |
On hands | radiant rough leather gloves of magic (+2) (0 def, 1 armour) radiant rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 6 light Changes stats: +2 Mag Changes resistances: +5% light Changes damage: +3% light / +3% arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | reinforced stralite shield of fire resistance (+23%) (10 def, 9 armour, 100% power, 198.5 block) reinforced stralite shield of fire resistance (+23%) (10 def, 9 armour, 100% power, 198.5 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 163% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Crit. chance: +4.5% Block value: +198 When wielded/worn: Armour: +9 Defense: +10 (+3 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Changes resistances: +23% fire Talent granted: +4 Block Handheld deflection devices. |
Main armor | Death's Embrace (18 def, 18 armour) Death's Embrace (18 def, 18 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+6 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+5 eff.) It can be used to turn yourself invisible (power 16, based on Cunning and Magic) for 10 turns, costing 50 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Around neck | warrior's steel amulet of mastery (0.12 Technique / Superiority) warrior's steel amulet of mastery (0.12 Technique / Superiority)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6% physical Talent mastery: +0.12 Technique / Superiority Stamina each turn: +0.30 Amulets can have magical properties. |
Inventory
quick voratun battleaxe of ruin (171% power, 4 apr) quick voratun battleaxe of ruin (171% power, 4 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 171% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +14 Physical crit. chance: +16.0% Changes stats: +9 Dex Critical mult.: +26.00% Massive two-handed battleaxes. |
blazebringer's voratun longsword of shearing (151% power, 6 apr) blazebringer's voratun longsword of shearing (151% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +16 fire When wielded/worn: Armour penetration: +12 Changes resistances penetration: +14% fire / +15% physical Changes damage: +15% physical Global speed: +2% Sharp, long, and deadly. |
Newly picked up orite trident of evisceration (153% power, 13 apr)orite trident of evisceration (153% power, 13 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Power: 153% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * wounds the target for 7 turns: 16 bleeding, 59% reduced healing When wielded/worn: Physical crit. chance: +19.0% Physical power: +12 (+3 eff.) A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Newly picked up plaguebringer's orite trident of rage (148% power, 13 apr)plaguebringer's orite trident of rage (148% power, 13 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Power: 149% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 17% chance to disease Damage (Melee): +20 blight When wielded/worn: Accuracy: +16 (+5 eff.) Changes stats: +7 Str Changes damage: +13% physical Disease immunity: +27% Stamina when hit: +3.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
enlightening voratun plate armour of thunder (9 def, 16 armour) enlightening voratun plate armour of thunder (9 def, 16 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Powered by arcane forces Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Physical crit. chance: +9.0% Physical power: +21 (+5 eff.) Armour: +16 Defense: +9 (+3 eff.) Fatigue: +26% Changes stats: +8 Str / +9 Mag / +14 Wil / +8 Cun Changes resistances: +14% lightning Mental save: +23 (+12 eff.) Spellpower: +21 (+10 eff.) Spell crit. chance: +9% Mindpower: +17 (+11 eff.) Mental crit. chance: +8% A suit of armour made of metal plates. |
46 alchemist agate 46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
volcanic elven-wood wand of firewall [power 265] (6 cooldown) volcanic elven-wood wand of firewall [power 265] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Talent cooldown: Volcano (-2 turns) Talent granted: +4 Volcano It can be used to creates a wall of flames lasting 4 turns (dealing 289 fire damage overall), putting all charms on cooldown for 6 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Tha Bul the Thalore Bulwark level 18
76th Pyre 122nd year of Ascendancy at 06:03 see stats
By Tha Bul the Thalore Bulwark level 32
79th Pyre 122nd year of Ascendancy at 17:06 see stats
By Tha Bul the Thalore Bulwark level 10
75th Pyre 122nd year of Ascendancy at 04:05 see stats
By Tha Bul the Thalore Bulwark level 20
76th Pyre 122nd year of Ascendancy at 12:11 see stats
By Tha Bul the Thalore Bulwark level 30
79th Pyre 122nd year of Ascendancy at 02:49 see stats
By Tha Bul the Thalore Bulwark level 36
2nd Mirth 122nd year of Ascendancy at 00:00 see stats
By Tha Bul the Thalore Bulwark level 29
79th Pyre 122nd year of Ascendancy at 02:49 see stats
By Tha Bul the Thalore Bulwark level 29
78th Pyre 122nd year of Ascendancy at 22:31 see stats
Log
Acid Splash from Tha Bul hits Sha Ber for 7 acid damage.
Error report sent, thank you.
Tha Bul uses Greater Weapon Focus.
Tha Bul uses Assault.
Tha Bul performs a melee critical strike against Sha Ber!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena!
Tha Bul performs a melee critical strike against Sha Ber!
Tha Bul hits Sha Ber for 83 physical, 8 light, 204 physical (295 total damage).
Greater Weapon Focus from Tha Bul hits Sha Ber for 138 physical, 8 light (146 total damage).
Sha Ber hits Tha Bul for 11 darkness, 10 cold, 11 darkness, 10 cold, 11 darkness, 10 cold, 11 darkness, 10 cold (83 total damage).
Greater Weapon Focus from Tha Bul killed Sha Ber!
Talent Block is ready to use.
Tha Bul deactivates Last Stand.
There is an item here: plaguebringer's orite trident of rage (148% power, 13 apr)
Ran for 3 turns (stop reason: object seen).
Tha Bul picks up (c.): plaguebringer's orite trident of rage (148% power, 13 apr).
Tha Bul has regained its confidence.
There is an item here: orite trident of evisceration (153% power, 13 apr)
Talent Assault is ready to use.
Ran for 3 turns (stop reason: object seen).
Tha Bul picks up (c.): orite trident of evisceration (153% power, 13 apr).
Tha Bul deactivates Daunting Presence.
Tha Bul deactivates Shield Wall.