









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.5.10This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Higher |
| Class | Corruptor |
| Level / Exp | 50 / 12% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 2 on the 76th Pyre 122nd year of Ascendancy at 12:33 / 100Killed by Assassin Lord at level 6 on the 5th Mirth 122nd year of Ascendancy at 20:50 Killed by Assassin Lord at level 6 on the 5th Mirth 122nd year of Ascendancy at 21:19 Killed by Yvariamina the large white snake at level 10 on the 24th Haze 122nd year of Ascendancy at 17:11 Killed by Urkis, the High Tempest at level 15 on the 47th Haze 122nd year of Ascendancy at 20:24 Killed by Urkis, the High Tempest at level 15 on the 47th Haze 122nd year of Ascendancy at 21:23 Killed by Salodhera the bone giant at level 15 on the 57th Haze 122nd year of Ascendancy at 17:18 Killed by Elykira the bone giant at level 15 on the 57th Haze 122nd year of Ascendancy at 18:35 Killed by Elykira the bone giant at level 15 on the 57th Haze 122nd year of Ascendancy at 18:51 Killed by Elykira the bone giant at level 15 on the 57th Haze 122nd year of Ascendancy at 19:32 Killed by Vorivea the master vampire at level 15 on the 57th Haze 122nd year of Ascendancy at 23:48 Killed by Vorivea the master vampire at level 15 on the 58th Haze 122nd year of Ascendancy at 00:24 Killed by Isuwen the master vampire at level 15 on the 58th Haze 122nd year of Ascendancy at 08:40 Killed by Aerylemira the ghoul at level 15 on the 58th Haze 122nd year of Ascendancy at 10:54 Killed by Aerylemira the ghoul at level 15 on the 58th Haze 122nd year of Ascendancy at 11:06 Killed by Celia at level 16 on the 58th Haze 122nd year of Ascendancy at 14:00 Killed by elven corruptor at level 16 on the 67th Haze 122nd year of Ascendancy at 04:06 Killed by Grand Corruptor at level 16 on the 67th Haze 122nd year of Ascendancy at 08:48 Killed by Grand Corruptor at level 16 on the 67th Haze 122nd year of Ascendancy at 08:58 Killed by Grand Corruptor at level 16 on the 67th Haze 122nd year of Ascendancy at 09:13 Killed by dread at level 17 on the 69th Haze 122nd year of Ascendancy at 15:45 Killed by orc blood mage at level 17 on the 69th Haze 122nd year of Ascendancy at 16:26 Killed by skeleton magus at level 17 on the 69th Haze 122nd year of Ascendancy at 16:39 Killed by luminous horror at level 17 on the 69th Haze 122nd year of Ascendancy at 22:11 Killed by Burb the snow giant champion at level 17 on the 70th Haze 122nd year of Ascendancy at 01:18 Killed by orc necromancer at level 19 on the 70th Haze 122nd year of Ascendancy at 02:30 Killed by skeleton warrior at level 19 on the 70th Haze 122nd year of Ascendancy at 03:07 Killed by skeleton warrior at level 19 on the 74th Haze 122nd year of Ascendancy at 15:18 Killed by armoured skeleton warrior at level 20 on the 74th Haze 122nd year of Ascendancy at 23:49 Killed by The Master at level 20 on the 76th Haze 122nd year of Ascendancy at 20:38 Killed by scourge drake at level 21 on the 3rd Decay 122nd year of Ascendancy at 04:58 Killed by scourge drake hatchling at level 21 on the 3rd Decay 122nd year of Ascendancy at 06:06 Killed by giant carpenter ant at level 21 on the 3rd Decay 122nd year of Ascendancy at 15:03 Killed by scourge drake at level 21 on the 3rd Decay 122nd year of Ascendancy at 19:26 Killed by scourge drake hatchling at level 22 on the 3rd Decay 122nd year of Ascendancy at 20:51 Killed by scourge drake hatchling at level 22 on the 3rd Decay 122nd year of Ascendancy at 22:22 Killed by Kroltar the Scourge at level 22 on the 4th Decay 122nd year of Ascendancy at 06:32 Killed by Kroltar the Scourge at level 22 on the 4th Decay 122nd year of Ascendancy at 08:27 Killed by Kroltar the Scourge at level 22 on the 4th Decay 122nd year of Ascendancy at 10:11 Killed by Poretta the Guardian at level 24 on the 50th Regrowth 123rd year of Ascendancy at 14:46 Killed by skeleton master archer at level 26 on the 8th Pyre 123rd year of Ascendancy at 21:20 Killed by orc blood mage at level 27 on the 70th Pyre 123rd year of Ascendancy at 19:41 Killed by orc corruptor at level 27 on the 2nd