Senshi the level 12 Dwarf Stone Warden by piebringer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassStone Warden
Level / Exp12 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength28 (base 20)
Dexterity12 (base 10)
Constitution19 (base 10)
Magic29 (base 26)
Willpower35 (base 29)
Cunning10 (base 10)

Resources

Life418/418
Mana261/261
Equilibrium0
Healing Factor1.4714285714286
Regeneration1.8392857142857

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4

Offense: Mainhand

Damage60
Accuracy16
Crit Chance2%
APR6
Speed1.00

Offense: Offhand

Damage23
Accuracy16
Crit Chance2%
APR6
Speed1.00

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower24
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+11%
Light+10%
Blight+4%
Fire+10%
All0%

Offense: Damage Penetration

Mind+15%
Lightning+5%

Defense: Base

Armour (hardiness)43.487529486478 (74.117647058824%)
Defense17
Ranged Defense20
Fatigue39
Physical Save16
Spell Save24
Mental Save21

Defense: Resistances

Acid+ 16%( 70%)
Blight+ 31%( 70%)
Physical+ 6%( 70%)
Cold+ 45%( 70%)
All 0%( 70%)
Lightning+ 3%( 70%)
Light+ 30%( 70%)
Fire+ 45%( 70%)
Nature+ 49%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Spell / Eldritch shield1.30
1/5
0/5
0/5
0/5
Spell / Earth1.20
1/5
1/5
0/5
0/5
Wild-gift / Dwarven nature1.30
1/5
1/5
0/5
0/5
Wild-gift / Earthen power1.30
5/5
0/5
0/5
0/5
Wild-gift / Earthen vines1.30
5/5
3/5
0/5
0/5
Spell / Stone1.20
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
1/5
0/5
Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
0/5
1/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
done
done
done
active
done
active
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Roguelike) Killed Ben Cruthdar the Cursed.
By Senshi the Dwarf Stone Warden level 10
30th Profit 122nd year of Ascendancy at 21:55
see stats
Level 10 (Roguelike) Got a character to level 10.
By Senshi the Dwarf Stone Warden level 10
12nd Profit 122nd year of Ascendancy at 05:30
see stats
Rescuer of the lost (Roguelike) Rescued the merchant from the assassin lord.
By Senshi the Dwarf Stone Warden level 11
30th Wealth 122nd year of Ascendancy at 07:09
see stats
Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By Senshi the Dwarf Stone Warden level 5
20th Voratun 122nd year of Ascendancy at 15:22
see stats
The Arena (Roguelike) Unlocked Arena mode.
By Senshi the Dwarf Stone Warden level 7
4th Profit 122nd year of Ascendancy at 16:18
see stats
The secret city (Roguelike) Discovered the truth about mages.
By Senshi the Dwarf Stone Warden level 11
31st Dearth 122nd year of Ascendancy at 03:46
see stats

Log

Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Senshi wears:
wizard's copper ring.

You gain 0.10 gold from the transmogrification of
pouch of iron shots (16/16, 14.5-17.4 power, 1 apr).
You gain 1.38 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of light (+16%) (1 def, 0 armour).
You gain 1.35 gold from the transmogrification of
rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 0.92 gold from the transmogrification of
miner's pair of iron boots (0 def, 8 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 2.56 gold from the transmogrification of
short elm vilestaff of might (10-12 power, 2 apr, fire element).
You gain 1.24 gold from the transmogrification of
potent elm magestaff (13-15.6 power, 2 apr, arcane element).
You gain 6.31 gold from the transmogrification of
Radhitir (3-3.3 power, 12 apr, nature damage).
You gain 1.70 gold from the transmogrification of
iron mace of daylight (11.5-16.1 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (17-25.5 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (resist 12%; cure magical).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Elvala (Town) here (press '' or right click to use).

Saving done.

Senshi deactivates Stone Skin.

Senshi deactivates Chant of Fortitude.