Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game EquipDoll - Clean Item Names 1.5.10Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 18 / 62% |
Size | medium |
Lifes / Deaths | Killed by Nerylemina the dire wolf at level 10 on the 26th Dusk 122nd year of Ascendancy at 16:25 3 / 2Killed by slaver at level 14 on the 59th Dusk 122nd year of Ascendancy at 00:17 |
Primary Stats
Strength | 27 (base 21) |
Dexterity | 34 (base 28) |
Constitution | 33 (base 19) |
Magic | 46 (base 33) |
Willpower | 29 (base 12) |
Cunning | 13 (base 10) |
Resources
Life | 444/444 |
Paradox | 150 |
Healing Factor | 1.4699507389163 |
Regeneration | 0.36748768472908 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 18.276549162096 |
See Invisible | 16.276549162096 |
Offense: Mainhand
Damage | 61 |
Accuracy | 49 |
Crit Chance | 18% |
APR | 19 |
Speed | 0.80 |
Offense: Spell
Spellpower | 33 |
Crit Chance | 16% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Light | +9% |
Blight | +3% |
Physical | +10% |
Cold | +15% |
All | 0% |
Defense: Base
Armour (hardiness) | 32.335093952971 (63.103448275862%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 19 |
Physical Save | 34 |
Spell Save | 29 |
Mental Save | 24 |
Defense: Resistances
Nature | + 26%( 70%) |
Lightning | + 10%( 70%) |
Acid | + 16%( 70%) |
Cold | + 33%( 70%) |
Blight | + 29%( 70%) |
Physical | + 10%( 70%) |
Fire | + 17%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 269 damage for 4 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 344 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Chronomancy / Stasis | 1.10 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
talent | Weapon Folding |
talent | Chant of Fortress |
talent | Contingency |
talent | Secrets of the Eternals |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost anorithil from death by Wrathroot. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 25. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed warg claw. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Poxlace (0 def, 1 armour) Poxlace (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Str +2 Mag +8 Con dps ---------- Phys.crit +3.0% Phys.pwr +3 (+1 eff.) Apr +3 ----- def ----- Armour +1 Fatigue +1% Resists +3% nature A pair of boots made of leather. |
Quiver | Lightningmaster the quiver of ash arrows (18/18, 21-29.4 power, 7 apr) Lightningmaster the quiver of ash arrows (18/18, 21-29.4 power, 7 apr)3.0 T2 arrow ammo [Random Unique] Nature Power 21.0 - 29.4 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +7 Crit +1.5% Capacity 18 Proj.spd +400% Ranged+ +29 insidious poison +4 temporal +4 lightning On Hit.r1 +8 temporal On Hit: * 10% chance to create an air burst Arrows are used with bows to pierce your foes to death. |
Light source | Korintir the Phlegmviper Korintir the Phlegmviper2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% blight Melee Ret 16 nature 12 blight On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +6% blight Mind.save +6 (+3 eff.) ---------- misc Light +2 See.Stealth +7 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | Staronslaught the steel ring Staronslaught the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% light Acc +9 (+3 eff.) Apr +9 On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Defense +9 (+5 eff.) Resists +3% lightning ---------- misc Light +3 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 104% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
On fingers | steel ring of blinding strikes steel ring of blinding strikes0.1 T2 ring jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 21 light Ranged+ 23 light On Hit (Melee): * 11% chance to blind On Hit (Ranged): * 12% chance to blind Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | ranger's yew longbow of cold ranger's yew longbow of cold4.0 T3 longbow 2H weapon [Ego] Arcane/Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +8 cold While equipped: Stats +5 Dex dps ---------- Dmg.mod +15% cold Longbows are used to shoot arrows at your foes. |
On hands | hardened leather gloves 'Vorotta' (0 def, 2 armour) hardened leather gloves 'Vorotta' (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: dps ---------- Phys.crit +3.0% Mind.pwr +4 (+2 eff.) Melee+ 13 mind 15 darkness On Hit (Melee): * 10% chance to cause random gloom ----- def ----- Armour +2 Resists +3% lightning +2% physical Mind.save -14 (-10 eff.) Die.at -20.00 life Silence- +10% Stun/Frz- +10% Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | searing steel mail armour of implacability (2 def, 11 armour) searing steel mail armour of implacability (2 def, 11 armour)14.0 T2 heavy armor [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 9 acid 8 fire Melee Ret 10 acid 9 fire ----- def ----- Armour +11 Defense +2 (+1 eff.) Fatigue +10% Resists +13% acid +14% fire Phys.save +5 (+3 eff.) A suit of armour made of mail. |
Cloak | thick linen cloak of sorcery (1 def, 6 armour) thick linen cloak of sorcery (1 def, 6 armour)2.0 T1 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +2 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Polygarin' copper amulet 'Polygarin'0.1 T1 amulet jewelry [Rare] Arcane While equipped: Stats +6 Mag +2 Cun +1 Con dps ---------- On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) Amulets can have magical properties. |
Inventory
steel ring 'Arthokan' steel ring 'Arthokan'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- On Hit (Melee): * Slows global speed by 30% ----- def ----- Defense +8 (+4 eff.) Resists +15% lightning +9% mind +6% darkness Crit.dmg- 15.00% Rings can have magical properties. This item has been sent to the Item's Vault. |
Kindleedge Kindleedge4.0 T4 longbow 2H weapon Reqs Dex 35 [Rare] Disrupt Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Atk.spd 125% Range +9 Ranged+ +26 nature On Hit.r1 +4 acid On Hit: * 40% chance to corrode armour by 30% On Crit: * silences the target While equipped: dps ---------- Dmg.mod +6% fire Res.pen +12% nature +25% acid Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