Mirth 123rd year of Ascendancy at 20:56 Killed by Doomed Shade of yeetus at level 27 on the 3rd Mirth 123rd year of Ascendancy at 21:28 Killed by orc blood mage at level 28 on the 5th Mirth 123rd year of Ascendancy at 19:07 Killed by Rak'shor, Grand Necromancer of the Pride at level 29 on the 8th Mirth 123rd year of Ascendancy at 01:31 Killed by orc warrior at level 30 on the 3rd Flare 123rd year of Ascendancy at 05:46 Killed by yeetus at level 31 on the 2nd Dusk 123rd year of Ascendancy at 16:28 Killed by orc pyromancer at level 31 on the 3rd Dusk 123rd year of Ascendancy at 10:26 Killed by orc pyromancer at level 31 on the 3rd Dusk 123rd year of Ascendancy at 16:33 Killed by orc grand master assassin at level 31 on the 3rd Dusk 123rd year of Ascendancy at 21:27 Killed by orc high cryomancer at level 31 on the 4th Dusk 123rd year of Ascendancy at 08:02 Killed by worm that walks at level 32 on the 4th Dusk 123rd year of Ascendancy at 17:44 Killed by worm that walks at level 32 on the 4th Dusk 123rd year of Ascendancy at 19:20 Killed by worm that walks at level 32 on the 4th Dusk 123rd year of Ascendancy at 20:52 Killed by orc high cryomancer at level 32 on the 5th Dusk 123rd year of Ascendancy at 14:25 Killed by orc high pyromancer at level 32 on the 7th Dusk 123rd year of Ascendancy at 07:23 Killed by orc cryomancer at level 32 on the 7th Dusk 123rd year of Ascendancy at 12:40 Killed by orc high cryomancer at level 32 on the 8th Dusk 123rd year of Ascendancy at 08:31 Killed by patchwork troll at level 33 on the 8th Dusk 123rd year of Ascendancy at 12:01 Killed by Vor, Grand Geomancer of the Pride at level 33 on the 8th Dusk 123rd year of Ascendancy at 15:22 Killed by fire drake at level 33 on the 9th Dusk 123rd year of Ascendancy at 06:05 Killed by orc pyromancer at level 34 on the 11st Dusk 123rd year of Ascendancy at 16:06 Killed by shadow at level 34 on the 36th Dusk 123rd year of Ascendancy at 15:32 Killed by Getha the Neverdead at level 34 on the 36th Dusk 123rd year of Ascendancy at 16:42 Killed by Getha the Neverdead at level 34 on the 36th Dusk 123rd year of Ascendancy at 18:24 Killed by Getha the Neverdead at level 34 on the 36th Dusk 123rd year of Ascendancy at 18:44 Killed by shadow at level 35 on the 36th Dusk 123rd year of Ascendancy at 20:33 Killed by Getha the Neverdead at level 35 on the 36th Dusk 123rd year of Ascendancy at 22:23 Killed by shadow at level 35 on the 36th Dusk 123rd year of Ascendancy at 23:58 Killed by Getha the Neverdead at level 35 on the 37th Dusk 123rd year of Ascendancy at 02:16 Killed by shadow at level 35 on the 37th Dusk 123rd year of Ascendancy at 03:37 Killed by shadow at level 35 on the 37th Dusk 123rd year of Ascendancy at 04:41 Killed by naga myrmidon at level 36 on the 65th Dusk 123rd year of Ascendancy at 05:54 Killed by wretch titan at level 36 on the 65th Dusk 123rd year of Ascendancy at 07:05 Killed by orc master wyrmic at level 36 on the 65th Dusk 123rd year of Ascendancy at 19:54 Killed by orc pyromancer at level 38 on the 69th Dusk 123rd year of Ascendancy at 10:38 Killed by rogue at level 38 on the 69th Dusk 123rd year of Ascendancy at 12:12 Killed by Balhan the Bringer of Doom at level 39 on the 70th Dusk 123rd year of Ascendancy at 07:00 Killed by Balhan the Bringer of Doom at level 39 on the 70th Dusk 123rd year of Ascendancy at 08:15 Killed by Balhan the Bringer of Doom at level 39 on the 70th Dusk 123rd year of Ascendancy at 09:16 Killed by Balhan the Bringer of Doom at level 39 on the 70th Dusk 123rd year of Ascendancy at 10:56 Killed by Balhan the Bringer of Doom at level 39 on the 70th Dusk 123rd year of Ascendancy at 12:02 Killed by Balhan the Bringer of Doom at level 39 on the 70th Dusk 123rd year of Ascendancy at 13:43 Killed by Balhan the Bringer of Doom at level 39 on the 70th Dusk 123rd year of Ascendancy at 15:47 Killed by orc elite berserker at level 39 on the 72nd Dusk 123rd year of Ascendancy at 18:25 Killed by orc cryomancer at level 40 on the 74th Dusk 123rd year of Ascendancy at 14:04 Killed by Argoniel at level 40 on the 74th Dusk 123rd year of Ascendancy at 19:24 Killed by Argoniel