WizardDef the level 2 Higher Corruptor by wizard0

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassCorruptor
Level / Exp2 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 10)
Constitution12 (base 12)
Magic18 (base 17)
Willpower14 (base 13)
Cunning10 (base 10)

Resources

Life141/141
Vim131/131
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage8
Accuracy5
Crit Chance2%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance7%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save8
Spell Save11
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Corruption / Blood1.30
1/5
0/5
0/5
0/5
Corruption / Vim1.30
1/5
0/5
0/5
0/5
Corruption / Blight1.30
0/5
0/5
0/5
0/5
Corruption / Sanguisuge1.30
1/5
0/5
0/5
0/5
Corruption / Plague1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Higher1.00
1/5
0/5
0/5
0/5
Corruption / Curses1.30
0/5
0/5
0/5
0/5
Corruption / Torment1.30
1/5
0/5
0/5
0/5
Corruption / Hexes1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

WizardDef picks up (c.): movement infusion (speed 404%; cd 14).
WizardDef picks up (b.):
healing infusion (heal 40; cd 15).
There is a way to the next level here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).


WizardDef wears (replacing
elm vilestaff (10-12 power, 2 apr, acid element)): cruel elm magestaff of illumination (10-12 power, 2 apr, arcane element).

You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.75 gold from the transmogrification of
acidic iron waraxe (12-16 power, 2 apr).
You gain 1.03 gold from the transmogrification of
teleportation rune of the warrior (range 31; cd 20).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 22; cd 20).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 14).
You gain 0.57 gold from the transmogrification of
shatter afflictions rune (absorb 25; cd 12).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 4; cd 15).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 12 cd).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 404%; cd 14).
You gain 1.11 gold from the transmogrification of
healing infusion of the sneak (heal 60; cd 11).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 15).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 11).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Resting starts...

Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Ran for 4 turns (stop reason: hostile spotted to the south (large white snake)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (large white snake)).