Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Items Vault 1.2.0Donators/Buyers bonus! Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 6 / 87% |
| Size | medium |
| Lifes / Deaths | Killed by slinger at level 6 on the 74th Pyre 122nd year of Ascendancy at 21:36 / 1 |
Primary Stats
| Strength | 20 (base 20) |
| Dexterity | 10 (base 10) |
| Constitution | 23 (base 23) |
| Magic | 10 (base 10) |
| Willpower | 12 (base 14) |
| Cunning | 11 (base 10) |
Resources
| Life | -4/234 |
| Hate | 98/105 |
| Healing Factor | 0.99534694715505 |
| Regeneration | 0.24883673678876 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Invisible | 4 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 17 |
| Crit Chance | 5% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 12.8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 9.46 (63.098591549296%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 12 |
| Physical Save | 15.05 |
| Spell Save | 7.7 |
| Mental Save | 8.05 |
Defense: Resistances
| All | + 18%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed aura | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Gloom |
| detrimental effect | Huge cut that bleeds, doing 0.27 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 1.0)Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested. Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance Power 2+: -1 Luck, +3 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 1.0)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns. Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible Power 2+: -1 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Main armor | iron mail armour (2 def, 4 armour) (Shrouds) iron mail armour (2 def, 4 armour) (Shrouds)Requires: - Strength 14 - Talent Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Curse of Shrouds A suit of armour made of mail. |
| On fingers | copper ring of misery copper ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to cause random insanity Damage (Melee): 7 bleed Effects on ranged hit: * 10% chance to cause random insanity Damage (Ranged): 5 bleed Changes stats: +1 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| In main hand | iron battleaxe (15.5-23.25 power, 1 apr) (Nightmares) iron battleaxe (15.5-23.25 power, 1 apr) (Nightmares)Requires: - Strength 11 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Nightmares Massive two-handed battleaxes. |
Inventory
iron plate armour (3 def, 7 armour) (Misfortune) iron plate armour (3 def, 7 armour) (Misfortune)Requires: - Strength 22 - Talent Armour Training (level 3) 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Curse of Misfortune A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Achievements
Log
Talent Infusion: Wild is ready to use.
Bleeding from Giant brown rat hits Zami for 0 physical damage.
Zami receives 6 healing from Unnatural Body.
Zami uses Frenzy.
Giant white rat starts to bleed.
Zami hits Homeless fighter for (9 blocked), 0 physical, (1 blocked), 0 physical (0 total damage).
Zami hits Giant white rat for 11 physical, 1 physical, 14 physical, 1 physical (27 total damage).
Zami hits White ooze for 11 physical, 1 physical (12 total damage).
Homeless fighter hits Zami for 12 acid damage.
Giant brown rat hits Zami for 11 physical damage.
Giant white rat hits Zami for 7 physical damage.
Bleeding from Zami hits Giant white rat for 2 physical damage.
Slinger misses Zami.
Slinger shoots!
Giant white mouse hits Zami for 5 physical damage.
Bleeding from Zami hits Homeless fighter for (3 blocked), 0 physical (0 total damage).
Bleeding from Giant brown rat hits Zami for 0 physical damage.
Zami uses Infusion: Wild.
Zami is cured!
Zami lessens the pain.
Slinger's Shoot hits Giant brown rat for 12 physical, 6 nature, 5 temporal (23 total damage).
Giant white rat hits Zami for 5 physical damage.
Bleeding from Zami hits Giant white rat for 2 physical damage.
Slinger shoots!
White ooze hits Zami for 2 physical damage.
Slinger's Shoot hits Zami for 3 physical, 5 nature, 4 temporal (12 total damage).
Zami the level 6 cornac cursed was grandfathered to death by a slinger on level 7 of The Arena.
Slinger's Shoot killed Zami!