at level 40 on the 74th Dusk 123rd year of Ascendancy at 20:53 Killed by Argoniel at level 40 on the 74th Dusk 123rd year of Ascendancy at 22:36 Killed by Argoniel at level 40 on the 75th Dusk 123rd year of Ascendancy at 00:03 Killed by Argoniel at level 40 on the 75th Dusk 123rd year of Ascendancy at 01:37 Killed by Elandar at level 45 on the 75th Dusk 123rd year of Ascendancy at 03:37 Killed by thaurhereg at level 45 on the 75th Dusk 123rd year of Ascendancy at 05:17 Killed by thaurhereg at level 45 on the 75th Dusk 123rd year of Ascendancy at 06:26 Killed by Elandar at level 45 on the 75th Dusk 123rd year of Ascendancy at 07:25 Killed by Elandar at level 45 on the 75th Dusk 123rd year of Ascendancy at 09:12 Killed by Elandar at level 45 on the 75th Dusk 123rd year of Ascendancy at 15:48 Killed by multi-hued drake at level 46 on the 75th Dusk 123rd year of Ascendancy at 18:29 Killed by yeetus at level 50 on the 75th Dusk 123rd year of Ascendancy at 19:35 |
Primary Stats
| Strength | 22 (base 10) |
| Dexterity | 23 (base 10) |
| Constitution | 62 (base 57) |
| Magic | 130 (base 60) |
| Willpower | 102 (base 60) |
| Cunning | 28 (base 10) |
Resources
| Life | 1316/1316 |
| Mana | 1063/1063 |
| Vim | 268/268 |
| Healing Factor | 1.4362068965518 |
| Regeneration | 0.64629310344828 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +32% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 5 |
| Infravision | 8 |
| See Stealth | 43.549391208114 |
| See Invisible | 43.549391208114 |
| ESP Range | 15 |
| ESP Kinds | humanoid/shalore, animal/canine |
Offense: Mainhand
| Damage | 124 |
| Accuracy | 30 |
| Crit Chance | 40% |
| APR | 38 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 77 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 49 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +22% |
| Light | +17% |
| Blight | +82% |
| Arcane | +16% |
| Acid | +37% |
| All | +7% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 9 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 3 |
| Physical Save | 34 |
| Spell Save | 67 |
| Mental Save | 47 |
Defense: Resistances
| Darkness | + 10%( 70%) |
| Light | + 35%( 70%) |
| Nature | + 13%( 70%) |
| Fire | + 13%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 13%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Disarm Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 61% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 10 turns. While Heroism is active, you will only die when reaching -646 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Vim | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Blight | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Blood Fury |
| talent | Willful Tormenter |
| talent | Dark Ritual |
| talent | Overkill |
| talent | Blood Vengeance |
| beneficial effect | Detects creatures of type humanoid/shalore in radius 15. Overseer of Nations |
| beneficial effect | The target's blight and acid damage is increased by 30%. Bloodfury |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Channel Staff (+1 level(s)). | done |
You failed to protect the lone alchemist from death by orc soldier. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost anorithil (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the repented thief from death by ice wyrm. Escort: repented thief (level 8 of Dreadfell) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 491. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of squid ink. * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed wretchling eyeball. * You've found the needed naga tongue. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed vial of elder vampire blood. * You've found the needed bloated horror heart. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Borymnir' (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +8 Mag +6 Wil dps ---------- Phys.crit +5.0% Spell.crit +3% Phys.pwr +4 (+1 eff.) Dmg.mod +9% arcane Apr +8 ----- def ----- Armour +3 Fatigue +3% Resists +6% nature Mind.save +10 (+4 eff.) Disarm- +5% Stun/Frz- +20% ---------- misc Mana/turn +0.14 Max.mana +31.00 Blink to a nearby random location (rad 9) Puts all charms on 25 cooldown A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +4 Call light (151 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | stabilizing cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +4 (+1 eff.) ----- def ----- Defense +2 (+1 eff.) Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | Fortune's Eye2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+6 eff.) Apr +12 ----- def ----- Defense +12 (+6 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | conjurer's copper ring of sensing0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +5 (+2 eff.) ----- def ----- Blind- +21% ---------- misc Infravis +3 See.Stealth +6 See.Invis +6 Rings can have magical properties. |
| On fingers | conjurer's gold ring of blinding strikes0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 20 light Ranged+ 26 light On Hit (Melee): * 21% chance to blind On Hit (Ranged): * 24% chance to blind Rings can have magical properties. |
| Around waist | insulating hardened leather belt of magery1.0 T3 belt armor [Ego+] Arcane/Master While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +4% ----- def ----- Resists +6% fire +6% cold A belt that goes around your waist. |
| In main hand | magelord's dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +3 Wil dps ---------- Phys.crit +10.0% Spell.crit +5% Spell.pwr +29 (+7 eff.) Melee+ 23 arcane Dmg.mod +30% blight ---------- misc Max.mana +138.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | heroic hardened leather gloves of dispersion (0 def, 6 armour)1.0 T3 hands armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +3 Wil dps ---------- Melee+ 6 arcane ----- def ----- Armour +6 Resists +5% arcane Mind.save +7 (+3 eff.) Max.HP +45.00 Disperse Magic: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd instantaneous Is a spell Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target. At level 3, it can be targeted. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+4 eff.) Mov.spd +32% Dmg.mod +15% blight ----- def ----- Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 15 out of 7/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
| Cloak | Lightningradiance the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +1 Dex +3 Mag +2 Wil +2 Cun dps ---------- Dmg.mod +15% lightning Acc +3 (+2 eff.) Apr +5 On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Defense +2 (+1 eff.) Resists +3% darkness Spell.save +19 (+4 eff.) Mind.save +7 (+3 eff.) ---------- misc Max.mana +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +0.20 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 258 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
wanderer's gold amulet of vision0.1 T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +3 Cun +5 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +0.60 Blind- +24% ---------- misc Stam/turn +0.60 Infravis +4 Sight +2 See.Invis +8 Amulets can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+5 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+17 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
solipsist's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Mind.pwr +12 (+4 eff.) ----- def ----- Max.HP +79.00 HP.reg +1.20 Heal.mod +25% Rings can have magical properties. |
Khulmanar's Wrath (70-105 power, 8 apr)3.0 T5 battleaxe 2H weapon Reqs Str 52 [Unique] Arcane Power 70.0 - 105.0 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 79.36 fire damage, and flames will be left dealing a further 18.26 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Life Drinker (42-54.6 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Arcane Power 42.0 - 54.6 Physical Uses 105% Mag, 35% Str Acc+ +0.5% APR / acc Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +6 Cun +6 Mag dps ---------- Spell.crit +10% Spell.pwr +12 (+3 eff.) Dmg.mod +15% blight +15% darkness +15% acid ---------- misc Infravis +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Level 2.0 Pwr.cost 40 out of 50/50. Range 6 Travel.spd instantaneous Is a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 22.91 acid and 30.40 blight damage. If not cleared after five turns it will inflict 172.63 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
