Radiant Horror the level 5 Drem Anorithil by Bereaver

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDrem
ClassAnorithil
Level / Exp5 / 66%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic29 (base 27)
Willpower9 (base 10)
Cunning17 (base 17)

Resources

Life181/181
Positive42/42
Negative42/42
Healing Factor1.1097162075846
Regeneration0.27742905189615

Speed

Mental0%
Attack0%
Movement+11.784395926457%
Spell+3.6243108225864%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage12
Accuracy17
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance20%
Speed0.96502451216499

Offense: Mind

Mindpower15
Crit Chance5%
Speed1

Offense: Damage Bonus

Physical+10%
Lightning+11%
Light+10%
Cold+13%

Defense: Base

Armour (hardiness)1 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save8
Spell Save13
Mental Save23

Defense: Resistances

Cold+ 25%( 70%)
Lightning+ 27%( 70%)
Light+ 35%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
4/5
1/5
0/5
0/5
Celestial / Sunlight1.40
4/5
0/5
0/5
0/5
Celestial / Star fury1.30
0/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.30
3/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done

Equipment

Tool
On fingers
Around neck
In main hand
On hands
Light source
On head
Main armor

Inventory

Achievements

Log


Resting starts...

You are yanked out of this place!

Rested for 2 turns (stop reason: dialog is displayed).


Radiant Horror wears:
copper amulet of mastery (0.10 Celestial / Sunlight).

Radiant Horror wears:
piercing iron torque of psionic shield [power 23] (25 cooldown).

Radiant Horror wears:
rough leather gloves of dexterity (+2) (0 def, 1 armour).

Radiant Horror wears (replacing
linen robe (0 def, 0 armour)): linen robe of frost (+7%) (0 def, 0 armour).

You gain 5.00 gold from the transmogrification of
elm wand of shielding [power 116] (1/20 cooldown).
You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 116] (1/15 cooldown).
You gain 1.12 gold from the transmogrification of
thought-forged pouch of iron shots (19/19, 15-18 power, 1 apr).
You gain 0.66 gold from the transmogrification of
iron plate armour of acid resistance (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.32 gold from the transmogrification of
impenetrable iron plate armour of fire resistance (0 def, 13 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of temporal resistance (3 def, 2 armour).
You gain 0.69 gold from the transmogrification of
cleansing iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 1.92 gold from the transmogrification of
potent elm starstaff of fate (13-16 power, 2 apr, physical element).
You gain 1.89 gold from the transmogrification of
potent elm magestaff of fate (12-14 power, 2 apr, fire element).
You gain 1.47 gold from the transmogrification of
elm magestaff of fate (10-12 power, 2 apr, lightning element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 22; cd 10).
You feel very confident walking into this place.