Tarmorn Garr II the level 8 Cornac Skirmisher by tarmorn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassSkirmisher
Level / Exp8 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity28 (base 26)
Constitution10 (base 10)
Magic10 (base 10)
Willpower14 (base 13)
Cunning27 (base 24)

Resources

Life186/186
Stamina131/131
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision6
See Stealth38.873901619887
See Invisible38.873901619887

Offense: Mainhand

Damage30
Accuracy34
Crit Chance9%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Acid+13%
Darkness+11%
Lightning+8%

Defense: Base

Armour (hardiness)17 (49.309173272933%)
Defense30
Ranged Defense30
Fatigue7.7096774193548
Physical Save18
Spell Save15
Mental Save20

Defense: Resistances

Acid+ 25%( 70%)
Darkness+ 22%( 70%)
Temporal+ 6%( 70%)
Cold+ 15%( 70%)
Lightning+ 5%( 70%)
Fire+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
2/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
1/5
0/5
0/5
Cunning / Trapping1.10
2/5
1/5
0/5
0/5
Technique / Tireless Combatant1.30
2/5
0/5
0/5
0/5
Technique / Buckler Training1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
2/5
1/5
1/5
0/5
Technique / Mobility1.30
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
2/5
0/5
0/5

Effects

detrimental effect

Quests

done
done
done
done
done
done
active
active

Equipment

On feet
Quiver
On hands
On fingers
On fingers
Around waist
In main hand
In off hand
Main armor
Light source

Inventory

Achievements

The secret city Discovered the truth about mages.
By Tarmorn Garr II the Cornac Skirmisher level 6
1st Mirth 122nd year of Ascendancy at 11:47
see stats

Log


Talent Infusion: Wild is ready to use.

Tarmorn Garr II activates a prepared device.

Placing Disarming Trap...
The Shade triggers a trap (Tarmorn Garr II's disarming trap)!

The Shade is disarmed!

Tarmorn Garr II's disarming trap hits The Shade for
121 acid damage.

Tarmorn Garr II uses Disengage.

Tarmorn Garr II is moving at extreme speed!


Tarmorn Garr II uses Kill Shot.

Tarmorn Garr II slows down.

Tarmorn Garr II snipes The Shade (+141% weapon bonus for range)!
Tarmorn Garr II's Kill Shot hits The Shade for
71 physical, 5 lightning (76 total damage).
Talent Bash and Smash is ready to use.

Tarmorn Garr II uses Infusion: Regeneration.

Tarmorn Garr II starts regenerating health quickly.

The Shade casts Freeze.

The Shade hits Tarmorn Garr II for 96 cold damage.
Tarmorn Garr II the level 8 cornac skirmisher was frozen and shattered into a million little shards to death by The Shade and left to rot on level 3 of Ruins of Kor'Pul.
You have 3 life(s) left.
Tarmorn Garr II stops regenerating health quickly.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

The Shade killed Tarmorn Garr II!
Saving done.