Silent Blade (25-32.5 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 55% Dex, 50% Mag, 35% Str Acc+ +0.5% APR / acc Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+5 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Borosk's Hate (60-96 power, 22 apr)3.0 T5 greatsword 2H weapon Reqs Str 35 [Unique] Master Power 60.0 - 96.0 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Storm Fury4.0 T5 longbow 2H weapon Reqs Dex 30 Shoot [Unique] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit / acc Atk.spd 143% Range +10 While equipped: Stats +5 Dex +7 Mag dps ---------- Spell.pwr +20 (+5 eff.) Mov.spd +10% Ranged+ 75 lightning Dmg.mod +20% lightning ----- def ----- Rng.Def +15 (+7 eff.) Resists +20% lightning ---------- misc Masteries +0.10 Spell/Storm +0.20 Spell/Air Automatically fires lightning bolts at nearby enemies, with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
The Black Spike (48-67.2 power, 20 apr)3.0 T5 longsword 1H weapon Reqs Str 40 [Unique] Arcane Power 48.0 - 67.2 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit.pwr / acc Apr +20 Crit +5.0% Atk.spd 100% Dmg.conv 50% darkness While equipped: Stats +10 Str +8 Mag dps ---------- Dmg.mod +25% darkness Res.pen +15% darkness ----- def ----- Resists +18% darkness +12% blight ---------- misc ShadowPwr +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
quick voratun mace (46-64.4 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Master Power 46.0 - 64.4 Physical Uses 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% While equipped: Stats +5 Dex dps ---------- Acc +13 (+7 eff.) Blunt and deadly. |
quick voratun mace of rage (45.5-63.7 power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego++] Master Power 45.5 - 63.7 Physical Uses 50% Mag, 100% Str Acc+ +0.1% dam / acc Apr +6 Crit +3.0% Atk.spd 111% While equipped: Stats +5 Str +6 Dex dps ---------- Dmg.mod +13% physical Acc +23 (+10 eff.) ---------- misc Stam/ret +2.40 Blunt and deadly. |
Rod of Sarrilon (30-36 power, 4 apr, temporal element)5.0 T5 staff 2H weapon [Unique] Unknown Power 30.0 - 36.0 Physical Uses 200% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +15% Spell.pwr +40 (+9 eff.) Dmg.mod +40% temporal Res.pen +30% temporal ----- def ----- Anom.red +25 Teleport- +100% ---------- misc Cooldown Attenuate -1 Stop -2 Time Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
infernal dragonbone magestaff of breaching (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +33.00% Spell.pwr +24 (+6 eff.) Melee+ 31 fire Dmg.mod +30% fire Res.pen +15% fire ---------- misc See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood vilestaff of breaching (25-30 power, 5 apr, blight element)5.0 T4 staff 1H weapon [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.3% procs dam / acc Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +7% Crit.mult +11.00% Phys.pwr +9 (+2 eff.) Spell.pwr +19 (+5 eff.) Dmg.mod +25% blight Res.pen +12% blight Acc +9 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
chilling voratun waraxe of nature (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Arcane/Nature Power 40.0 - 56.0 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +30 cold While equipped: dps ---------- Res.pen +13% nature ----- def ----- Resists +8% all One-handed war axes. |
insidious voratun waraxe of ruin (39.5-55.3 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Nature/Master Power 39.5 - 55.3 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +44 insidious poison While equipped: dps ---------- Phys.crit +15.0% Crit.mult +18.00% Apr +12 One-handed war axes. |
Skeletal Claw (55-60.5 power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Physical Uses 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Phys.spd +10% ----- def ----- Defense +12 (+6 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Bone Nova: Level 5.2 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 5 for 188.22 physical damage, and inflicting bleeding for another 94.11 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