blurring rough leather belt of unlife blurring rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +10 (+5 eff.) Resists +6% blight Stealth +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Darkvagrant (0 def, 3 armour) Darkvagrant (0 def, 3 armour)2.0 T3 feet armor [Rare] Psionic While equipped: dps ---------- Crit.mult +6.00% Dmg.mod +9% darkness Acc +4 (+2 eff.) ----- def ----- Armour +3 Fatigue +3% Phys.save +7 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +8 (+4 eff.) Die.at -40.00 life Max.HP +50.00 A pair of boots made of leather. |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime These gloves are coated with a thick, green liquid. |
Velidatha (0 def, 8 armour) Velidatha (0 def, 8 armour)1.5 T3 hands armor [Rare] Master While equipped: Stats +6 Dex +7 Cun +4 Con dps ---------- Acc +7 (+3 eff.) Apr +8 ----- def ----- Armour +8 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 9 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Xeribrekira the rough leather cap (0 def, 1 armour) Xeribrekira the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +5 Dex +1 Mag +3 Cun +1 Con ----- def ----- Armour +1 Fatigue +1% Resists +7% fire +5% cold ---------- misc Infravis +3 A cap made of leather. |
Xeryriara the quiver of ash arrows (9/18, 25-35 power, 7 apr) Xeryriara the quiver of ash arrows (9/18, 25-35 power, 7 apr)3.0 T2 arrow ammo [Rare] Nature Power 25.0 - 35.0 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit / acc Apr +7 Crit +8.5% Capacity 18 Ranged+ +20 cold +8 physical On Hit.r1 +4 physical On Crit.r2 +11 cold While equipped: ---------- misc Reload +1 Arrows are used with bows to pierce your foes to death. This item has been sent to the Item's Vault. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 28 turns) sapper's iron pickaxe (dig speed 28 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+2 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 80.50 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 80.50 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Shard of Crystalized Time Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+3 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 298/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burnoracle [power 77] (20 cooldown) Burnoracle [power 77] (20 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Resists +6% darkness +30% fire ---------- misc Wards +2 physical +3 mind +2 darkness Talents +1 Ward Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 77 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Smolderwalker the steel torque of thermal psionic shield [power 51] (20 cooldown) Smolderwalker the steel torque of thermal psionic shield [power 51] (20 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% temporal Melee Ret 12 temporal 20 fire ----- def ----- Resists +6% temporal Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 51 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 3 psi. Torques are made by powerful psionics to store psionic powers. |
dwarven-steel torque of clear mind 'Zamas' [power 2] (10 cooldown) dwarven-steel torque of clear mind 'Zamas' [power 2] (10 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: ----- def ----- Armour +4 Resists +3% cold Spell.save +30 (+13 eff.) Die.at -40.00 life Disease- +20% Knockbk- +15% Absorb and nullify at most 2 detrimental mental status effects in the next 10 turns Puts all charms on 10 cooldown Torques are made by powerful psionics to store psionic powers. |
Coalobeisance the ash totem of thorny skin [power 28] (20 cooldown) Coalobeisance the ash totem of thorny skin [power 28] (20 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to disease ----- def ----- Resists +9% blight ---------- misc Wards +3 acid +3 nature +3 light Talents +2 Ward Harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Delvin the Shalore Temporal Warden level 15
59th Dusk 122nd year of Ascendancy at 14:14 see stats
By Delvin the Shalore Temporal Warden level 16
26th Haze 122nd year of Ascendancy at 22:27 see stats
By Delvin the Shalore Temporal Warden level 16
35th Haze 122nd year of Ascendancy at 08:35 see stats
By Delvin the Shalore Temporal Warden level 13
32nd Dusk 122nd year of Ascendancy at 13:55 see stats
By Delvin the Shalore Temporal Warden level 10
16th Dusk 122nd year of Ascendancy at 12:01 see stats
By Delvin the Shalore Temporal Warden level 8
10th Flare 122nd year of Ascendancy at 06:44 see stats
By Delvin the Shalore Temporal Warden level 14
59th Dusk 122nd year of Ascendancy at 13:54 see stats
By Delvin the Shalore Temporal Warden level 14
59th Dusk 122nd year of Ascendancy at 01:42 see stats
By Delvin the Shalore Temporal Warden level 16
28th Haze 122nd year of Ascendancy at 13:50 see stats
By Delvin the Shalore Temporal Warden level 4
77th Pyre 122nd year of Ascendancy at 22:21 see stats
Log
Saving done.
Saving game...
You transfer steel ring 'Arthokan' from the online item's vault.
Saving done.
Saving game...
You transfer Xeryriara the quiver of ash arrows (9/18, 25-35 power, 7 apr) from the online item's vault.
Saving done.
You transfer Hiromigorn the dragonbone magestaff (30-36 power, 6 apr, cold element) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer stralite greatsword 'Vorithra' (48.5-77.6 power, 3 apr) to the online item's vault.
Saving done.
Saving game...
Saving done.
You consume the heart and feel the knowledge of this very old creature fill you!
You have 3 stat point(s) to spend. Press p to use them.
You have 1 class talent point(s) to spend. Press p to use them.
You have 1 generic talent point(s) to spend. Press p to use them.
You are transformed by the heart of the Queen!.
You gain an affinity for nature. You can now learn new Harmony talents (press p).
You have no more Heart of the Sandworm Queen.
Saving game...
Saving done.
Delvin deactivates Weapon Folding.
Delvin deactivates Chant of Fortress.
Delvin deactivates Secrets of the Eternals.
Delvin deactivates Contingency.