Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 0.9.43 |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Reaver |
| Level / Exp | 11 / 51% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 28 (base 30) |
| Dexterity | 12 (base 11) |
| Constitution | 13 (base 13) |
| Magic | 30 (base 28) |
| Willpower | 13 (base 10) |
| Cunning | 11 (base 10) |
Resources
| Life | 242/271 |
| Vim | 100/100 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 32 |
| Accuracy | 36 |
| Crit Chance | 4% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 21 |
| Accuracy | 36 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 13.5 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 8.7 |
| Ranged Defense | 8.7 |
| Fatigue | 8 |
| Physical Save | 14.35 |
| Spell Save | 15.05 |
| Mental Save | 8.4 |
Defense: Resistances
| Blight | + 11%( 70%) |
| Nature | + 10%( 70%) |
Inscriptions (3/3)
| Infusion | Effective talent level: 1.0 HealingUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Description: Activate the infusion to heal yourself for 385 life. Its effects scale with your Constitution stat. |
| Rune | Effective talent level: 1.0 Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is Spell: true Description: Activate the rune to teleport randomly in a range of 10. |
| Rune | Effective talent level: 1.0 ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is Spell: true Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Hexes | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/10 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Ruin |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Tool | elm wand of conjuration [power 52] (6 cooldown) elm wand of conjuration [power 52] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to fire a bolt of a random element (dam 26-52), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On hands | iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | cleansing cured leather armour (2 def, 4 armour) cleansing cured leather armour (2 def, 4 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes resistances: +10% nature / +11% blight A suit of armour made of leather. |
| In main hand | balanced steel waraxe (12.5-17.5 power, 3 apr) balanced steel waraxe (12.5-17.5 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +7 Defense: +6 One-handed war axes. |
| In off hand | iron waraxe of projection (6-8.4 power, 2 apr) iron waraxe of projection (6-8.4 power, 2 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 6.0 - 8.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage when this weapon hits: +6 mind It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. One-handed war axes. |
| On head | rough leather cap of absorption (0 def, 1 armour) rough leather cap of absorption (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Stamina when hit: +0.70 Equilibrium when hit: +0.80 A cap made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
Newly picked up scholar's pair of iron boots of tirelessness (0 def, 3 armour)scholar's pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Stamina each turn: +0.30 Maximum stamina: +11.00 Spellpower: +4 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
spinel spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
Orb of Scrying Orb of ScryingPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: It can be used to use the orb, costing 1 power out of 1/1. This orb was given to you by Elisa the Halfling scryer. It will automatically identify normal and rare items for you and can be activated to contact Elisa for rarer items. |
Achievements
Level 10
Got a character to level 10.By Meh the Shalore Reaver level 10
75th Pyre 122nd year of Ascendancy at 01:50 see stats
Log
Wave clear!
Clear bonus: 100! Score bonus: 110! Danger bonus: 5.5! Rank bonus: 40!
Your experience increases by459.9!
The trap changes...
Meh drains life from giant green ant!
Giant green ant resists the mind attack!
Your score multiplier increases by 0.1!
Meh drains life from giant green ant!
Meh hits giant green ant for 40 physical, 14 blight, 28 physical, 3 mind, 14 blight damage (total 96.50).
Meh killed giant green ant!
Talent Rend is ready to use.
The shield around Meh crumbles.
Meh drains life from white ooze!
Meh drains life from white ooze!
Meh hits white ooze for 39 physical, 14 blight, 23 physical, 6 mind, 14 blight damage (total 95.24).
White ooze hits Meh for 10 physical damage.
Your score multiplier increases by 0.1!
Meh hits white ooze for 41 physical damage.
Meh killed white ooze!
Talent Drain is ready to use.
Meh performs a critical strike!
Meh drains life from giant green ant!
Your score multiplier increases by 0.1!
Meh hits giant green ant for 54 physical, 14 blight, 27 physical damage (total 94.38).
Meh killed giant green ant!
You pickup 0.90 gold pieces.
You pickup 0.85 gold pieces.
You pickup 0.65 gold pieces.
There is an item here: iron greatsword (8.5-13.6 power, 1 apr)
Talent Rune: Shielding is ready to use.