monstrous drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +4 Str +5 Dex +5 Cun +5 Con +8 Lck dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Phys.save +9 (+4 eff.) Stealth +15 ---------- misc T.Disarm +21 Infravis +5 Size +1 A belt that goes around your waist. |
reinforced drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +5% ----- def ----- Armour +13 Defense +14 (+7 eff.) Phys.save +18 (+8 eff.) A belt that goes around your waist. |
Guise of the Hated (14 def, 0 armour)2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +4.0% Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +4% all Melee Ret 30 mind ----- def ----- Defense +14 (+7 eff.) Resists +10% darkness +10% mind Mind.save +10 (+4 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Masteries +0.20 Cursed/Gloom +0.20 Cursed/Darkness Creeping Darkness: Level 4.0 Pwr.cost 18 out of 18/18. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 32.46 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +15% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Black Robe (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+7 eff.) ----- def ----- Defense +6 (+3 eff.) Spell.save +25 (+6 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 A silk robe, darker than the darkest night sky, it radiates power. |
spellwoven elven-silk robe of alchemy (5 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+2 eff.) Dmg.mod +12% acid +15% physical +12% fire +11% cold ----- def ----- Defense +5 (+2 eff.) Resists +17% acid +12% physical +10% fire +20% cold Spell.save +30 (+7 eff.) ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Gunidur the pair of voratun boots (23 def, 9 armour)3.0 T5 feet armor Reqs Heavy Armour Training [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +9 Defense +23 (+11 eff.) Fatigue -4% Spell.save +30 (+7 eff.) Max.HP +60.00 HP.reg +3.70 Heal.mod +23% Disarm- +10% Confus- +10% Stun/Frz- +20% Knockbk- +15% ---------- misc Stam/turn +0.60 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 21% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
blightbringer's pair of voratun boots of spellbinding (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy Armour Training [Ego++] Arcane While equipped: Stats +13 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +8% acid +8% blight ----- def ----- Armour +5 Fatigue +4% Spell.save +8 (+2 eff.) Disease- +41% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of phasing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy Armour Training [Ego++] Arcane While equipped: Stats +4 Mag +3 Wil ----- def ----- Armour +5 Fatigue +4% Silence- +46% Confus- +48% Stun/Frz- +46% Blink to a nearby random location (rad 12) Puts all charms on 25 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy Armour Training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.0 Pwr.cost 25 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 145% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 16. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands. |
cinder voratun gauntlets of regeneration (0 def, 3 armour)1.5 T5 hands armor Reqs Heavy Armour Training [Ego+] Nature While equipped: dps ---------- Melee+ 15 fire Dmg.mod +10% fire ----- def ----- Armour +3 Resists +9% fire HP.reg +3.80 ---------- misc Stam/turn +1.10 Psi/turn +0.40 Metal gloves protecting the hands up to the middle of the lower arm. |
polar drakeskin leather gloves (0 def, 3 armour)1.0 T5 hands armor [Ego] Nature While equipped: dps ---------- Melee+ 12 cold Dmg.mod +7% cold ----- def ----- Armour +3 Resists +9% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
spellstreaming drakeskin leather gloves of the starseeker (0 def, 3 armour)1.0 T5 hands armor [Ego++] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Spell.crit +5% Spell.pwr +12 (+3 eff.) ----- def ----- Armour +3 Resists +7% light +7% darkness ---------- misc Mana/turn +0.20 Infravis +1 Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 88.93 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
