





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Low Health Popup 1.7.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 28 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 39 (base 39) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 48 (base 45) |
Willpower | 11 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 518/518 |
Hate | 102/102 |
Vim | 138/138 |
Healing Factor | 0.51915261712576 |
Regeneration | 0.51915261712576 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +47.60995032651% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 61 |
Accuracy | 58 |
Crit Chance | 8% |
APR | 28 |
Speed | 1.25 |
Offense: Offhand
Damage | 27 |
Accuracy | 58 |
Crit Chance | 7% |
APR | 27 |
Speed | 1.25 |
Offense: Spell
Spellpower | 54 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Nature | -36% |
Darkness | -54% |
Light | -49% |
Temporal | -54% |
Blight | -52% |
Cold | -49% |
Fire | -54% |
All | -60% |
Offense: Damage Penetration
Temporal | +10% |
Fire | +15% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 17.551211628464 (73.607947236566%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 22 |
Physical Save | 27 |
Spell Save | 34 |
Mental Save | 21 |
Defense: Resistances
Acid | +100%(100%) |
Blight | +100%(100%) |
Arcane | + 24%(100%) |
Cold | + 65%(100%) |
All | + 19%(100%) |
Darkness | + 21%(100%) |
Light | + 37%(100%) |
Temporal | + 31%(100%) |
Physical | + 24%(100%) |
Mind | + 24%(100%) |
Fire | -14%(100%) |
Nature | + 31%(100%) |
Defense: Immunities
Pinning Resistance | 20% |
Bleed Resistance | 20% |
Knockback Resistance | 34% |
Stun Resistance | 100% |
Disarm Resistance | 49% |
Blind Resistance | 100% |
Inscriptions (2/2)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 138 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | Linked to their horror ally gaining 19% all damage resistance. Shared Insanity |
Quests
Equipment
Tool | ![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire +11% cold Res.pen +15% fire On Hit (Melee): * 10% chance to slow global speed by 31% ----- def ----- Resists +3% nature +22% cold Rings make your fingers look great! |
On fingers | ![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +11% light +6% temporal Res.pen +10% temporal On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Resists +22% light +6% temporal Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Mag dps ---------- Acc +9 (+2 eff.) Apr +9 ----- def ----- Defense +9 (+6 eff.) Spell.save +6 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +32.00 Disarm- +29% Pinning- +20% Knockbk- +34% Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +4 (+1 eff.) Dmg.mod +24% nature ---------- misc Equi/ret +0.08 Max.hate +2.00 A belt that goes around your waist. |
Main armor | ![]() 17.0 T2 massive armor Reqs Massive armour training [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +3% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 26 ----- def ----- Armour +9 Fatigue +22% Resists +6% physical +3% darkness +9% cold +6% mind +6% arcane Phys.save +10 (+5 eff.) Spell.save +16 (+7 eff.) Mind.save +12 (+6 eff.) Cut- +20% A suit of armour made of metal plates. |
In off hand | ![]() 3.0 T2 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 14.0 - 19.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +7 nature On Hit: * 10% chance to reduce armor by 36% * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Acc +6 (+1 eff.) On Hit (Melee): * 20% chance to slow global speed by 31% ----- def ----- Defense +6 (+5 eff.) Resists +9% fire Disarm- +20% Sharp, long, and deadly. |
In main hand | ![]() 3.0 T3 waraxe 1H weapon [Random Unique] Arcane/Master Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +10 light +14 temporal Against +7% Undead While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +15% nature ----- def ----- Resists +12% nature +9% temporal One-handed war axes. |
Inventory
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +7 Str dps ---------- Res.pen +25% fire ----- def ----- Defense +10 (+7 eff.) Resists +6% lightning +2% physical +5% arcane Heal.mod +20% Silence- +25% ---------- misc Mana/turn +0.13 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% cold ----- def ----- Resists +5% blight +2% physical +9% nature Phys.save +18 (+9 eff.) Poison- +13% Disease- +16% Disarm- +20% Teleport- +20% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +2 Dex +7 Mag +2 Cun dps ---------- Res.pen +10% lightning ----- def ----- Armour +8 Defense +8 (+6 eff.) Fatigue +12% Resists +3% mind Mind.save +12 (+6 eff.) ---------- misc See.Invis +6 A suit of armour made of mail. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +10 Defense +3 (+3 eff.) Fatigue +12% Resists +5% acid +7% cold Mind.save +14 (+7 eff.) ---------- misc Breathe water A suit of armour made of mail. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +5 Cun +7 Wil ----- def ----- Armour +11 Defense +4 (+4 eff.) Fatigue +12% Resists +7% acid +8% cold Mind.save +17 (+9 eff.) ---------- misc Breathe water A suit of armour made of mail. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 6 ----- def ----- Resists +9% acid +6% blight +8% fire +15% mind +7% cold A belt that goes around your waist. |
![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +1 Str +2 Dex dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 20% chance to slow global speed by 31% * 20% chance to reduce damage dealt by 6% ---------- misc Light +1 Infravis +3 See.Invis +24 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 36% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 totem charm [Random Unique] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +6% nature +3% darkness Sting an enemy dealing 155 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 2. 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Achievements
Log
You gain 14.24 gold from the transmogrification of Relgiblek the ash magestaff (19-23 power, 3 apr, lightning element).
You gain 10.00 gold from the transmogrification of Crystal Shard (16-19 power, 4 apr, physical element).
You gain 3.04 gold from the transmogrification of elm magestaff of breaching (10-12 power, 2 apr, arcane element).
You gain 2.59 gold from the transmogrification of marksman's steel ring of clarity.
You gain 9.15 gold from the transmogrification of serendipitous steel amulet of manastreaming.
You gain 0.05 gold from the transmogrification of copper amulet.
You gain 1.52 gold from the transmogrification of shielding rune (absorb 176; dur 5; cd 18).
You gain 0.61 gold from the transmogrification of shatter afflictions rune (absorb 39; cd 19).
You gain 1.45 gold from the transmogrification of ethereal rune (power 9; resist 15%; move 35%; dur 5; cd 18).
You gain 1.15 gold from the transmogrification of acid wave rune (damage 30; dur 4; cd 21).
You gain 1.15 gold from the transmogrification of acid wave rune (damage 30; dur 4; cd 21).
You gain 1.71 gold from the transmogrification of blink rune (range 4; phase 14; cd 17).
You gain 1.50 gold from the transmogrification of wild infusion of the titan (res 26%; physical; dur 4; cd 15).
You gain 1.50 gold from the transmogrification of wild infusion of the sneak (res 20%; physical; dur 4; cd 12).
You gain 1.02 gold from the transmogrification of regeneration infusion (heal 175; 17 cd).
You gain 3.58 gold from the transmogrification of heroism infusion (die at -158; dur 7; cd 30).
There is a way to the old forest here (press '' or right click to use).
Saving game...
Saving done.
Lore found: journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.
Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Ran for 2 turns (stop reason: learnt lore).
--------------------------------
You have no more inscription slots.
You are now inscribed with Infusion: Movement.
You already have too many of this inscription.
You are now inscribed with Rune: Shatter Afflictions.
You give Kindlesquall to worm that walks (servant of Tenticool).
Character control switched to worm that walks (servant of Tenticool).