defender's voratun helm of blood magic (7 def, 12 armour)3.0 T5 head armor Reqs Heavy Armour Training [Ego++] Arcane/Master While equipped: Stats +7 Mag +8 Wil dps ---------- Spell.crit +4% Dmg.mod +14% blight +15% arcane ----- def ----- Armour +12 Defense +7 (+3 eff.) Fatigue +5% Resists +5% all Phys.save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding voratun helm of fortune (0 def, 5 armour)3.0 T5 head armor Reqs Heavy Armour Training [Ego+] Nature While equipped: Stats +14 Lck dps ---------- Phys.crit +4.0% Spell.crit +6% Mind.crit +6% ----- def ----- Armour +5 Fatigue +5% Resists +10% lightning +15% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's drakeskin leather cap of knowledge (0 def, 8 armour)2.0 T5 head armor [Ego+] Master/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +8 Fatigue +5% ---------- misc Infravis +4 A cap made of leather. |
rejuvenating drakeskin leather armour of resilience (5 def, 8 armour)9.0 T5 light armor [Ego] Nature While equipped: ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Max.HP +54.00 HP.reg +6.70 ---------- misc Stam/turn +1.50 A suit of armour made of leather. |
fearforged voratun plate armour of fire resistance (9 def, 16 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Ego+] Arcane/Master While equipped: Stats +9 Con ----- def ----- Armour +16 Defense +9 (+4 eff.) Fatigue +40% Resists +36% fire -20% light +8% darkness Phys.save +9 (+4 eff.) Spell.save +10 (+2 eff.) Mind.save +9 (+3 eff.) A suit of armour made of metal plates. |
hardened voratun plate armour of command (24 def, 34 armour)17.0 T5 massive armor Reqs Str 60 Heavy Armour Training 3 [Ego++] Master/Psionic While equipped: Stats +5 Cun ----- def ----- Armour +34 Defense +24 (+12 eff.) Fatigue +26% Resists +8% acid +12% physical +10% cold +13% lightning +13% fire Mind.save +21 (+7 eff.) A suit of armour made of metal plates. |
cosmic voratun shield of radiance (12 def, 3 armour, 194 block)7.0 T5 shield armor Reqs Str 48 Heavy Armour Training 2 [Ego++] Arcane While equipped: Stats +5 Mag +7 Con dps ---------- On Melee Ret: * 36% chance to blind ----- def ----- Armour +3 Defense +12 (+6 eff.) Rng.Def +12 (+6 eff.) Fatigue +14% Resists +28% light +12% darkness ---------- misc Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr)3.0 T5 arrow ammo Reqs Str 30 [Unique] Master Power 62.0 - 86.8 Physical Uses 50% Dex, 50% Mag, 70% Str Acc+ +0.2% crit / acc Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
196 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
dwarven-steel pickaxe of the Iron Throne (dig speed 15 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str ----- def ----- Max.HP +25.00 ---------- misc Max.stam +17.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
6 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
Log
Yeetus's spell attains critical power!
Multi-hued drake resists!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Welcome to level 47 [Yeetus].
Yeetus has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s) to spend. Press p to use them.
Welcome to level 48 [Yeetus].
Yeetus has 6 stat point(s), 2 class talent point(s), 2 generic talent point(s) to spend. Press p to use them.
Welcome to level 49 [Yeetus].
Yeetus has 9 stat point(s), 3 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
Welcome to level 50 [Yeetus].
Yeetus has 22 stat point(s), 8 class talent point(s), 6 generic talent point(s) to spend. Press p to use them.
Something hits Multi-hued drake hatchling for 287 lightning damage.
Something hits Multi-hued drake for 154 lightning damage.
Burning from Multi-hued drake hits Multi-hued drake for 25 fire damage.
yeetus receives 721 healing from Elandar.
Yeetus's Blood Grasp hits Elandar for 772 blight damage.
Yeetus's Blood Grasp killed Elandar!
Saving done.
Saving done.
Saving game...
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Option unlocked: New Class: Adventurer
Yeetus deactivates Blood Vengeance.
Yeetus deactivates Overkill.
Yeetus deactivates Blood Fury.
Yeetus deactivates Dark Ritual.
Yeetus deactivates Willful Tormenter.




























































































































